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Hi,

I just want to tell you that it runs awesome with the newest wine version (1.3.17). If it doesn't work for you automatically, edit the dosbox-config in ~/wine/drive_c/Programms/GOG.com/Rayman\ Forever/Rayman/dosboxRayman.conf and set "output" to "opengl" . It's probably "surface" on default and should look like that after your change: "output=opengl".

That worked for me.

Have a nice day!
But isn't DosBox already compatible with linux?
Have anyone got it to run properly in linux without wine?

I got it running with dosbox after changing mount c "." to mount c -t cdrom "." in dosboxRayman.conf.

I got the normal sounds, like landing, but no music. Anyone got any tips on how I can get music ingame? I don't have much experience with dosbox.
this is what I have in my dosboxRayman.conf
imgmount d "../Music/game.inst" -t iso -fs iso
MOUNT C "."
C:
RAYMAN.EXE
exit
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Qbix: this is what I have in my dosboxRayman.conf
imgmount d "../Music/game.inst" -t iso -fs iso
MOUNT C "."
C:
RAYMAN.EXE
exit
I have the exact same thing in my dosboxRayman.conf, and the game runs, but with no sound or music.
low rated
I run windows... so all I have to do is click on the Rayman: Forever icon and it works. I iz hax0rz
anyone know if you get sound if you run rayman through dosbox instead of using the launcher in windows?

I would test this myself, but sort of busy plus I don't know how to tell dosbox what config file to use in windows.
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Neheb: anyone know if you get sound if you run rayman through dosbox instead of using the launcher in windows?

I would test this myself, but sort of busy plus I don't know how to tell dosbox what config file to use in windows.
C:\Users\BlackChar>cd "\games\Rayman Forever\Rayman"

C:\Games\Rayman Forever\Rayman>"C:\Program Files (x86)\DOSBox-0.74\DOSBox.exe" -conf "C:\Games\Rayman Forever\Rayman\dosboxRayman.conf"

works for me, music and all.. you need to switch the directory first, as you have relative paths in the conf file.
I decided to try running the game again today, with no changes to the configuration from last time. And it works now, sound and all!

Not sure what was wrong before, but now I can finally enjoy this game fully.

I did initially get some music stuttering - for anyone having the same problem, I fixed the stuttering by increasing the "prebuffer" option from 12 to 120.

This applies to everyone, not just Linux users, but I found that the game looks much better with the hq2x scaling filter than it does with the default "normal2x" filter. Much less pixelated, since hq2x was designed for scaling pixel art in games like this one.
The original version of Rayman for the PC was released on a multitrack disc that had the data on the first track, and then the soundtrack on succeeding tracks like a normal audio CD. The game then played these tracks back straight off the disc, which is why gameplay required it. (At the time, this approach was desirable because it delivered CD-quality audio but didn't require any extra CPU time as the CD drive could just pass the music straight to the sound card.) I don't have Forever, so I don't know how it's packaged, but given that the installer is (according to the info page) 87MB versus the 660MB disc image I have kicking around, I think it's probable that the music has been re-encoded as MP3, and the GOG-provided DOSBox has some extra library to allow playback of MP3-encoded audio CD tracks from the disc image. Can someone have a peek in the dosboxRayman.conf file for any references to external libraries, or look through the installation directory for any potentially related DLLs?
Post edited May 27, 2011 by MrDOS
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MrDOS: The original version of Rayman for the PC was released on a multitrack disc that had the data on the first track, and then the soundtrack on succeeding tracks like a normal audio CD. The game then played these tracks back straight off the disc, which is why gameplay required it. (At the time, this approach was desirable because it delivered CD-quality audio but didn't require any extra CPU time as the CD drive could just pass the music straight to the sound card.) I don't have Forever, so I don't know how it's packaged, but given that the installer is (according to the info page) 87MB versus the 660MB disc image I have kicking around, I think it's probable that the music has been re-encoded as MP3, and the GOG-provided DOSBox has some extra library to allow playback of MP3-encoded audio CD tracks from the disc image. Can someone have a peek in the dosboxRayman.conf file for any references to external libraries, or look through the installation directory for any potentially related DLLs?
The soundtrack is re-encoded as Ogg Vorbis and played using CD emulation in DOSbox. (There is a cue file that defines the audio CD image using the Ogg files.)
Can anybody confirm whether or not this edition includes the full soundtrack as found on the original CD edition? [url=http://en.wikipedia.org/wiki/Rayman_(video_game)#Rayman_Forever]Wikipedia indicates[/url] that (at least a version of) Rayman Forever has a reduced soundtrack.

Edit: nevermind. Seems the game doesn't include the full soundtrack, though the additional MP3 download does.
Post edited November 18, 2011 by jacobbrett
Since many people have problems with the sound (I just had), some general dosbox tips for sound issues:

If you get the error message
ALSA:Can't subscribe to MIDI port (65:0) nor (17:0)
MIDI:Opened device:none
make sure you've installed Timidity and it is running. Also change the midiconfig in the conf to 128:0 (default for timidity)
Note: Rayman Forever seems to have an old conf (dosbox 0.7.3?) where midiconfig was just named "config", but in 0.7.4 it's midiconfig, so you'd have to rename the "config" in the midi section to "midiconfig", but rayman doesn't seem to use midi anyway, so this can be ignored.

If you get the error message
MIXER:Can't open audio: No available audio device , running in nosound mode.
on a system with Pulseaudio, start dosbox with the command
export SDL_AUDIODRIVER=pulse;dosbox -conf yourconfig
now you should have sound. If it stutters, do what Plombo recommended above, change prebuffer to 120

Hope this helps someone..

Everytime I want to play a dos (dosbox) or windows (wine) game with sound, I have to jump through all those hoops again because it seems to stop working after every update. Hell, I even have to start some Linux games using pasuspender because Pulse fucks up again. Including Pulseaudio was one of the worst decisions Ubuntu made.[/rant]
There is no music when playing this game on Linux because the directories "game.inst" refers to don't exist.

I solved this issue by opening the game.inst file ("Leafpad" worked for me) and changing every "\" to "/".

Edit:
I hope this is helpful:
[autoexec]
imgmount d "/Rayman/game.inst" -t iso -fs iso
MOUNT C "/Rayman/Rayman"
C:
RAYMAN.EXE
Post edited August 04, 2014 by 0Grapher
Hi,

I've also tried - without success - yesterday to make Rayman Forever work on Linux (Ubuntu 18.04) and if it works, I plan to install it on a Raspberry Pi 3 (Recalbox).

I figured that in the starting script, the following line was failing :

imgmount d "\GAMES\RAYMAN\game.ins" -t iso -fs iso

The file is properly referenced but its content cannot be processed.

As suggested here above, I'll try to replace \ by / insidse the file. Or maybe even better to have it working cross-platform, I'll move game.ins in the "music" folder and inside "game.ins" I'll remove the "\music" from the .ogg filenames.