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Random information from my brief tests with rayman 3:

- Did not run with WIN7 64bit. Even with compability. It also could be that i'm missing something from the old direct X 8 files.
It does nothing without xp-compability.
It shows ubisoft loading logo briefly with xp compability.
In windows 98 it just complains about missing R3_Setup_DX8.

- Did run perfectly with my Win XP netbook.

- Supports wireless xbox 360 controllers. But not in menus, you'll have to use a keyboard for those. You can set the right analog stick to work with the camera from the R3_Setup_DX8.exe in the game folder on the next page from the resolution settings.


EDIT: Removed the line " I do have three screens and sometimes this doesn't go well with games, so it might be from that." as i tested it with a single screen and that wasn't it.
Post edited July 13, 2011 by Demens
I am also using Win7 x64, but it works fine for me. Maybe it has something to do with the GPU/GPU driver. I'm using a Radeon HD5850. Do you have an Nvidia card?
Mine is Radeon HD6850, so did yours work without compability mode of any kind?
I Have identified the problem to be with the configuration tool R3_Setup_DX8.exe. Rayman 3 by default will try to run it at the first launch. On my Win7 machine, that does not happen. Even manually.

The configuration tool made a ubi.ini file in the C:\Windows\Ubisoft folder in my WinXP machine, i copied that file to my Win7 machine and altered the resolution to be more fitting.
Now the game runs on my win7 too. The bad news is, it does not see my wireless controller anymore as that setting does not follow with the ubi.ini file and i cannot still start the configuration tool itself.
Attachments:
rayman.jpg (387 Kb)
That's strange. I didn't have to manually adjust anything. The X360 controller doesn't work for me as well.
I'm using Catalyst version 11.6 btw.
I Have now made a Glovepie script for my 360 controller that translates the commands as keyboard and mouse commands.

I also bumbed up the graphics to 1080p for my television through the ini-file.

Maybe now i'll actually get to play this game ;)



Glovepie is a free alternative for xpadder and PGP, it's just that you have to toy with it a little bit. But mostly you can just copy and paste stuff.
My script, i made it to slightly more generic use, so i just set some keys in game menus.

EDIT: I Played for a while and the directional controls weren't quite right, so i implemented a better but more complicated version of it.

//RAYMAN 3 BETTER
//mainbuttons
keyboard.y = xinput.y
keyboard.x = xinput.x
keyboard.b = xinput.b
keyboard.a = xinput.a

//Centerbuttons
keyboard.Escape = xinput.Back
keyboard.Enter = xinput.Start

//triggers
keyboard.Ctrl = xinput.LeftTrigger
keyboard.F = xinput.RightTrigger

//bumpers
mouse.button1 = xinput.LeftShoulder
mouse.button2 = xinput.RightShoulder

//thumbers
keyboard.f3 = xinput.LeftThumb
keyboard.BackSpace = xinput.RightThumb

// Mouse Pointer Control (right stick)
Mouse.DirectInputX = Mouse.DirectInputX + 10*deadzone(XInput1.Joy2X)
Mouse.DirectInputY = Mouse.DirectInputY - 10*deadzone(XInput1.Joy2Y)

//Left stick
key.Left = var.strafeLeft
key.Right = var.strafeRight
key.Up = var.Forward
key.Down = var.Backward

//move
var.strafeLeft = (-1.2 < var.MoveX < -0.5)
var.strafeRight = (0.5 < var.MoveX < 1.2)
var.Forward = (-1.2 < var.MoveY < -var.MoveDeadzone)
var.Backward = (var.MoveDeadzone < var.MoveY < 1.2)

//JOYSTICK ALIAS
//case check for driver
if Xinput.Exists==0 then
if var.SwapJoysticks == false then
var.MouseX = Joystick1.pitch
var.MouseY = Joystick1.yaw
var.MoveX = Joystick1.x
var.MoveY = Joystick1.y
else
var.MoveX = Joystick1.pitch
var.MoveY = Joystick1.yaw
var.MouseX = Joystick1.x
var.MouseY = Joystick1.y
endif
var.MouseDeadzone = .07
var.MoveDeadzone = .05
var.TriggerDeadzone = 0.05
else
if var.SwapJoysticks == false then
var.MouseX = Xinput1.Joy2x
var.MouseY = -Xinput1.Joy2y
var.MoveX = Xinput1.Joy1x
var.MoveY = -Xinput1.Joy1y
else
var.MoveX = Xinput1.Joy2x
var.MoveY = -Xinput1.Joy2y
var.MouseX = Xinput1.Joy1x
var.MouseY = -Xinput1.Joy1y
endif
var.MouseDeadzone = .185
var.MoveDeadzone = .18
var.TriggerDeadzone = 0.25
endif
Attachments:
rayman_3.jpg (290 Kb)
Post edited July 14, 2011 by Demens
Good to hear that you can finally enjoy the game.
Thank you for the Glovepie config, didn't know about that program before. I'm sure this will be helpful for other users.
Heh, the game is even better than i remember. Well worth the tweaking. I actually have been searching a place to buy it for a long time.

As for the script. It's rather easy to run and modify.
For the interested: Open up Glovepie, copy and paste the script there and just press "Run". The mouse movement and buttons will work even in windows. (Hint, the bumpers are the mouse buttons) You can save the script as a file and load it easier next time.

When you start the game you should go and define the buttons in-game, as i said earlier I made this a more generic button configuration rather than specific just to rayman.

For menu usage the buttons that i chose are Escape=Back, Enter=Start, Backspace=RightThumb and F3=RightThumb.
Hey, can someone with a good pc post your settings for following in the ubi.ini located at C:\Windows\Ubisoft

TriLinear=1
DynamicShadows=1
StaticShadows=1
Video_WantedQuality=2
Video_AutoAdjustQuality=1

I'd wish to know what the optimal settings are that the configurator sets them to. Not that the game doesn't already look gorgeous, I just like to have them at top notch. I also can get quite obsessive. ;)

I'm mostly interested if i need to have static shadows on if the dynamic is already on and what the limit is on the last two lines.
Post edited July 16, 2011 by Demens
Sorry for reporting back so late, haven't checked this thread for a while.
My settings are set to:
TriLinear=1
DynamicShadows=1
StaticShadows=0
Video_WantedQuality=2
Video_AutoAdjustQuality=1
If that is what you are interested in. Not sure if they are optimal though. Another interesting note: I have nglide installed and
3DFX (Glide3X)=1
Is set in the ini. Not sure if that makes a big difference in quality.