Posted October 30, 2011
Hi guys,
The original Rayman game used the old and faithful platformer game eye candy trick where the background layers are moving at different speeds, giving an illusion of depth. This would be visible, for example, in the water plants in Pink Plant Woods levels being separate from the rest of the background and in the first Band Land level the big harps with the land they stand on moving at different speed as the sky.
GOG version of Rayman Forever seems to lack this, and I am blaming the DOSBox adjustments, which make Rayman game believe that our computers are 486's or that there is not enough memory available (visible in the launch screen before Ubisoft logo). As I am not too good with adjusting DOSBox, I was wondering if there was a way of letting Rayman know there is more processing power/memory available, thus making the parallax scrolling backgrounds work. I would appreciate any suggestions.
I am not surprised if many people didn't know these parallax scrolling backgrounds exist in Rayman. A whole lot of computers back in the day didn't show them and didn't clarify that there was a possibility for this kind of effect.
The original Rayman game used the old and faithful platformer game eye candy trick where the background layers are moving at different speeds, giving an illusion of depth. This would be visible, for example, in the water plants in Pink Plant Woods levels being separate from the rest of the background and in the first Band Land level the big harps with the land they stand on moving at different speed as the sky.
GOG version of Rayman Forever seems to lack this, and I am blaming the DOSBox adjustments, which make Rayman game believe that our computers are 486's or that there is not enough memory available (visible in the launch screen before Ubisoft logo). As I am not too good with adjusting DOSBox, I was wondering if there was a way of letting Rayman know there is more processing power/memory available, thus making the parallax scrolling backgrounds work. I would appreciate any suggestions.
I am not surprised if many people didn't know these parallax scrolling backgrounds exist in Rayman. A whole lot of computers back in the day didn't show them and didn't clarify that there was a possibility for this kind of effect.
Post edited October 30, 2011 by sampov
This question / problem has been solved by Maurizio84