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The wait is over! The second major content update is finally here, bringing you a completely revamped city, where mysteries and treasures await around every corner. On top comes the all-new crafting system, offering a whole new layer of complexity. For an introduction to the highlights, you can watch this video. Below, you can find the full list of changes:

Complete City Overhaul:
- Revised city architecture with over 150 new meshes
- Revised market district
- Added lower district
- Added residential area
- Added locked upper district
- Added quest to gain access to upper district
- Added new merchants
- Added many hidden loot stashes
- Added some secret locations and treasures
- Implemented weather system including, dynamic lighting
- Implemented new ambient NPCs

Crafting System:
- Added crafting workbench to player home
- Added new tool items for smithing and alchemy
- Added weapon, armor, and shield upgrade kits
- Added alchemy recipes for potions
- Added smithing recipes for upgrade kits, tools, and resources
- Dropped weapons can now be looted and scrapped
- Added 14 new alchemy ingredient items
- Added 7 new smithing ingredient items

Improvements:
- Implemented appearance randomizer for citizen NPCs
- Implemented quest giver spawn rules so they spawn at appropriate locations
- Added some new citizen meshes
- Replaced some old citizen meshes
- Added some new guard meshes
- Replaced tutorial guard meshes
- Added new smithing animation for equipment merchants
- Added new brewing animation for potion merchants
- Added new idle animation for merchants
- Added new idle animation for guards
- Improved NPC sitting animation
- Added two new merchant voices
- Added hammer sound for NPCs
- Added cause of death to death screen
- Added flashing effect of possession bar if critical
- Disabled pop-up of unessential tutorial messages
- Added notification icon for unread tutorial messages
- Changed object highlight effect to be more noticable
- Improved inventory sorting
- Added new icon for book items
- Added new icon for smithing items
- Added new icon for alchemy items
- Improved level complete notification
- Slightly increased view range of compass icons
- Slightly improved lip syncing
- Replaced main menu background

Balancing:
- Increased dungeon loot amount
- Increased effect of dungeon level on loot amount
- Slightly decreased spawn chance of rare items
- Increased quest XP reward
- Increased quest gold and loot rewards
- Increased protection effect of armors and shields
- Slightly decreased all level requirements
- Slightly decreased level requirement for artifacts
- Slightly decreased damage of all enemies
- Slightly decreased damage and health of Kings and Berserkers
- Slightly decreased health of Peasants and Workers
- Slightly increased maximal possible attack speed
- Slightly increased damage of all weapons
- Slightly increased bow damage
- Slightly decreased stamina cost for bows
- Slightly decreased stamina cost for running and jumping
- Added more gold and potions to start loot

Fixes:
- Fixed quest dungeons from not getting removed
- Fixed arrows from not ricocheting from crystal hearts
- Fixed NPCs not being able to walk on rugs
- Fixed an issue with higher-level chest spawning
- Fixed inventory sorting from not resetting
- Fixed not being able to attack with the torch
- Fixed some clipping and missing dungeon objects
- Removed lever from barricaded gate