Posted May 01, 2023
The first major update is pretty massive, and it will take a little longer than expected to get it done. Most new features are implemented, but it takes time to test and balance them. Additionally, I have quite a long list of smaller issues and bugs I would like to get fixed with the update. For that reason, I am going to move the AI combat and movement overhaul to UPDATE 2 to keep things in scope. UPDATE 2 was pretty thin in comparison anyway. Check the roadmap for more info.
Below you will find a list of what is planned for UPDATE 1 in case you missed it:
Additions:
- Special ability for each of the six enemy races
- Armor system and destroyable shields for enemies
- Possession system for the player
- Rare equipment loot spawns
- Ability to loot destroyed crystal hearts
- New items and equipment
Improvements:
- New loot spawning algorithm
- Enemy movement and combat behavior improvements
- Level generator improvements
- (More varied enemy appearances?)
Below you will find a list of what is planned for UPDATE 1 in case you missed it:
Additions:
- Special ability for each of the six enemy races
- Armor system and destroyable shields for enemies
- Possession system for the player
- Rare equipment loot spawns
- Ability to loot destroyed crystal hearts
- New items and equipment
Improvements:
- New loot spawning algorithm
- Enemy movement and combat behavior improvements
- Level generator improvements
- (More varied enemy appearances?)
Post edited May 01, 2023 by PhodexGames