Posted April 05, 2023
The first patch for RAIDBORN is now live. Here is what changed:
Highlights:
- Added the option to continue after you completed the main quest
- Removed the ability to sprint backwards
- Implemented a system that prevents you from jumping on enemies and crystal hearts
- Enemies can now better attack you when you stand above or below them
- Improved the dungeon level selection algorithm
- You now lose up to 30% of your level XP progress when you die
- Heavy attack now only staggers blocking enemies
- Replaced frame limit with new sync mode options in the display settings
- Formerly unavailable keys can now be used for action rebinding (includes Numpad)
- Added a loading screen hint that explains the auto save system
Balancing:
- Reduced the potion spawn chance by 10%
- Reduced the amount of loot in lower level dungeons and increased the amount in higher level dungeons
- Changed the rage mode immortality skill, so it only prevents 50% of damage instead
- Slightly reduced XP for killed enemies
- Slightly increased heavy attack stamina cost
- Slightly increased stamina regeneration delay
Fixes:
- Unlock codes now reset properly when you restart the game
- Fixed a bug that prevented arrows from being purchasable
- Fixed a bug that increased adrenalin when hitting dead enemies
- Fixed a bug that did not reset the player attributes correctly
- Quitting now saves the game
- Slightly increased the gamma range you can set in the options menu
- Normalised crystal heart explosion sound and made him affected by the volume setting
- Made slight improvements to the enemy stand up animation
- Fixed a bug that unlocked slow motion with the first skill in the rogue mastery
Highlights:
- Added the option to continue after you completed the main quest
- Removed the ability to sprint backwards
- Implemented a system that prevents you from jumping on enemies and crystal hearts
- Enemies can now better attack you when you stand above or below them
- Improved the dungeon level selection algorithm
- You now lose up to 30% of your level XP progress when you die
- Heavy attack now only staggers blocking enemies
- Replaced frame limit with new sync mode options in the display settings
- Formerly unavailable keys can now be used for action rebinding (includes Numpad)
- Added a loading screen hint that explains the auto save system
Balancing:
- Reduced the potion spawn chance by 10%
- Reduced the amount of loot in lower level dungeons and increased the amount in higher level dungeons
- Changed the rage mode immortality skill, so it only prevents 50% of damage instead
- Slightly reduced XP for killed enemies
- Slightly increased heavy attack stamina cost
- Slightly increased stamina regeneration delay
Fixes:
- Unlock codes now reset properly when you restart the game
- Fixed a bug that prevented arrows from being purchasable
- Fixed a bug that increased adrenalin when hitting dead enemies
- Fixed a bug that did not reset the player attributes correctly
- Quitting now saves the game
- Slightly increased the gamma range you can set in the options menu
- Normalised crystal heart explosion sound and made him affected by the volume setting
- Made slight improvements to the enemy stand up animation
- Fixed a bug that unlocked slow motion with the first skill in the rogue mastery
Post edited April 05, 2023 by PhodexGames