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The first major content update for RAIDBORN is now available. For an introduction of the highlights you can watch this video. Below you can find the full list of changes:

Highlights:
- Possessed enemies and crystal hearts now deal possession damage
- Skeletons now deal more damage the higher your possession value (Death's Grasp trait)
- Goblins now have a small chance to steal consumables from your inventory (Thievery trait)
- Hunger now deal disease damage that reduces your maximum stamina (Infection trait)
- Boggarts now deal poison damage (Poison trait)
- Zombies now slowly regenerate health (Regeneration trait)
- Orcs now deal more damage the less health they have (Frenzy trait)
- Implemented new armor system that allows you to break enemy armors and shields
- Recreated the item spawning algorithm from scratch affecting merchant inventories, loot, quest rewards and more
- Equipment now has a chance to spawn in puzzle and boss chests
- Destroyed crystal hearts can now be looted and have a guaranteed equipment spawn
- Level generator rooms can now select a random entrance improving dungeon variety
- Improved HUD to display new features and effects
- Added new death screen showing your lost XP and Gold (see improvements)
- Added note items to read previous tutorial messages
- Added new cure potions for possession, disease and poison
- Added new buff potions for damage, protection and XP gain
- Added new respec potion
- Added five new bows to balance the equipment selection
- Improved apperance of five existing bows
- Added five new two-handed blunt weapons to balance the equipment selection
- Added four new shields to balance the equipment selection
- Added one new armor to balance the equipment selection
- Added some new loot items including statues, caskets and more
- Added Dark Knight equipment set as free DLC (can be claimed here)

Improvements:
- Lockpicks now spawn in batches of two
- Changed the layout of some castle corridores for performance reasons
- Replaced gem meshes to make them easier to discover and pick up
- Replaced bracelets with nuggets to make them easier to discover and pick up
- Replaced key mesh to make it easier to discover and pick up
- Improved Iron Hammer mesh
- Skeleton, Hunger and Zombie mages now have unique spell colors
- Draw sound now syncronizes with the speed of the bow
- Resurrecting enemies now don't awake if you are sneaking
- Added button to trade menu to sell all valuables
- Quickslots now support all number keys from 1-0
- Enemies now have a short attack cooldown after you parried them
- Pressing the sprint key now cancels bow drawing
- Removed buff for possessed enemies (due to possession damage)
- Quests can now alternatively be accepted and denied with enter and escape
- Added mouse smoothing option (as requested by Koordinator O on Steam)
- Added tutorial messages for new features
- Removed item notification now indicated in red
- Slightly increased item glow intensity
- Improved or added item icons for arrows, torches, armors and more
- Increased quest and merchant restock frequency
- Added option to reset level when an update changed the XP requirements

Balancing:
- Death penalty changed to 20% of your current XP and Gold (formerly 30% of your XP only)
- Adjusted XP curve to slightly increase lower and decrease higher level XP requirements
- Slightly decreased enemy health and damage
- Slightly decreased bow damage
- Increased maximum speed factor of bows
- Rebalanced melee weapon damage
- Increased per dungeon loot count
- Decreased gold value of valuables
- Decreased damage of Chief, Berserker, Defender and King
- Slightly decreased quest reward loot and gold
- Decreased enemy spawn count of medium and large crystal hearts
- Changed shield block damage to be dependent from handling not protection
- Slightly decreased kick damage
- Slightly increased equipment level requirements

Fixes:
- Fixed bug that prevented quest locations from spawning when no spot was available on the map (thanks to Zaar152 for reporting)
- Disabled collision of dropped enemy gear to prevent the player from getting stuck
- Fixed bug that made revived enemies reset their corpse loot
- Fixed bug that allowed you to wear shields with incompatible weapons (thanks to Alio for reporting)
- Fixed bug that made the enemy Berserker go into rage mode only once
- Fixed bug with the default armor having no attribtues
- Fixed stamina excess error notification
- Fixed letter and dialog menu not showing the correct keybindings
- Fixed out of sync bow load animation
- Fixed randomly deflecting projectiles (thanks to Alio for reporting)
- Fixed broken key item sparkle effect
- Fixed some minor level architecture issues
- Fixed a bug that could lock you in the boss dungeon
- Fixed a bug with enemy projectile velocity