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Please note that changes have been made to the roadmap recently, and that while some content has been removed, it does not mean that it has been discarded, but that I am not certain in which order it will be released yet.

The roadmap that gives you a good overview of what my vision is for the future. Of course this is not set in stone. I like to stay flexible and will add, move or remove points as needed.

You are very welcome to discuss it with me. I am happy to adapt it to your preferences. Keep in mind that this only shows a part of the roadmap and that smaller improvements and bug fixes come on top of it. I will try to aim for a monthly to bi-monthly update cycle.

UPDATE 1 (Done)
✅ Level Generator Improvements
✅ Loot Overhaul
✅ Combat Overhaul (Part 1)
✅ New Items
✅ So much more

UPDATE 2 (Done)
✅ City Overhaul
✅ Crafting (Part 1)
✅ Citizen NPC Randomizer

UPDATE 3 (Done)
✅ Dungeon Modificators
✅ New Minor Locations
✅ New Events and Quests
✅ New Items, Skill Books and More
✅ New Achievements

UPDATE 4 (Done)
✅ Player Combat Overhaul
✅ Animation Improvements
✅ Enemy Movement Overhaul
✅ Enemy Combat Overhaul
✅ New Enemies
✅ Artifact Enchantments
✅ Multiple Save Slots

UPDATE 5 (Done)
✅ User Interface Overhaul
✅ Controller Support
✅ German Localization
✅ Community Localizations
✅ Crafting Skill Tree
✅ Extended Soundtrack

UPDATE 6 (More info soon)
◻️ Base Building
◻️ Crew System
◻️ Main Quest Overhaul
◻️ Enchanting Mechanic

UPDATE 7
◻️ Level Generator Overhaul
◻️ New Level Types
◻️ New Enemies

RELEASE

◻️ Extended Localization
◻️ ???
◻️ ???
Post edited October 08, 2024 by PhodexGames
Nice to see you here on the forums: I had a look at the game and it seems really interesting, especially the procedurally generated part.

I'll keep an eye on the project, and I wish you all the best!
Will Co-op be implemented? Not a deal breaker or anything. Just curious.
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talason: Will Co-op be implemented? Not a deal breaker or anything. Just curious.
No there are currently no plans for any kind of multiplayer, although it would suit the game well.
Post edited March 29, 2023 by PhodexGames
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talason: Will Co-op be implemented? Not a deal breaker or anything. Just curious.
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PhodexGames: No there are currently no plans for any kind of multiplayer, although it would suit the game well.
Yes it would. Again not a big big deal, was curious. I picked it up. Just finishing tutorial now. :)
This looks promising. NPC followers?
Can we shield bash instead of kick?
Looks really cool and nice to see you posting here.

Edit: The release thread has been deleted for some reason. Why does gog do this.
Post edited April 01, 2023 by Swissy88
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edman545: This looks promising. NPC followers?
Can we shield bash instead of kick?
I was thinking of a shield bash recently, because I have changed how the parry works. Maybe I will add it to the combat overhaul of Update 1.
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edman545: This looks promising. NPC followers?
Can we shield bash instead of kick?
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PhodexGames: I was thinking of a shield bash recently, because I have changed how the parry works. Maybe I will add it to the combat overhaul of Update 1.
I see what you mean now. Parrying with a shield is basically a shield bash.
Any plans for a character creator? 1st person or not once I've seen my character I cannot unsee it and it really hampers my immersion.
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pharaohabso: Any plans for a character creator? 1st person or not once I've seen my character I cannot unsee it and it really hampers my immersion.
Sorry for the late reply. I don't look in here very often and there seems to be no notification system for new messages. Thanks for the suggestion.

So as far as I understand, you want to see your full character at least once for immersion? I have ideas for a simple character creator, but I would focus more on gameplay-relevant customization than on visuals.

For the upcoming UI overhaul, I could imagine having a 3D representation of the player in the inventory, but honestly, it comes with a lot of effort for a relatively small gimmick because I would need to create appropriate meshes for all armor in the game.