Posted January 28, 2016
1. The artwork. I think the artwork is SUPERB. The backgrounds and everything are quite beautiful, and they're done VGA style, my favorite style of game. I don't see how anyone who is a fan of vintage Sierra adventure games could dislike the artwork for QFI.
2. The sound: I'll separate music and voice acting since those are 2 different things.
Music: Absolutely great. My personal favorites are the nighttime music (wandering through the valley at night) and the song you hear over the ending credits that goes "Never stop 'til we get to the top and then strike up the band"
Voice acting: Hmm, I'd say it's hit and miss. I think some if it is GREAT, some of it is good, and some of it not so much. It is a fan game not a professional game, so I have no problem with not loving everything, and most of my least favorite voices were minor characters. The voices in this game that I do LOVE include the necromancer (great job Amber Leigh!), Markus Van Houten (great job Paw Dugan!) and the narrator. I especially have to give a shout out to the narrator. I generally am not very good at remembering credits, but I know he did both the music and the narrator, 2 of my favorite things about this game. He is a major part of why I love this game so much! Great job, James Mulvale, if you're reading this.
3. The storyline: It was a great storyline to me. I guess we all have different tastes.
4. Combat system: This was not so great. But I give the programmers a free pass for this because as much as I love all the "Quest For Glory" games, even those didn't have great combat systems and those games were designed by professionals. Besides, you can bypass a lot of combat in this game by playing the archery game at Hermit Homestead. I do think it's cool that losing in combat doesn't necessarily kill you (as far as I know, combat can only kill you if it's a boss fight, if you're in the dwarf mines, or if it's one of those men in white clothes you meet in the South Woods). As far as I know this is the only "Quest For..." game where you can sometimes survive combat.
Actually, my biggest problem with the game wasn't even mentioned in this thread yet. I'm talking about the game-killing bug in the slave trader's house where you get stuck in the hallway. The good thing about this is Prospero's pill helps you circumvent this. But if you don't have the pill, it does mean there is a possible dead end in this game that wasn't meant to have any possible dead ends. I do know, though, that the game designers are aware of this bug and have at least worked on patching (I haven't bothered with getting any patched versions of this game though, because it really isn't necessary as long as you get Prospero's pill).
Bonus points for the Easter eggs, specifically the hidden bar/boss fight. That was a nice touch.
Overall, I'd give the game a 9/10. I think it's a great game. Very worthy tribute to the "Quest For Glory" series. There will never be a QFG6 so we need games like this and Heroine's Quest.
2. The sound: I'll separate music and voice acting since those are 2 different things.
Music: Absolutely great. My personal favorites are the nighttime music (wandering through the valley at night) and the song you hear over the ending credits that goes "Never stop 'til we get to the top and then strike up the band"
Voice acting: Hmm, I'd say it's hit and miss. I think some if it is GREAT, some of it is good, and some of it not so much. It is a fan game not a professional game, so I have no problem with not loving everything, and most of my least favorite voices were minor characters. The voices in this game that I do LOVE include the necromancer (great job Amber Leigh!), Markus Van Houten (great job Paw Dugan!) and the narrator. I especially have to give a shout out to the narrator. I generally am not very good at remembering credits, but I know he did both the music and the narrator, 2 of my favorite things about this game. He is a major part of why I love this game so much! Great job, James Mulvale, if you're reading this.
3. The storyline: It was a great storyline to me. I guess we all have different tastes.
4. Combat system: This was not so great. But I give the programmers a free pass for this because as much as I love all the "Quest For Glory" games, even those didn't have great combat systems and those games were designed by professionals. Besides, you can bypass a lot of combat in this game by playing the archery game at Hermit Homestead. I do think it's cool that losing in combat doesn't necessarily kill you (as far as I know, combat can only kill you if it's a boss fight, if you're in the dwarf mines, or if it's one of those men in white clothes you meet in the South Woods). As far as I know this is the only "Quest For..." game where you can sometimes survive combat.
Actually, my biggest problem with the game wasn't even mentioned in this thread yet. I'm talking about the game-killing bug in the slave trader's house where you get stuck in the hallway. The good thing about this is Prospero's pill helps you circumvent this. But if you don't have the pill, it does mean there is a possible dead end in this game that wasn't meant to have any possible dead ends. I do know, though, that the game designers are aware of this bug and have at least worked on patching (I haven't bothered with getting any patched versions of this game though, because it really isn't necessary as long as you get Prospero's pill).
Bonus points for the Easter eggs, specifically the hidden bar/boss fight. That was a nice touch.
Overall, I'd give the game a 9/10. I think it's a great game. Very worthy tribute to the "Quest For Glory" series. There will never be a QFG6 so we need games like this and Heroine's Quest.