Posted March 27, 2015
Celtic927: I think QFI and HQ both set out to do something a little different so its hard to compare, and I think its harsh to say HQ is better in every Aspect, but I agree that it did have some superior aspects. Of course, Combat being the most glaring as QFI's combat system is just unbelievably bad, but aside from that I think there were times I almost found QFI's world and settings a little more immersive, but I think HQ had the more realistic world as the characters actually moved through their day much more fluidly.
HQ definitely had better mechanics through out and while I don't wish to write an essay on this you could easily compare mini games, NPC travel rails, Statistic, etc... and see that HQ was much more polish, but QFI did have some undefinable charm that I can't quite put my finger on. Somehow despite all of its flaws it did the intangibles very well, and I was much more inspired to replay QFI with other char classes than HQ. Still, I agree HQ was a much better well oil machine.
The combat is definitely superior in HQ - they obviously spent a lot of time on the mechanics, whereas in QFI they just did enough to make it not suck so bad you'd stop playing. HQ definitely had better mechanics through out and while I don't wish to write an essay on this you could easily compare mini games, NPC travel rails, Statistic, etc... and see that HQ was much more polish, but QFI did have some undefinable charm that I can't quite put my finger on. Somehow despite all of its flaws it did the intangibles very well, and I was much more inspired to replay QFI with other char classes than HQ. Still, I agree HQ was a much better well oil machine.
While I generally don't play these games for the combat (at all), I do admit that in HQ I did start jacking up the difficulty and really got into the combat for some reason.
I actually liked the freezing/hunger mechanic of HQ - but unfortunately, like the combat, this mechanic becomes almost meaningless once your character is good enough (well combat can still be tough against boss creatures, but apart from that...).
What I really liked about QFI though was the immersive world and the characters. For one, the whole place seemed so much bigger, even though it probably isn't THAT much bigger in terms of game size. Examples are the market performance - so many people in that village! It makes you feel like you're actually in a larger world. And it did so just by having a few scenes like that, or having random villagers just walking around.
In contrast, while the village and town didn't look THAT small in HQ, it seemed like it was only populated by about 10 or so people in each one. This actually bugged me a little bit since it made the main town in HQ seem like it had a smaller population than the (supposedly) smaller town/village.
Also QFI has a talking camel.