Posted February 14, 2015
Just playing through as Rogue.
Up to the slaver. I've entered the slaver's joint, killed all the guards, freed the slaves and found their stash. I've also entered the slaver's room and killed him, and looted the drawers (for what it's worth).
So I exit his room to the corridor - and there I'm stuck! I can't leave the blasted corridor to leave the joint!
I can re-enter the slaver's room, where he appears to be alive again - he looks like he's sleeping, descriptions say he's sleeping - but when I try to kill him it says he's already dead.
I vaguely remember in 1.0 that Roehm automatically exits the slaver's after killing him (although could be wrong).
Anyway it's annoying as hell - especially since this part of the game was already flaky in 1.0, but at least then I could pass it. Now all I can do is sneak back and forth, or run and get killed, or rest until daylight and get killed.
There are BTW a surprising number of new bugs that have cropped up in this version, and also a surprising number that haven't been fixed from 1.0 - but all of those are minor and definitely not game-breaking unlike this one.
EDIT: Looking on IQ forums, this bug is already known and fixed!
Now to wait for GOG to upload 1.1.1.... ;)
Up to the slaver. I've entered the slaver's joint, killed all the guards, freed the slaves and found their stash. I've also entered the slaver's room and killed him, and looted the drawers (for what it's worth).
So I exit his room to the corridor - and there I'm stuck! I can't leave the blasted corridor to leave the joint!
I can re-enter the slaver's room, where he appears to be alive again - he looks like he's sleeping, descriptions say he's sleeping - but when I try to kill him it says he's already dead.
I vaguely remember in 1.0 that Roehm automatically exits the slaver's after killing him (although could be wrong).
Anyway it's annoying as hell - especially since this part of the game was already flaky in 1.0, but at least then I could pass it. Now all I can do is sneak back and forth, or run and get killed, or rest until daylight and get killed.
There are BTW a surprising number of new bugs that have cropped up in this version, and also a surprising number that haven't been fixed from 1.0 - but all of those are minor and definitely not game-breaking unlike this one.
EDIT: Looking on IQ forums, this bug is already known and fixed!
Now to wait for GOG to upload 1.1.1.... ;)
Post edited February 15, 2015 by squid830