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I've imported my Paladin all the way from QFG1 to QFG5, and I've had magical abilities from the very beginning and learned each spell as soon as it's become available (except for lightning bolt, which I forgot to grab when it came up). However, I have just noticed that for some reason I no longer know the trigger spell. Any idea why I may have lost this spell, or any way to regain it? Is this a bug that can happen with importing, or does the 5th game just stipulate that the trigger spell is wizard-only without regard to the continuity?
IIRC, QFG5 just has buggy importing.
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Darvin: I've imported my Paladin all the way from QFG1 to QFG5, and I've had magical abilities from the very beginning and learned each spell as soon as it's become available (except for lightning bolt, which I forgot to grab when it came up). However, I have just noticed that for some reason I no longer know the trigger spell. Any idea why I may have lost this spell, or any way to regain it? Is this a bug that can happen with importing, or does the 5th game just stipulate that the trigger spell is wizard-only without regard to the continuity?
Iirc, you can buy it from Shakra.
Sadly, Shakra doesn't sell it.
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Darvin: Any idea why I may have lost this spell, or any way to regain it? Is this a bug that can happen with importing, or does the 5th game just stipulate that the trigger spell is wizard-only without regard to the continuity?
I think my paladin did have the trigger spell normally, though can't really recall. Do you want me to upload my character somewhere, to see if he retains it when imported, assuming of course that my memory is correct.
There were some trainer programs to fix disappearing spell and other stat errors in importing. Unfortunately they were mad for 16bit computers. It would be nice if someone could make a 32/64 bit versions.
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Darvin: I've imported my Paladin all the way from QFG1 to QFG5, and I've had magical abilities from the very beginning and learned each spell as soon as it's become available (except for lightning bolt, which I forgot to grab when it came up). However, I have just noticed that for some reason I no longer know the trigger spell. Any idea why I may have lost this spell, or any way to regain it? Is this a bug that can happen with importing, or does the 5th game just stipulate that the trigger spell is wizard-only without regard to the continuity?
Unless you made a point of maxing out your QFG4 character, you might just try importing your character directly from the end of QFG3. IIRC the game will automatically beef up any stats in your imported character that fall below the minimum starting stats for QFG5, so that might be your best bet.

There was a known glitch in importing from QFG4 to QFG5. QFG4 apparently added a lot of extra garbage info into the import files when creating them, so importing into QFG5 was often problematic. If you are good at editing files, you might try hacking your current saved game file or the import file to manually add Trigger. I've done a little of that experimenting with a QFG2 character, but it's not particularly easy. HexEdit works well, at least for the QFG2 files.
I just tried importing my Wages of War import file as an experiment... wow it's a complete mess! It took away my lockpicking skill, and deprived me of many different spells. Trigger, Levitate, Open, and Fetch are all missing. I also was not awarded the "hide" spell. It's almost like for every spell it gave me for free, it took one away.

Neither the import nor save files appear to be in any reasonably human-readable format. After some hunting around, I was able to find a trainer that was able to grant me the spell.
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Darvin: I just tried importing my Wages of War import file as an experiment... wow it's a complete mess! It took away my lockpicking skill, and deprived me of many different spells. Trigger, Levitate, Open, and Fetch are all missing. I also was not awarded the "hide" spell. It's almost like for every spell it gave me for free, it took one away.

Neither the import nor save files appear to be in any reasonably human-readable format. After some hunting around, I was able to find a trainer that was able to grant me the spell.
Wow, that's interesting (read annoying). I thought the import glitch was limited to QFG4 imports, but apparently it extends to other games' imports too. I'm glad you found a workaround.

Just curious... you are using the GOG download version of QFG5, right? Or did you load it up from discs? The GOG version is supposed to be patched with every patch they made, but maybe they never patched the import glitch.
Yes, I'm using the GOG version.

After consideration, I think there may be some merit to my theory that for every spell I was awarded automatically one was taken away. I was missing lightning bolt from my character import from QFG4, and lost trigger. When I used my QFG3 import I was also missing aura, protection, and frost bite. I lost open, fetch, and levitate. If I were to hazard a scientific wild ass guess, I think the game is overwriting existing spells when assigning the ones to an imported character.

Anyways, I gave myself the trigger spell and a blackjack with a trainer program (it's tough being a Paladin with a talent for subterfuge; you end up arresting the only people who can properly outfit you), so the problem is solved.
"When I used my QFG3 import I was also missing aura, protection, and frost bite."

Well this makes sense considering that as far as import is concerned you never 'earned' those spells. Those are spells discovered in Mordavia. They are also completely optional. A hybrid player could get by solving puzzles via alternative methods without picking up those spells. As far as the game is concerned it's not going to give you 'free spells'.

The 'learned' spells removed is definitely a bug. With the exception of Glide which was intentionally removed.

As I understand it paladins can also lose their spells as well, in the import bug.

Speaking of trainers, can you post link to it, and does it work on 64 bit computers?


Note: The fact that you are a hybrid paladin/thief will cause some problems, and you won't be able to marry Katrina if you choose to save her.
Post edited February 23, 2013 by Baggins
Well this makes sense considering that as far as import is concerned you never 'earned' those spells
You misunderstand me; what I'm saying is that these are the spells that will be awarded to me because I hadn't earned them (all characters with the magic skill get them for free). The number of free spells being awarded to me automatically seems to have a 1:1 correlation with existing spells that I'm losing.
As I understand it paladins can also lose their spells as well, in the import bug.
I did not experience this problem, thankfully.
Speaking of trainers, can you post link to it, and does it work on 64 bit computers?
Here's where I found it:

http://www.sierrahelp.com/forums/viewtopic.php?f=9&t=1579

And yes, I'm using a 64 bit computer.
Note: The fact that you are a hybrid paladin/thief will cause some problems, and you won't be able to marry Katrina if you choose to save her.
I was under the impression that Katrina wouldn't marry Paladins period? Do you mean Erana?

In any event, I'm pursuing Elsa in this game so it'll be a non-issue.
Well this makes sense considering that as far as import is concerned you never 'earned' those spells
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Darvin: You misunderstand me; what I'm saying is that these are the spells that will be awarded to me because I hadn't earned them (all characters with the magic skill get them for free). The number of free spells being awarded to me automatically seems to have a 1:1 correlation with existing spells that I'm losing.
As I understand it paladins can also lose their spells as well, in the import bug.
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Darvin: I did not experience this problem, thankfully.
Speaking of trainers, can you post link to it, and does it work on 64 bit computers?
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Darvin: Here's where I found it:

http://www.sierrahelp.com/forums/viewtopic.php?f=9&t=1579

And yes, I'm using a 64 bit computer.
Note: The fact that you are a hybrid paladin/thief will cause some problems, and you won't be able to marry Katrina if you choose to save her.
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Darvin: I was under the impression that Katrina wouldn't marry Paladins period? Do you mean Erana?

In any event, I'm pursuing Elsa in this game so it'll be a non-issue.
Katrina won't marry paladins or thiefs. Erana, you probably won't have much issues with.
Erana will only marry a paladin or a wizard, but AFAIK she doesn't mind them having cross-class skills, unlike Katrina.

Elsa and Nawar will marry anyone.