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I break out but it's impossible to dodge to the right to get my weapons. I keep getting smacked down no matter what. Anybody experience this?
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Graev: I break out but it's impossible to dodge to the right to get my weapons. I keep getting smacked down no matter what. Anybody experience this?
What's EoF?
Eternal Order of Fighters in QFG2.
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Graev: I break out but it's impossible to dodge to the right to get my weapons. I keep getting smacked down no matter what. Anybody experience this?
Yes, the problem is that your dodge skill is too low.

Due to how incredibly easy combat is in the QFG series, most people just end up spamming attacks without ever defending to win battles, and due to the way stats gains work in this game any stat you aren't using doesn't rise at all. This all means that the one time in the entire game where the stat is actually relevant it's way too low and it's too late to go back and grind it up!

Reload a save and do some practice rounds with Uhura without attacking. Just keep sidestepping until you're out of stamina. This will get your dodge skill high enough that you should succeed in the EOF challenge on the first try.
Post edited September 17, 2016 by Darvin
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Graev: I break out but it's impossible to dodge to the right to get my weapons. I keep getting smacked down no matter what. Anybody experience this?
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Darvin: Yes, the problem is that your dodge skill is too low.

Due to how incredibly easy combat is in the QFG series, most people just end up spamming attacks without ever defending to win battles, and due to the way stats gains work in this game any stat you aren't using doesn't rise at all. This all means that the one time in the entire game where the stat is actually relevant it's way too low and it's too late to go back and grind it up!

Reload a save and do some practice rounds with Uhura without attacking. Just keep sidestepping until you're out of stamina. This will get your dodge skill high enough that you should succeed in the EOF challenge on the first try.
This is the right answer. It's one of the few places in the game where you can get permanently screwed.
I think the remake is nicer about this than the original. I think in the remake, you can just escape no matter what your dodging ability is. I played the remake before I played the original. I never had this problem when I played the remake, and therefore I didn't anticipate any problems when I played the original. So, this was an unpleasant surprise for me the first time I played the original version of this game. It's the one time in the entire series that the dodging skill is relevant.
Here's one question: Watching a speedrun with dev commentary, one of the devs mentioned that they tried to avoid "dead man walking" situations when making this series. With that in mind, I am wondering why the playtesters missed this during development. Any thoughts?
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dtgreene: Here's one question: Watching a speedrun with dev commentary, one of the devs mentioned that they tried to avoid "dead man walking" situations when making this series. With that in mind, I am wondering why the playtesters missed this during development. Any thoughts?
Because, strictly speaking, it isn't. Unless you saved after you entered, in which case that is unfortunate. The EOF isn't required in the Fighter Any% route.

There are lots of dead man walking if you save after a certain point, but you aren't alive for too much longer when those happen.

BTW, glad you're enjoying my run. :) That was fun.
One of the reason the "Quest For Glory" series is my favorite in adventure games is because compared to other Sierra games, "Quest For Glory" did a superb job of avoiding the "Dead Man Walking" situations. They have them, but very few of them. And you usually don't have to restore too far back if you're in such a situation. Actually, with the dagger-throwing bug in the Brigand Leader room that can get you out of there without using the dispel potion, there's probably only a single digit number of dead ends in the entire series. All 5 games combined have fewer dead ends than individual games such as "King's Quest 5" or "Leisure Suit Larry 2."

In the EOF, you can just let the guy beat you and they kick you out instead of killing you, and that's okay. The EOF is not required to win the game, it's just for points. The only dead end I know of in QFG2 is if you don't get the sapphire pin before going to Raseir and your communication is too low.
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cbingham: One of the reason the "Quest For Glory" series is my favorite in adventure games is because compared to other Sierra games, "Quest For Glory" did a superb job of avoiding the "Dead Man Walking" situations. They have them, but very few of them. And you usually don't have to restore too far back if you're in such a situation. Actually, with the dagger-throwing bug in the Brigand Leader room that can get you out of there without using the dispel potion, there's probably only a single digit number of dead ends in the entire series. All 5 games combined have fewer dead ends than individual games such as "King's Quest 5" or "Leisure Suit Larry 2."

In the EOF, you can just let the guy beat you and they kick you out instead of killing you, and that's okay. The EOF is not required to win the game, it's just for points. The only dead end I know of in QFG2 is if you don't get the sapphire pin before going to Raseir and your communication is too low.
You don't actually need Sharaf's help to beat the game - an open spell, searching the hay for a nail, or simply being strong enough to break the door down are all you need - and then it's a matter of literally "search"ing for the exit.
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cbingham: One of the reason the "Quest For Glory" series is my favorite in adventure games is because compared to other Sierra games, "Quest For Glory" did a superb job of avoiding the "Dead Man Walking" situations. They have them, but very few of them. And you usually don't have to restore too far back if you're in such a situation. Actually, with the dagger-throwing bug in the Brigand Leader room that can get you out of there without using the dispel potion, there's probably only a single digit number of dead ends in the entire series. All 5 games combined have fewer dead ends than individual games such as "King's Quest 5" or "Leisure Suit Larry 2."

In the EOF, you can just let the guy beat you and they kick you out instead of killing you, and that's okay. The EOF is not required to win the game, it's just for points. The only dead end I know of in QFG2 is if you don't get the sapphire pin before going to Raseir and your communication is too low.
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Zachski: You don't actually need Sharaf's help to beat the game - an open spell, searching the hay for a nail, or simply being strong enough to break the door down are all you need - and then it's a matter of literally "search"ing for the exit.
Really? I did not know that. Does this work in the VGA version?
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Zachski: You don't actually need Sharaf's help to beat the game - an open spell, searching the hay for a nail, or simply being strong enough to break the door down are all you need - and then it's a matter of literally "search"ing for the exit.
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cbingham: Really? I did not know that. Does this work in the VGA version?
Yup. When you get out of the cage in the EGA, you get your items and then type "search passage" and it finds the way out. In the VGA, you use the eye on the stone, and then move it.
Post edited October 06, 2016 by mrprmiller