Posted August 27, 2022
Link: https://github.com/AshLancer/QFG1-Fixes
Hello all,
It's been months hasn't it? RL issues just keep cropping up. I'm excited to announce that I'm finally back in some capacity.
I've been able to upgrade to an i7 and Windows 10 OS (was using Win7 before). Bought the GoG release of King's Quest and Quest for Glory, so now the game files can be accessed with the ease of digital platforming. And I've updated my version of SCI Companion, which resolved many of the decompiler errors.
Out of curiosity, I started experimenting with the VGA version of QFG1 a.k.a. Hero's Quest. It's always irked me (and I'm sure many people) that the final song refuses to play under Roland MT-32 or General MIDI output. Well guess what? It turns out that Sierra actually shipped the game without MIDI data for the closing medley! Yeah, it's true. You can read the file for yourself.
So I sat down and thought: wait... why don't we just use the EGA song? It's the same song composed for the MT-32. Thus began an entire week of doing research and attempting to extract this song to play in-game. And I believe we've finally succeeded.
Just drop the 99.SND file into your main game directory. It should be compatible with any version in any language, since it's just overriding a song track. Unfortunately, the Adlib track will not work with this patch. I've tried remapping the channels to 1~9 and even 2~10, but it just refuses to play. If you want to hear the final song in Adlib again, just delete this file.
After 30 years, you can finally hear the ending to the VGA game, the way that it was always meant to play!
Hello all,
It's been months hasn't it? RL issues just keep cropping up. I'm excited to announce that I'm finally back in some capacity.
I've been able to upgrade to an i7 and Windows 10 OS (was using Win7 before). Bought the GoG release of King's Quest and Quest for Glory, so now the game files can be accessed with the ease of digital platforming. And I've updated my version of SCI Companion, which resolved many of the decompiler errors.
Out of curiosity, I started experimenting with the VGA version of QFG1 a.k.a. Hero's Quest. It's always irked me (and I'm sure many people) that the final song refuses to play under Roland MT-32 or General MIDI output. Well guess what? It turns out that Sierra actually shipped the game without MIDI data for the closing medley! Yeah, it's true. You can read the file for yourself.
So I sat down and thought: wait... why don't we just use the EGA song? It's the same song composed for the MT-32. Thus began an entire week of doing research and attempting to extract this song to play in-game. And I believe we've finally succeeded.
Just drop the 99.SND file into your main game directory. It should be compatible with any version in any language, since it's just overriding a song track. Unfortunately, the Adlib track will not work with this patch. I've tried remapping the channels to 1~9 and even 2~10, but it just refuses to play. If you want to hear the final song in Adlib again, just delete this file.
After 30 years, you can finally hear the ending to the VGA game, the way that it was always meant to play!