cbingham: Oh, well then that's not very good copy protection. It can be beaten by just exploring everywhere and when you get the map from Ali Chica and you've gone everywhere important, this copy protection is completely useless. I guess they thought that just blindly exploring the city streets would be a pain in the ass, but those of us who played the "King's Quest" games first were already used to that sort of thing.
To be fair, the Coles didn't *want* to put copy protection into the game in the first place, they were kinda forced to by Sierra, so they made the city layout confusing and included a physical map for the player to use.
...And then they had an NPC on the second screen that gave you directions (albeit confusing ones) that would lead you to the moneychanger. So I'm guessing they really didn't care to begin with. There's a reason Rasier, the totalitarian dystopian city, is an anagram of Sierra.
Quest for Glory 4 is literally the only game in the QFG series that actually uses "proper" copy protection.