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I remember having some trouble getting this to work even in XP, due to its ancient Win95 roots. Among other things, it uses a very old verison of Quicktime to play a few pre-rendered cutscenes throughout the game.

So, I'm curious to hear from people who play it: How's the GOG version working? Did they do anything special to help make it work on Win Vista/7?
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Kloreep: I remember having some trouble getting this to work even in XP, due to its ancient Win95 roots. Among other things, it uses a very old verison of Quicktime to play a few pre-rendered cutscenes throughout the game.

So, I'm curious to hear from people who play it: How's the GOG version working? Did they do anything special to help make it work on Win Vista/7?
I've only just tried it for a few minutes but #5 is working perfectly sound video and all at the moment. I'm on win7 64bit.
yeah iv gotten 5 to work fine before in win7, so im sure gog found a way too.
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Kloreep: I remember having some trouble getting this to work even in XP, due to its ancient Win95 roots. Among other things, it uses a very old verison of Quicktime to play a few pre-rendered cutscenes throughout the game.

So, I'm curious to hear from people who play it: How's the GOG version working? Did they do anything special to help make it work on Win Vista/7?
I didn't encounter any problems during the few minutes I just played on my 32bit Win7 Starter.
I just started it up and the screen as blinking and was un-playable. Any advice? Can it be put in a window mode? Running WIN7 x64
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Kloreep: I remember having some trouble getting this to work even in XP, due to its ancient Win95 roots. Among other things, it uses a very old verison of Quicktime to play a few pre-rendered cutscenes throughout the game.

So, I'm curious to hear from people who play it: How's the GOG version working? Did they do anything special to help make it work on Win Vista/7?
Post edited May 11, 2012 by theghostwheel
I'm running Windows XP and I couldn't run the game due to Quicktime crashes during startup. Updating to the latest version, using "safe modes" in QT preferences etc. didn't help at all. Only after I disabled DirectDraw in dxdiag could I run the game with no problems.