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I have almost finished the game and I have to say there has never been a game I enjoyed more than this one. The creators must be near genius to have made the game. The puzzles are quite challenging and you have to be a real explorer to catch all the hints and clues. The scenery is fabulous and intriguing. I posted my comment here because for the life of me I can't seem to be able to enter a second review.
Yep, I consider this game a true spiritual successor to Myst. Even moreso than Obduction, which was actually made by the people who designed Myst. The world hits just the right note, and while the puzzles could be a bit more difficult, they are satisfying enough.
Quern is enjoyable but it still uses many of the same tropes in the adventure genre: follow recipes, make potions, operate exotic-looking gadgets, sliding blocks, etc. We've seen these in many other games already.

The most ground-breaking adventure game in recent years is The Return of Obra Dinn, which offers refreshing puzzles and refreshing ways to solve them, not to mention a refreshing visual style. The whole game is like nothing you've ever seen.

Obduction is also refreshing in that you have to "swap" areas to achieve the various goals, which is a unique and memorable gameplay mechanic.

The Witness has Myst-like environment too, but the puzzles try to be very different. A game in which you do nothing but draw lines on grids doesn't sound like much. But kudos to the game designers, they pulled it off. Who knew drawing lines on a grid could have such variety?

Quern is in a more traditional mold. Another traditional adventure game I enjoyed recently is The Eyes of Ara, currently on Steam only. I have nothing against traditional designs. But for the genre to move forward, innovations need to keep coming -- especially when the adventure genre has been left for dead over the years.