It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
A small list of bugs I've already found since starting the game :

- Going full screen end up up with a green "overlay" flashing on the screen ( full windowed do not )
- Switching from windowed to full screen lose the mouse pointer
- Can't assign the "Q" key ( and since on an AZERTY keyboard we use zqsd instead of wasd, it's ... nice ). It's somehow already assigned.
- Can't assign the mouse wheel if you accidentally remove it
- You can assign the escape key to anything, though
- Key bindings may end up stuck in a particular configuration until you reset the whole settings
- Oh, and reset settings reset the whole thing, not the currently displayed part of it. Very nice with the first bugs: you end up with a flashy mess and no mouse pointer.
- "Move left" does not mean "Turn left", so it make assigning the Q key to it useless: faster to use the mouse.

Now to go past the prologue...
Also:

- Lens flares lag behind the objects that cause them. Why on earth they aren't rendered in the same frame as everything else is beyond me...

- Mouse sensitivity seems to depend on frame rate. Which... I'm not sure I've ever seen in a game before. Reminds me of old games where NTSC versions would run faster than PAL...