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Running on a centos 7 lenovo t410 thinkpad with


00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 02)

built from the git source, but seem to be having some video driver issues. I've messed with the gl_particle settings to no avail. What happening is all of the projectiles have very large and blocky lighting effects. The actually projectiles dont change but their "light shadows" do.....may have to figure out a way to show the image since I seem to be having issues describing it. "light shadows"....what a dummy
I haven't used Yamagi, but I would go through all the console commands listed in the config.cfg that start with set gl and try changing them one by one:

set gl_shadows "0"
set gl_mode "9"
set gl_particle_att_c "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_a "0.01"
set gl_particle_size "40"
set gl_particle_max_size "40"
set gl_particle_min_size "2"
set sv_reconnect_limit "3"
set gl_3dlabs_broken "1"
set gl_swapinterval "1"
set gl_ext_pointparameters "1"
set gl_ext_multitexture "1"
set gl_ext_swapinterval "1"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_modulate "1"
set gl_ext_palettedtexture "1"
set gl_driver "opengl32"