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ID was always OGL oriented company and Quake 1 had official GL Quake release, so why GOG used glide wrapper?
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vorob: ID was always OGL oriented company and Quake 1 had official GL Quake release, so why GOG used glide wrapper?
A lot of us have been wondering about this.

I can only take a guess that they found this solution to be more compatible on the machines they tested.