Syrion: I recommend not using DOSbox for Quake at all. I just couldn't get it to run satisfyingly. I made a guide [URL=
here[\url]https://www.gog.com/forum/quake_series/chunky_pixels_inside_making_quake_look_most_retro_on_source_ports]here[/url] (screenshot links are currently down unfortunately) on how to make it look and feel exactly like in DOS but play flawlessly using a source port. Namely, just using Fitzquake Mark IV with the recommended settings makes that extremely easy without sacrificing anything.
I'll definitely give it a try. A little dissatisfying that Quake is the ONLY MS-DOS based game I have from GOG that doesn't work as intended...I mean, I know they include GLQuake and WinQuake. It was just far more satisfying knowing that there was the version I remember playing as a twelve-year-old when it came out. Jeez, it seems so strange to think I was that young when this masterpiece hit the shelves...buuuuuuut, as long as I can get it working properly, looking like I want it to, I'll try a source port. I do have Darkplaces, but I use that for my "pretty" Quake.
Oh, before I forget, does FitzQuake support sub-640 resolutions? I have a 16:10 TV I use, and I typically use, as I said, 320x240, as I find it to look as I remember, and the status bar fills the bottom of the screen nicely.
Edit: I think I know what my particular problem is, now that I've stewed and mulled it over (as well as played with the config file for a good twenty minutes); DOSBox is having issues throttling the game. It seems to go REALLY high frame rate in spots, and it speeds up almost exponentially. The engine can't keep up, and so the game jutters. I tried it on the slowest machine settings I could (vgaonly, 8MB RAM, 386_slow (which it shouldn't have run at all with; Quake requires at LEAST a Pentium 75)...), and it still kept suffering from what I can only call "catastrophic speed-ups"