Posted October 03, 2023
Update 1 Hotfix (October 12, 2023)
We have released an update that should resolve stuttering issues when jobs_enable was set to 1.
Update 1 (October 3, 2023) Quality of Life Improvements
General Gameplay
• Added controller vibration effects when taking damage
• Restored Always Run in the Input Options menu, with separate options for controller and keyboard
• Save and load menus will now indicate which campaign a save is from
• The Compass, Drop CTF Tech and Use Grapple actions can now be mapped as custom binds from the Input Options menu
• Added toggle for Underwater Warp in the Gameplay Options menu
• Increased the window in which input is disallowed after disengaging the weapon or inventory wheel to prevent erroneous look input or accidental item/weapon deselection
• Disabling View Bob in the Gameplay Options menu bobbing results in fewer residual head bobs
• Added missing Tank animation
• Improved Compass objective navigation throughout various places in Quake II, The Reckoning, Ground Zero, and Quake II 64
• Skipping cinematics now requires the Action key/button to be pressed instead of any key/button
• Added an extra chain segment to the Plasma Beam and Grappling Hook when using higher FOVs
• Improved cases where momentum would be lost when traveling up stairs
• Proper drowning sounds are now used based on selected player model
• Capped maximum FPS to 1,000 prevent possible engine anomalies at higher frame rates
• Prioritized Saved Games directory over game install directory when basepath is changed
Multiplayer
• Added ability to load quick saves and manual saves in online co-op without having to back out to the lobby
• Bot chat can now be disabled from Multiplayer Options menu
• Added match browser filters and the ability to sort by ping in the Multiplayer/Online/Join Match menu
• Raised the maximum number of visible matches in the Multiplayer/Online/Join Match menu from 20 to 50
• Excluded full servers from visible matches in the Multiplayer/Online/Join Match menu
• Disabled Quake II 64 physics changes when playing Quake II 64 multiplayer maps
• Enabled Spawn Furthest by default in competitive game modes
• Enabled Auto Join Teams by default for team-based game modes
• Raised default Frag Limit to 30
• Set multiple cvars as cheat-enabled, disallowing hosts to use them when cheats are disabled
• Updated Q2CTF2 (Stronghold Opposition) and Q2CTF3 (The Smelter) to better reflect the original versions of these Capture the Flag maps
• Added support for PC and Xbox consoles to play on LAN together
Balance Changes
General Gameplay
• Increased Railgun damage from 100 to 125
• Monsters will no longer dodge shots coming from the side or behind
• The slime and lava traps in The Slimy Place and The Frag Pipe can no longer be avoided
• Turrets no longer do extra damage when blind firing
• Killing a Brain while its chest is open will now always count as a kill
• Monsters will no longer open nearby doors immediately after spawning
• Fixbots will abort healing when staggering from pain
• Berserker:
• The Berserker’s attack can be dodged by jumping when the slam occurs
• Added a visual tell to indicate when the Berserker’s jump is being charged up
• Added an additional 100ms delay before the Berserker jumps after it is fully charged
• Reduced slam attack damage
Multiplayer
• Removed ladder sounds from multiplayer for balance reasons
Bug Fixes
General Gameplay
• Reduced vision cone size on monsters waiting in ambush to fix some cases of accidental trap activation
• Power shield will no longer reactivate after picking up ammo if it was manually turned off
• Power-ups will no longer leave a phantom pickup after a player dies
• Fixed crash when a soldier tries to use a run attack against no player
General Gameplay
• Added controller vibration effects when taking damage
• Restored Always Run in the Input Options menu, with separate options for controller and keyboard
• Save and load menus will now indicate which campaign a save is from
• The Compass, Drop CTF Tech and Use Grapple actions can now be mapped as custom binds from the Input Options menu
• Added toggle for Underwater Warp in the Gameplay Options menu
• Increased the window in which input is disallowed after disengaging the weapon or inventory wheel to prevent erroneous look input or accidental item/weapon deselection
• Disabling View Bob in the Gameplay Options menu bobbing results in fewer residual head bobs
• Added missing Tank animation
• Improved Compass objective navigation throughout various places in Quake II, The Reckoning, Ground Zero, and Quake II 64
• Skipping cinematics now requires the Action key/button to be pressed instead of any key/button
• Added an extra chain segment to the Plasma Beam and Grappling Hook when using higher FOVs
• Improved cases where momentum would be lost when traveling up stairs
• Proper drowning sounds are now used based on selected player model
• Capped maximum FPS to 1,000 prevent possible engine anomalies at higher frame rates
• Prioritized Saved Games directory over game install directory when basepath is changed
Multiplayer
• Added ability to load quick saves and manual saves in online co-op without having to back out to the lobby
• Bot chat can now be disabled from Multiplayer Options menu
• Added match browser filters and the ability to sort by ping in the Multiplayer/Online/Join Match menu
• Raised the maximum number of visible matches in the Multiplayer/Online/Join Match menu from 20 to 50
• Excluded full servers from visible matches in the Multiplayer/Online/Join Match menu
• Disabled Quake II 64 physics changes when playing Quake II 64 multiplayer maps
• Enabled Spawn Furthest by default in competitive game modes
• Enabled Auto Join Teams by default for team-based game modes
• Raised default Frag Limit to 30
• Set multiple cvars as cheat-enabled, disallowing hosts to use them when cheats are disabled
• Updated Q2CTF2 (Stronghold Opposition) and Q2CTF3 (The Smelter) to better reflect the original versions of these Capture the Flag maps
• Added support for PC and Xbox consoles to play on LAN together
Balance Changes
General Gameplay
• Increased Railgun damage from 100 to 125
• Monsters will no longer dodge shots coming from the side or behind
• The slime and lava traps in The Slimy Place and The Frag Pipe can no longer be avoided
• Turrets no longer do extra damage when blind firing
• Killing a Brain while its chest is open will now always count as a kill
• Monsters will no longer open nearby doors immediately after spawning
• Fixbots will abort healing when staggering from pain
• Berserker:
• The Berserker’s attack can be dodged by jumping when the slam occurs
• Added a visual tell to indicate when the Berserker’s jump is being charged up
• Added an additional 100ms delay before the Berserker jumps after it is fully charged
• Reduced slam attack damage
Multiplayer
• Removed ladder sounds from multiplayer for balance reasons
Bug Fixes
General Gameplay
• Reduced vision cone size on monsters waiting in ambush to fix some cases of accidental trap activation
• Power shield will no longer reactivate after picking up ammo if it was manually turned off
• Power-ups will no longer leave a phantom pickup after a player dies
• Fixed crash when a soldier tries to use a run attack against no player
Post edited October 12, 2023 by Berzerk2k2