It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
How do you properly set the brightness in Quake without the use of the idGamma utility?

The game is too dark in my opinion.
This question / problem has been solved by Cadaver747image
avatar
FZR0: How do you properly set the brightness in Quake without the use of the idGamma utility?

The game is too dark in my opinion.
I assume you're running vanilla GLQuake (GOG ver.) on Windows OS. In that case go to Quake root folder and run nglide_config.exe, choose gamma 1.0 or higher.

P.S. GOG uses GLQuake 0.95, i recommend to upgrade to 0.98 or better yet to use FitzQuake Mark V (best to Nehahra and Warp Spasm) and Quakespasm 0.93 (best for Arcane Dimensions and other mods)
Attachments:
nglide.png (10 Kb)
avatar
FZR0: How do you properly set the brightness in Quake without the use of the idGamma utility?

The game is too dark in my opinion.
avatar
Cadaver747: I assume you're running vanilla GLQuake (GOG ver.) on Windows OS. In that case go to Quake root folder and run nglide_config.exe, choose gamma 1.0 or higher.

P.S. GOG uses GLQuake 0.95, i recommend to upgrade to 0.98 or better yet to use FitzQuake Mark V (best to Nehahra and Warp Spasm) and Quakespasm 0.93 (best for Arcane Dimensions and other mods)
Thanks for the advice, but I should have specified this is for MS-DOS Quake. Not WinQuake or GLQuake.
avatar
FZR0: Thanks for the advice, but I should have specified this is for MS-DOS Quake. Not WinQuake or GLQuake.
In order to change brightness in DOS Quake you need to do the following:
- hit Escape > select Options > select Brightness > calibrate using <left> or <right> buttons

It works in my DOS Quake. Haven't you tried this before?
Attachments:
before.png (163 Kb)
after.png (168 Kb)
Post edited December 14, 2017 by Cadaver747
avatar
FZR0: Thanks for the advice, but I should have specified this is for MS-DOS Quake. Not WinQuake or GLQuake.
avatar
Cadaver747: In order to change brightness in DOS Quake you need to do the following:
- hit Escape > select Options > select Brightness > calibrate using <left> or <right> buttons

It works in my DOS Quake. Haven't you tried this before?
Yes, I tried the slider but it washes out the picture. I will try to find console commands which may give me more control in tweaking the brightness.
avatar
FZR0: Yes, I tried the slider but it washes out the picture. I will try to find console commands which may give me more control in tweaking the brightness.
There is such a command, here is how you can change brightness with more control in tweaking:

1. open console (~) and type "gamma" with values between 0.01 to 9.99 (i prefer stick to 0.50 - 2.00 range)

2. alternatively you may open config.cfg (located at ../id1/) in text editor and change values there.

Experiment with different gamma figures and try it with r_fullbright mode on/off (1/0)

"The original quake (software) engine used overbright lighting, which means the lightmap brightness can go up to 200%. So, light.exe creates BSP files with lightmaps that go up to 200%"
Attachments:
Post edited December 15, 2017 by Cadaver747
avatar
Cadaver747: In order to change brightness in DOS Quake you need to do the following:
- hit Escape > select Options > select Brightness > calibrate using <left> or <right> buttons

It works in my DOS Quake. Haven't you tried this before?
avatar
FZR0: Yes, I tried the slider but it washes out the picture. I will try to find console commands which may give me more control in tweaking the brightness.
I know it's a bit old but it might help someone else with this problem. Try changing your output renderer to something other than overlay. Open the Quake folder, and open the "dosbox_quake.conf" file there with notepad or wordpad, change:

output=overlay

to

output=openglnb

Save it (make sure the file is still named "dosbox_quake.conf"!) and open Quake again. In my case this changed tones from barely visible to reasonably dark colors.