Posted September 07, 2021
In Dark Places (the Quake 1 source port), I've noticed an audio glitch when shooting the super nailgun.
It should have a nice, beefy BANG each time the gun fires, and that's the only sound the gun should make.
However, instead of playing the sound of the super nailgun correctly, there's an additional distorted clicking noise.
Here's a video I found on Youtube that also demonstrates the distorted clicking noise.
Skip to 1:15
https://youtu.be/aGL6uUrwwus
It happens with different versions of dark places as well as the normal and SDL versions of the executable (although the SDL version is MUCH worse and the problem also happens with the regular nailgun when I run that version.)
I tried changing many of the effects settings to see if it would fix the issue (disabling impact and sparks effects, for example, but those only disable the visual effects. The distorted clicking sound is still there).
If I run another version of Quake (not dark places), the super nailgun sounds right and there is no distorted clicking sound.
How can I fix dark places so that shooting the super nailgun sounds right? I like the graphical upgrades and want to use dark places, not some other source port, so I'm looking for a fix, not a different engine.
It should have a nice, beefy BANG each time the gun fires, and that's the only sound the gun should make.
However, instead of playing the sound of the super nailgun correctly, there's an additional distorted clicking noise.
Here's a video I found on Youtube that also demonstrates the distorted clicking noise.
Skip to 1:15
https://youtu.be/aGL6uUrwwus
It happens with different versions of dark places as well as the normal and SDL versions of the executable (although the SDL version is MUCH worse and the problem also happens with the regular nailgun when I run that version.)
I tried changing many of the effects settings to see if it would fix the issue (disabling impact and sparks effects, for example, but those only disable the visual effects. The distorted clicking sound is still there).
If I run another version of Quake (not dark places), the super nailgun sounds right and there is no distorted clicking sound.
How can I fix dark places so that shooting the super nailgun sounds right? I like the graphical upgrades and want to use dark places, not some other source port, so I'm looking for a fix, not a different engine.