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It was the opengl32.dll.
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Jonathan_The_Gamer: create a new Quakespasm folder and put the .pak files in a folder named ID1
Which is how I do it. Only the Quake data files, none of the program files or libraries as the source port has its own.
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Jonathan_The_Gamer: create a new Quakespasm folder and put the .pak files in a folder named ID1
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korell: Which is how I do it. Only the Quake data files, none of the program files or libraries as the source port has its own.
Create a folder "QuakeSpasm"

Copy folder "ID1", "Rogue" and "Hipnotic" into the Quakespasm folder. You can find these folders in the Quake installation folder.

Delete all files in those folders, excapt the .pak files. Those are the game data files. You need those.

Create 2 shortcuts, quakespasm.exe -game rogue
and quakespasm.exe - game hipnotic

These are to start the mission packs.

Have fun!
Post edited October 13, 2015 by Jonathan_The_Gamer
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korell: Which is how I do it. Only the Quake data files, none of the program files or libraries as the source port has its own.
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Jonathan_The_Gamer: Create a folder "QuakeSpasm"

Copy folder "ID1", "Rogue" and "Hipnotic" into the Quakespasm folder. You can find these folders in the Quake installation folder.

Delete all files in those folders, excapt the .pak files. Those are the game data files. You need those.

Create 2 shortcuts, quakespasm.exe -game rogue
and quakespasm.exe - game hipnotic

These are to start the mission packs.

Have fun!
Yep, that's just how I have it set up (been doing it that way for many years, though with DarkPlaces myself), works great.

EDIT: Oh, I read you should use -hipnotic and -rogue, as using -game with these two expansions causes the base game's HUD to be used instead of the altered HUD for the expansions (for the new weapons).
Post edited October 13, 2015 by korell
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korell: I just found out that DarkPlaces doesn't work well with Abyss of Pandemonium as the lighting is bad. Take the first area, for example, almost pitch black even if you turn up the lighting to max. Some kind of shadow issue? Runs fine in Quakespasm.
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mk47at: You need rtlight files if you want to use dynamic lighting in DarkPlaces. It sounds like you don't have them.
I found an RT Lights file for AoP, and it looks amazing. Think it linked to from the QuakeOne.com forums.