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A runaway circus kid who has psychic powers infiltrates a summer camp, and has to train to be a psychonaut before his dad comes to pick him up.

Music/Audio/Sound/Voice acting: Really good. One or two glitches when using the bacon, but otherwise great.

Graphics: Looks like a PS2/Xbox game (which it was) so no surprise there. The unique slightly off look makes everything more doll-like for the characters. Otherwise everything has generally a simple yet elegant look. The only real problem is the higher resolution with low resolution cutscenes. If it could have all been in-engine or updated with better encoded versions, it wouldn't be as... glaring.

Story Writing: Good, if confusing. Every character is well fleshed out and more than just NPC's, although on this second playthrough I probably missed a few portions.

Gameplay: Refreshing. The game levels change a lot, each mind having it's own set of rules of how it looks and acts, as well as what you need to complete the mission. Be it from playing a chess board game, to wrestling, to finding the milkman. One mechanic allows you to see from another person's eyes, so you can see what you are to them.

Collectables: Too many.

Difficulty: Easier than the original release. Although this mostly affects the last level.

Controller support: Good (played v1.05, earlier versions didn't work)

Bugs/glitches: Nothing really came up. Nothing game breaking anyways. The usual, not stepping on tightropes correctly a few times, spawning underwater and then resetting to normal moments later (last level).

Perhaps the only disappointment is after you complete a mind, you can't really go back and finish other objectives missed. (Escaping early or not finishing won't prevent you from entering again). But the sheer number of collectables (if you go for them) is way too many. That and the forced arrowhead grinding to proceed later (to purchase a gadget).

Graphics: 3/5
Sound: 4/5
Voice acting: 4/5
Mechanics/gameplay: 4/5
Writing: 4/5

Final: 3.8 / 5
Post edited August 07, 2016 by rtcvb32
Thanks, this is a nice review. You may want to post it as a review on the store page as well.
I playing this in ultra wide 3440x1440 resolution which it supports natively and it looks stunning for a 12 year old game!!
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rtcvb32: Perhaps the only disappointment is after you complete a mind, you can't really go back and finish other objectives missed. (Escaping early or not finishing won't prevent you from entering again). But the sheer number of collectables (if you go for them) is way too many. That and the forced arrowhead grinding to proceed later (to purchase a gadget).
I feel like your otherwise good review needs two corrections here. You can reenter minds you already finished – in fact, it's necessary to do it if you're going to 100% the game because the story makes you go through some minds before you have all equipment or necessary powers. For example, you are not able to buy a Cobweb Duster before you exit Coach Oleander's mind, forcing you to get the cobwebs you can see in the very first mind you enter only at a later time.

The way you can revisit a stage – any stage – is by using the Brain Tumbler in Agent Nein's lab. It transports you to a place where there are doors to every mind in the game. Those whose minds you haven't got into are shown as locked doors, naturally.

Also, I disagree with the "arrowhead grinding". I think I needed less than half an hour of actual grind in the whole game. You don't need too long to get the 50 arrows needed for the Dowsing Rod that enables you to find arrowheads that are a lot more valuable than those you usually see releasing pink bubbles. And then once you get the rod what will keep you from buying all the stuff in store right away isn't a lack of arrowheads but the minimum level you must have for Mr. Cruller to accept to sell the objects you want.
Post edited January 28, 2018 by joppo
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joppo: I feel like your otherwise good review needs two corrections here. <snip>
Hmm i actually do recall that room but never returned there. But since i'm not trying for 100%, well...

Wow... 1.5 years ago, doesn't feel like it...
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joppo: I feel like your otherwise good review needs two corrections here. <snip>
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rtcvb32: Hmm i actually do recall that room but never returned there. But since i'm not trying for 100%, well...
Nothing wrong with not going after every collectible, you should play the way you decide you will enjoy the most. But it is a disservice to point that the game has a flaw that it actually doesn't have. Reviews are supposed to be informative and not misleading.

The fact it didn't even impact your gameplay makes it appear sillier for you to bring it up (although if it were true then I as a potential buyer would want to be informed, regardless of whether the reviewer was heavily affected by the flaw or not. My gameplay style might be different after all).
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rtcvb32: Wow... 1.5 years ago, doesn't feel like it...
It is as Groucho Marx said: Time flies like an arrow, and fruit flies like a banana :)
Post edited January 29, 2018 by joppo