Posted October 24, 2018
Glad this is being looked at. I've stopped pending a patch.
I dropped settings to medium from Episode 2 to keep playing but Toggling between high (at max brightness) and medium (with normal) became too taxing by Episode 3's ending. neither looked right as the game continued.
Medium blends the surfaces and colour flatly making them harder to parse. High drops the visibility down into unplayable levels on most maps outside of Episode 1 but keeps the shading + optional effects. The other Retro effects and CRT don't seem to fix as a workaround either.
I dropped settings to medium from Episode 2 to keep playing but Toggling between high (at max brightness) and medium (with normal) became too taxing by Episode 3's ending. neither looked right as the game continued.
Medium blends the surfaces and colour flatly making them harder to parse. High drops the visibility down into unplayable levels on most maps outside of Episode 1 but keeps the shading + optional effects. The other Retro effects and CRT don't seem to fix as a workaround either.
Post edited October 24, 2018 by HumorousLlama