Posted June 14, 2022
high rated
Version 0.9.1.28 (April 24, 2025)
Hey Warlocks!
Since we first announced that each Warlock Disciple would have their own dedicated chapter in Project Warlock II, the idea was always to allow characters to visit the other worlds. Making it happen though was a bit of a different story. After months of behind the scenes work we're ready to deliver the Realmshift mode for you guys to enjoy!
Realmshift lets you break the boundaries of the story campaign and play Project Warlock II in an entirely new way. Want to blast through Chapter 1 as Kirsten or tackle Chapter 3 with Palmer's arsenal? Now you can! But Realmshift is more than just a character swap - it allows you to play through all Project Warlock II Chapters with fully unlocked arsenals, expanded weapon capacity, and Hard Mode enabled from the start.
Without further ado, let's jump into the Patch Notes
New Game Mode: Realmshift
Realmshift allows you to play any chapter with any character. Simple as that. This mode is unlocked after completing Story Mode (previously "New Game").
The unlock system works retroactively, so anyone who has completed Chapter 3 before this update will have an option to start Realmshift from the get-go, as the completion tag is not included in individual save files. So if you've already completed Chapter 3, you'll have immediate access to Realmshift without needing to replay anything!
Realmshift Features:
• Start with fully unlocked arsenal and abilities
• Purchase both weapon upgrades and carry 12 weapons instead of the standard 6
• Weapon and ability pickups are replaced with additional weapon upgrade tokens
• Access new weapon variants after purchasing both upgrades and alt-fire upgrades
• New weapons appear in a dedicated category in the upgrade shop
• All Realmshift playthroughs include Hard Mode enabled from the start
• Universal ammo pickups that provide ammunition for all weapon types
Visual & Audio Improvements
• As you might have noticed, all Chapter 3 weapons have received a complete visual overhaul to better reflect Kirsten's character
• New weapon cooloff sounds for Kirsten's arsenal
• Improved audio mixing and music volume balance
Level Design
• Added new decorations to Chapter 2 and Chapter 3 to increase overall aesthetics
• Improved some geometry elements in various Chapter 3 levels
Gameplay & Balance Updates
• Reworked Laser Minigun primary fire - Now spools up before shooting for improved weapon feedback
• Reworked Laser Minigun alt-fire - Now creates a static field that damages enemies over time
• Re-worked Laser Rifle projectile visuals and mechanics - Now hitscan with projectile color reflecting weapon heat
• Sped up door opening speed in Chapter 3 and disabled automatic closing
• Improved Chapter 3 door visibility with new textures
• Added weapon buff when hitting the correct cooloff timing window
• Added new firerate speedup mechanic for the Sceptres in Chapter 3
• Added Magnum Pistol variant without the scope for Urd before buying the scope upgrade
• Overall weapon balance adjustments
• Reworked fire damage calculation to prevent overpowered interactions
• Knight and Turbo Knight melee resistances are now consistent
• Updated rune quests objectives to make them more challenging
• Increased Robosatan's Health from 2000HP to 5000HP
User Interface
• Existing tutorial screens were temporarily removed, as they will be replaced in time for the 1.0 release
• Further improved button selection visibility in all menus
Bug Fixes
• Fixed Beam Staff projectile origin issues with Akimbo in Palmer's Arsenal
• Corrected long-standing texture warping and misalignment problems (Start of E1M6, church windows in E1M4)
• Mouse cursor is now properly constrained within the game window in fullscreen and windowed mode
• Fixed premature boss music triggering in E1M5 before the Turbo Knight encounter
• Resolved melee weapon interaction with destructible secrets in E1M1 and E1M4
• Addressed various FPS drop issues
• Fixed distorted Frost Audio looping
• SFX no longer audible when volume is set to 0
• Corrected Heavy Rifle alternate fire functionality
• Improved projectile hit effect positioning in geometry and decorations
• Fixed a bug where Melee Master Upgrade would not work for Urd
• Fixed numerous UI-related bugs
Full Controller Support
• Improved overall controller support
• Enhanced usability of menus
• Added controller support to upgrade shops
• Reworked control keybindings menu
UI
• Added icons for bindings for Xbox Controller
• Added icons for bindings for PlayStation Controller
• Added icons for bindings for Keyboard/Mouse
Optimization
• Added option to set the max decoration render distance (default: 60)
• Added option to toggle blood splats (default: off)
• Added option to toggle monster corpse disappearance over time (default: on)
• Further code optimizations
Audio
• Updated FMOD, which should fix the audio corruption issue caused by a bug in the FMOD package
Kirsten's Overheat Mechanic
• Added a cooldown mechanic for Kirsten weapons. If you press reload or attack, while equipped weapon is overheated, you'll have a chance to hit a time window to instantly lose all heat
Level Stats
• Removed Total Kills in level stats. This was done because getting 100% completion could be frustrating due to a single missed monster, so we've excluded it from the rating
Automap
• Added bestiary counter
• Added secret cameo counter
• Removed kill counter
Version 0.9.0.27 Hotfix (March 07, 2025) Since we first announced that each Warlock Disciple would have their own dedicated chapter in Project Warlock II, the idea was always to allow characters to visit the other worlds. Making it happen though was a bit of a different story. After months of behind the scenes work we're ready to deliver the Realmshift mode for you guys to enjoy!
Realmshift lets you break the boundaries of the story campaign and play Project Warlock II in an entirely new way. Want to blast through Chapter 1 as Kirsten or tackle Chapter 3 with Palmer's arsenal? Now you can! But Realmshift is more than just a character swap - it allows you to play through all Project Warlock II Chapters with fully unlocked arsenals, expanded weapon capacity, and Hard Mode enabled from the start.
Without further ado, let's jump into the Patch Notes
New Game Mode: Realmshift
Realmshift allows you to play any chapter with any character. Simple as that. This mode is unlocked after completing Story Mode (previously "New Game").
The unlock system works retroactively, so anyone who has completed Chapter 3 before this update will have an option to start Realmshift from the get-go, as the completion tag is not included in individual save files. So if you've already completed Chapter 3, you'll have immediate access to Realmshift without needing to replay anything!
Realmshift Features:
• Start with fully unlocked arsenal and abilities
• Purchase both weapon upgrades and carry 12 weapons instead of the standard 6
• Weapon and ability pickups are replaced with additional weapon upgrade tokens
• Access new weapon variants after purchasing both upgrades and alt-fire upgrades
• New weapons appear in a dedicated category in the upgrade shop
• All Realmshift playthroughs include Hard Mode enabled from the start
• Universal ammo pickups that provide ammunition for all weapon types
Visual & Audio Improvements
• As you might have noticed, all Chapter 3 weapons have received a complete visual overhaul to better reflect Kirsten's character
• New weapon cooloff sounds for Kirsten's arsenal
• Improved audio mixing and music volume balance
Level Design
• Added new decorations to Chapter 2 and Chapter 3 to increase overall aesthetics
• Improved some geometry elements in various Chapter 3 levels
Gameplay & Balance Updates
• Reworked Laser Minigun primary fire - Now spools up before shooting for improved weapon feedback
• Reworked Laser Minigun alt-fire - Now creates a static field that damages enemies over time
• Re-worked Laser Rifle projectile visuals and mechanics - Now hitscan with projectile color reflecting weapon heat
• Sped up door opening speed in Chapter 3 and disabled automatic closing
• Improved Chapter 3 door visibility with new textures
• Added weapon buff when hitting the correct cooloff timing window
• Added new firerate speedup mechanic for the Sceptres in Chapter 3
• Added Magnum Pistol variant without the scope for Urd before buying the scope upgrade
• Overall weapon balance adjustments
• Reworked fire damage calculation to prevent overpowered interactions
• Knight and Turbo Knight melee resistances are now consistent
• Updated rune quests objectives to make them more challenging
• Increased Robosatan's Health from 2000HP to 5000HP
User Interface
• Existing tutorial screens were temporarily removed, as they will be replaced in time for the 1.0 release
• Further improved button selection visibility in all menus
Bug Fixes
• Fixed Beam Staff projectile origin issues with Akimbo in Palmer's Arsenal
• Corrected long-standing texture warping and misalignment problems (Start of E1M6, church windows in E1M4)
• Mouse cursor is now properly constrained within the game window in fullscreen and windowed mode
• Fixed premature boss music triggering in E1M5 before the Turbo Knight encounter
• Resolved melee weapon interaction with destructible secrets in E1M1 and E1M4
• Addressed various FPS drop issues
• Fixed distorted Frost Audio looping
• SFX no longer audible when volume is set to 0
• Corrected Heavy Rifle alternate fire functionality
• Improved projectile hit effect positioning in geometry and decorations
• Fixed a bug where Melee Master Upgrade would not work for Urd
• Fixed numerous UI-related bugs
Full Controller Support
• Improved overall controller support
• Enhanced usability of menus
• Added controller support to upgrade shops
• Reworked control keybindings menu
UI
• Added icons for bindings for Xbox Controller
• Added icons for bindings for PlayStation Controller
• Added icons for bindings for Keyboard/Mouse
Optimization
• Added option to set the max decoration render distance (default: 60)
• Added option to toggle blood splats (default: off)
• Added option to toggle monster corpse disappearance over time (default: on)
• Further code optimizations
Audio
• Updated FMOD, which should fix the audio corruption issue caused by a bug in the FMOD package
Kirsten's Overheat Mechanic
• Added a cooldown mechanic for Kirsten weapons. If you press reload or attack, while equipped weapon is overheated, you'll have a chance to hit a time window to instantly lose all heat
Level Stats
• Removed Total Kills in level stats. This was done because getting 100% completion could be frustrating due to a single missed monster, so we've excluded it from the rating
Automap
• Added bestiary counter
• Added secret cameo counter
• Removed kill counter
• Fixed an issue where runes would lock back after unlocking them
• Fixed some rune tasks not working properly
• Fixed an issue where Hellish Slaves would not attack certain monsters
• Fixed an issue where Keybinds would not display correctly
• Fixed localization issues for polish bestiary and monsters
• Fixed an issue where demonic scythes would cause fps drops
• Fixed an issue where camera would not be rotated properly due to horizontal recoil from melee weapons
Version 0.9.0.21 (March 04, 2025) • Fixed some rune tasks not working properly
• Fixed an issue where Hellish Slaves would not attack certain monsters
• Fixed an issue where Keybinds would not display correctly
• Fixed localization issues for polish bestiary and monsters
• Fixed an issue where demonic scythes would cause fps drops
• Fixed an issue where camera would not be rotated properly due to horizontal recoil from melee weapons
New Playable Character: Kirsten
New Weapons
• Scythe
→ Warhammer
→ Demonic Claws
• Combat Shotgun
→ Striker
→ Nailgun
• Laser Rifle
→ Laser Minigun
→ Railgun
• Demonic Sceptre
→ Chaos Staff
→ Void Staff
• Lava Streamer
→ Void Streamer
→ Goo Streamer
• Plasma Rifle
→ Chain Reactor
→ Demon Core
New Spells
• Hellish Slaves + 2 Upgrades
• Soul Bargain + 2 Upgrades
• Demonic Hammer + 2 Upgrades
New Runes
• Chaos
• Void
New Stats
• Chaos
• Void
New Perks
• Chaos Storm
• Chaos Bolt
• Void Bolt
• Void Blast
New Monsters and Bestiary Entries
• Added 15 new monsters and their Bestiary entries
New Levels and Entering Screens
• Added 12 new levels, each with its own Entering Screen
Footsteps SFX Rework
• Added new footstep sounds for various ground types:
→ Dirt
→ Stone
→ Concrete
→ Wood
→ Snow
→ Sand
→ Lava
→ Water
→ Grass
→ Glass
Footstep sound speed is now dynamic, depending on your velocity (mostly noticable when playing with analog input)
Other Changes
• Added Arenas to Episode 1
• Reworked Save/Load Screens
• Adjusted texts for better user experience
• Localized level names for savefiles preview
• Reworked Rune Quests
• Streamlined quest types for various weapon types
• Reworked quest objectives to improve balance and avoid issues with assigning specific monsters to quests
Bugfixes
• Fixed an issue where rune quest would fail to load/disappear if it's completed mid-level
• Fixed an issue where rune task objective could appear out of screen bounds
• Removed spiders above secret cameo in e1m6
• Fixed an issue where Skeletron fire death animation would loop indefinetely
• Fixed an issue where Woman NPC would not resurrect as vampy in Chapter 1, Now she should resurrect as Succubus.
Version 0.7.0.52 (January 23, 2025) New Weapons
• Scythe
→ Warhammer
→ Demonic Claws
• Combat Shotgun
→ Striker
→ Nailgun
• Laser Rifle
→ Laser Minigun
→ Railgun
• Demonic Sceptre
→ Chaos Staff
→ Void Staff
• Lava Streamer
→ Void Streamer
→ Goo Streamer
• Plasma Rifle
→ Chain Reactor
→ Demon Core
New Spells
• Hellish Slaves + 2 Upgrades
• Soul Bargain + 2 Upgrades
• Demonic Hammer + 2 Upgrades
New Runes
• Chaos
• Void
New Stats
• Chaos
• Void
New Perks
• Chaos Storm
• Chaos Bolt
• Void Bolt
• Void Blast
New Monsters and Bestiary Entries
• Added 15 new monsters and their Bestiary entries
New Levels and Entering Screens
• Added 12 new levels, each with its own Entering Screen
Footsteps SFX Rework
• Added new footstep sounds for various ground types:
→ Dirt
→ Stone
→ Concrete
→ Wood
→ Snow
→ Sand
→ Lava
→ Water
→ Grass
→ Glass
Footstep sound speed is now dynamic, depending on your velocity (mostly noticable when playing with analog input)
Other Changes
• Added Arenas to Episode 1
• Reworked Save/Load Screens
• Adjusted texts for better user experience
• Localized level names for savefiles preview
• Reworked Rune Quests
• Streamlined quest types for various weapon types
• Reworked quest objectives to improve balance and avoid issues with assigning specific monsters to quests
Bugfixes
• Fixed an issue where rune quest would fail to load/disappear if it's completed mid-level
• Fixed an issue where rune task objective could appear out of screen bounds
• Removed spiders above secret cameo in e1m6
• Fixed an issue where Skeletron fire death animation would loop indefinetely
• Fixed an issue where Woman NPC would not resurrect as vampy in Chapter 1, Now she should resurrect as Succubus.
Audio
• Rewritten monster audio code to address the audio issues
• Added Audio Occlusion to monsters
→ Monsters behind walls/in different rooms are deafened
• Added heartbeat effect when HP is low
• Added falling sound effect
Levels
• Added an autosave point before the blue key in E1M4
Textures
• Overhauled treasure items in Chapter 1
• Overhauled treasure items in Chapter 2
HUD
• Added new mugshot for Palmer
• Added animations for Palmer's Mugshot in the HUD
• Added animations for Urd's Mugshot in the HUD
Fixes
• Fixed an issue with controller look sensitivity range
• Fixed an issue with male human NPC's not being visible
Version 0.7.0.45 (November 20, 2024) • Rewritten monster audio code to address the audio issues
• Added Audio Occlusion to monsters
→ Monsters behind walls/in different rooms are deafened
• Added heartbeat effect when HP is low
• Added falling sound effect
Levels
• Added an autosave point before the blue key in E1M4
Textures
• Overhauled treasure items in Chapter 1
• Overhauled treasure items in Chapter 2
HUD
• Added new mugshot for Palmer
• Added animations for Palmer's Mugshot in the HUD
• Added animations for Urd's Mugshot in the HUD
Fixes
• Fixed an issue with controller look sensitivity range
• Fixed an issue with male human NPC's not being visible
Fixes
• Potential fix for audio issues
• General Performance improvements
• Fixed an issue with controller navigation in newly added options
→ HUD Scaling
→ Crosshair Scaling
→ Important Notifications Toggle
→ Difficulty Setting
• Fixed localization issue where language selection would not save upon closing/opening the game
• Fixed localization issue with monster names displaying incorrectly
• Fixed an issue with Bestiary placement in E2M8
• Fixed an issue where player could jump over the bars to the bestiary secret in E1M1
• Fixed an issue where the Temporal Speed spell would make the player take no damage with extended duration upgrade
Balance
• Adjusted Shambler's Hitscan attack rate from 6s to 10s, which translates to
→ EASY -> 10s
→ STANDARD -> 9s
→ HARD -> 8s
→ HARDCORE -> 6s
• Buffed base Urd's SMG Damage 16 -> 20
Version 0.7.0.35 (November 13, 2024) • Potential fix for audio issues
• General Performance improvements
• Fixed an issue with controller navigation in newly added options
→ HUD Scaling
→ Crosshair Scaling
→ Important Notifications Toggle
→ Difficulty Setting
• Fixed localization issue where language selection would not save upon closing/opening the game
• Fixed localization issue with monster names displaying incorrectly
• Fixed an issue with Bestiary placement in E2M8
• Fixed an issue where player could jump over the bars to the bestiary secret in E1M1
• Fixed an issue where the Temporal Speed spell would make the player take no damage with extended duration upgrade
Balance
• Adjusted Shambler's Hitscan attack rate from 6s to 10s, which translates to
→ EASY -> 10s
→ STANDARD -> 9s
→ HARD -> 8s
→ HARDCORE -> 6s
• Buffed base Urd's SMG Damage 16 -> 20
Performance Fixes
• Loading times significantly improved
• RAM usage decreased from 30 to 50% overall
• Loading Screen
• Added tips to loading screens (to be expanded)
Fixes
• Frost self-damage
→ Added invulnerability to Palmer against frost damage
• Shotgun Autofire
→ Added autofire to shotguns in EP1 - you can now hold the attack button to keep shooting.
• Winchester Rifle
→ Fixed an issue where ammo would not be taken away instantly, which allowed for ammo consumption exploits
• Akimbo + No-Reload
→ Fixed an issue where Autoreloader would not shoot when no-reload upgrade is bought.
→ Fixed an issue where Harvester would not shoot when no-reload upgrade was bought.
• Fixed an issue where cursor would pop up in loading screens
• Further Adjustments to Monster Physics (removed rigidbodies as they were not used and might have caused issues)
• Teleport VFX has been temporarily disabled
Accessibility
• Added HUD Scaling option to Preferences Menu, default is 1.0
• Added option to disable important notifications to Preferences Menu.
UI
• Moved experience bar to player status in bottom left corner of the HUD
Version 0.7.0.29 (November 08, 2024) • Loading times significantly improved
• RAM usage decreased from 30 to 50% overall
• Loading Screen
• Added tips to loading screens (to be expanded)
Fixes
• Frost self-damage
→ Added invulnerability to Palmer against frost damage
• Shotgun Autofire
→ Added autofire to shotguns in EP1 - you can now hold the attack button to keep shooting.
• Winchester Rifle
→ Fixed an issue where ammo would not be taken away instantly, which allowed for ammo consumption exploits
• Akimbo + No-Reload
→ Fixed an issue where Autoreloader would not shoot when no-reload upgrade is bought.
→ Fixed an issue where Harvester would not shoot when no-reload upgrade was bought.
• Fixed an issue where cursor would pop up in loading screens
• Further Adjustments to Monster Physics (removed rigidbodies as they were not used and might have caused issues)
• Teleport VFX has been temporarily disabled
Accessibility
• Added HUD Scaling option to Preferences Menu, default is 1.0
• Added option to disable important notifications to Preferences Menu.
UI
• Moved experience bar to player status in bottom left corner of the HUD
• Fixed a bug where weapon names would not update in Weapon Shop after purchase in Chapter 2
• Fixed localization issue for Urd’s description in Character Select in Polish language
• Adjusted Demoness, Wraith and Demonface physics - these monsters should not clip through the floor anymore.
• Added combo texts back to the Combo Display
• Fixed an issue where Barrels would not count towards Combo Meter
• Fixed an issue where secret character in E2M7 would be the same one as in E2M4
• Fixed an issue where firing the preloaded winchester would not be possible if magazine was empty
• Fixed an issue where ammo would be displayed incorrectly on Dual SMGs
• Fixed an issue where SMG reload was not needed when shooting
• Adjusted Lavaworm Boss Fight
→ Removed Monster spawning projectile, Lava Worm shoots a homing projectile instead
→ Added monster spawners on switch activation
Chapter 2 Rework
Overhauled and reworked Chapter 2, matching the quality and features from Chapter 1
Added HUB between levels to Chapter 2
• Added Stats & Perks Shop
• Added Weapon Upgrade Shop
• Added Spell Upgrade Shop
• Added Passive Upgrade Shop
• Added Bestiary Room
New SFX for Chapter 2
Revised the sound effects of Weapons, Monsters, as well as the Soundtrack.
Reworked Chapter 2 Arsenal
Revised all Weapons in Chapter 2, new arsenal consists of:
Kunai Dagger
→ Tribal Tomahawk
→ Tribal Spear
Revolvers
→ Buckshot Revolver
→ Magnum Pistol
Pump Action Shotgun
→ Winchester Rifle
→ Shorty Shotgun
Crystal SMG
→ Gatling Gun
→ Dual SMGs
Dynamite
→ TNT Charge
→ Firecrackers
Magic Crossbows
→ Magic Tripleshot Crossbow
→ Magic Ballista
Revised Chapter 2 Stats
• Strength
• Vitality
• Spirit
• Capacity
• Poison
• Crystal
Revised Chapter 2 Perks
Alongside pool of common perks, Urd has access to her individual ones:
• Poison Cloud
• Poison Aura
• Crystal Blast
• Crystal Aura
Revised Chapter 2 Spells
• Temporal Speed
• Crystal Spell
• Poison Spell
Revised Chapter 2 Spell Upgrades
Temporal Speed
→ Melee Master
→ Duration Increase
Crystal Spell
→ Unstable Crystals
→ High-speed Crystals
Poison Spell
→ Grand Opening
→ Cloud Control
Revised Chapter 2 Passive Upgrades
Passive Upgrades are commonly shared between all Chapters
Added Rune Tasks for Chapter 2 Weapons
Urd can augment her weapons with either Poison or Crystal runes.
Revised Chapter 2 Levels
• Most levels received updated and balanced encounters
• Moved Lava Worm boss from E2M11 to E2M7
• Reworked E2M12 Final Boss Fight mechanics
• Reworked area where Lava Worm boss was in E2M11
Chapter 1 Changes
Reworked Chapter 1 Spells
• Frost Spell replaces Phantom Palmer
• Fire Spell replaces Ammo Refill
Reworked Upgrades for Spells
• Frost Spell
→ Ice Bolt
→ Ice Storm
• Fire spell
→ Extended Flames
→ Extended Range
New SFX for Chapter 1
• Revised Weapons Sounds
• Revised Monster Sounds
• Revised Audio Balance and Mixing
Game Difficulty
World Difficulty Level
• World difficulty level increases after completing M7 of each chapter.
• Increased world difficulty level allows Elite monster variants to spawn.
Elite Monsters
• These monsters have a chance to appear on the increased world difficulty level.
• They move and attack faster and have higher health pool.
Game Balance
• Balanced monsters and difficulty levels
Difficulty Levels
• Adjusted difficulty levels
Weapons
• Reworked the magazine logic
• Magazines now show real magazine ammo
• Ammo is not subtracted from the ammo pool when shooting, only from the magazine
Visuals
• Added Emission Maps to active Upgrade Stations
• Added Emission Maps to doors for better visibility
• Added SSAO effect around sprites, when SSAO is enabled
• Added Visual Hint for explosive projectiles displaying their hit radius
UI
• Overhauled Chapter 1 HUD
→ Palmer's Mugshot is still in the works, therefore new HUD contains an outdated icon
• Overhauled Chapter 2 HUD
• Revised all menus visually
Gameplay
Coyote Time
• Coyote time got an update and works more accurately!
Loading Screen
• Added new loading screen between Buckshot Software and Main Menu to prepare the assets for the game
AI/Monsters
Flying Monsters Rework
• Flying monsters now actually fly (kinda)
Bugfixing
• Fixed over 120 bugs total found during past months
Version 0.5.5.35-1 (July 24, 2024) • Fixed localization issue for Urd’s description in Character Select in Polish language
• Adjusted Demoness, Wraith and Demonface physics - these monsters should not clip through the floor anymore.
• Added combo texts back to the Combo Display
• Fixed an issue where Barrels would not count towards Combo Meter
• Fixed an issue where secret character in E2M7 would be the same one as in E2M4
• Fixed an issue where firing the preloaded winchester would not be possible if magazine was empty
• Fixed an issue where ammo would be displayed incorrectly on Dual SMGs
• Fixed an issue where SMG reload was not needed when shooting
• Adjusted Lavaworm Boss Fight
→ Removed Monster spawning projectile, Lava Worm shoots a homing projectile instead
→ Added monster spawners on switch activation
Chapter 2 Rework
Overhauled and reworked Chapter 2, matching the quality and features from Chapter 1
Added HUB between levels to Chapter 2
• Added Stats & Perks Shop
• Added Weapon Upgrade Shop
• Added Spell Upgrade Shop
• Added Passive Upgrade Shop
• Added Bestiary Room
New SFX for Chapter 2
Revised the sound effects of Weapons, Monsters, as well as the Soundtrack.
Reworked Chapter 2 Arsenal
Revised all Weapons in Chapter 2, new arsenal consists of:
Kunai Dagger
→ Tribal Tomahawk
→ Tribal Spear
Revolvers
→ Buckshot Revolver
→ Magnum Pistol
Pump Action Shotgun
→ Winchester Rifle
→ Shorty Shotgun
Crystal SMG
→ Gatling Gun
→ Dual SMGs
Dynamite
→ TNT Charge
→ Firecrackers
Magic Crossbows
→ Magic Tripleshot Crossbow
→ Magic Ballista
Revised Chapter 2 Stats
• Strength
• Vitality
• Spirit
• Capacity
• Poison
• Crystal
Revised Chapter 2 Perks
Alongside pool of common perks, Urd has access to her individual ones:
• Poison Cloud
• Poison Aura
• Crystal Blast
• Crystal Aura
Revised Chapter 2 Spells
• Temporal Speed
• Crystal Spell
• Poison Spell
Revised Chapter 2 Spell Upgrades
Temporal Speed
→ Melee Master
→ Duration Increase
Crystal Spell
→ Unstable Crystals
→ High-speed Crystals
Poison Spell
→ Grand Opening
→ Cloud Control
Revised Chapter 2 Passive Upgrades
Passive Upgrades are commonly shared between all Chapters
Added Rune Tasks for Chapter 2 Weapons
Urd can augment her weapons with either Poison or Crystal runes.
Revised Chapter 2 Levels
• Most levels received updated and balanced encounters
• Moved Lava Worm boss from E2M11 to E2M7
• Reworked E2M12 Final Boss Fight mechanics
• Reworked area where Lava Worm boss was in E2M11
Chapter 1 Changes
Reworked Chapter 1 Spells
• Frost Spell replaces Phantom Palmer
• Fire Spell replaces Ammo Refill
Reworked Upgrades for Spells
• Frost Spell
→ Ice Bolt
→ Ice Storm
• Fire spell
→ Extended Flames
→ Extended Range
New SFX for Chapter 1
• Revised Weapons Sounds
• Revised Monster Sounds
• Revised Audio Balance and Mixing
Game Difficulty
World Difficulty Level
• World difficulty level increases after completing M7 of each chapter.
• Increased world difficulty level allows Elite monster variants to spawn.
Elite Monsters
• These monsters have a chance to appear on the increased world difficulty level.
• They move and attack faster and have higher health pool.
Game Balance
• Balanced monsters and difficulty levels
Difficulty Levels
• Adjusted difficulty levels
Weapons
• Reworked the magazine logic
• Magazines now show real magazine ammo
• Ammo is not subtracted from the ammo pool when shooting, only from the magazine
Visuals
• Added Emission Maps to active Upgrade Stations
• Added Emission Maps to doors for better visibility
• Added SSAO effect around sprites, when SSAO is enabled
• Added Visual Hint for explosive projectiles displaying their hit radius
UI
• Overhauled Chapter 1 HUD
→ Palmer's Mugshot is still in the works, therefore new HUD contains an outdated icon
• Overhauled Chapter 2 HUD
• Revised all menus visually
Gameplay
Coyote Time
• Coyote time got an update and works more accurately!
Loading Screen
• Added new loading screen between Buckshot Software and Main Menu to prepare the assets for the game
AI/Monsters
Flying Monsters Rework
• Flying monsters now actually fly (kinda)
Bugfixing
• Fixed over 120 bugs total found during past months
• Fixed an issue where the Heavy Rifle would be too loud
• Fixed an issue where lava would not deal damage below the bridge after Rocket Launcher pickup on E1M6 (reported by Kharn)
• Fixed an issue where player could get stuck in a place in the beginning area of E1M6 (reported by Kharn)
• Added invisible walls for the waterfall area near the end of E1M6 (reported by Kharn)
• Fixed an issue where lava would not deal damage below the bridge after Rocket Launcher pickup on E1M6 (reported by Kharn)
• Fixed an issue where player could get stuck in a place in the beginning area of E1M6 (reported by Kharn)
• Added invisible walls for the waterfall area near the end of E1M6 (reported by Kharn)
Post edited 4 days ago by Berzerk2k2