Posted June 14, 2022
high rated
Version 0.7.0.45 (November 20, 2024)
Fixes
• Potential fix for audio issues
• General Performance improvements
• Fixed an issue with controller navigation in newly added options
→ HUD Scaling
→ Crosshair Scaling
→ Important Notifications Toggle
→ Difficulty Setting
• Fixed localization issue where language selection would not save upon closing/opening the game
• Fixed localization issue with monster names displaying incorrectly
• Fixed an issue with Bestiary placement in E2M8
• Fixed an issue where player could jump over the bars to the bestiary secret in E1M1
• Fixed an issue where the Temporal Speed spell would make the player take no damage with extended duration upgrade
Balance
• Adjusted Shambler's Hitscan attack rate from 6s to 10s, which translates to
→ EASY -> 10s
→ STANDARD -> 9s
→ HARD -> 8s
→ HARDCORE -> 6s
• Buffed base Urd's SMG Damage 16 -> 20
Version 0.7.0.35 (November 13, 2024) • Potential fix for audio issues
• General Performance improvements
• Fixed an issue with controller navigation in newly added options
→ HUD Scaling
→ Crosshair Scaling
→ Important Notifications Toggle
→ Difficulty Setting
• Fixed localization issue where language selection would not save upon closing/opening the game
• Fixed localization issue with monster names displaying incorrectly
• Fixed an issue with Bestiary placement in E2M8
• Fixed an issue where player could jump over the bars to the bestiary secret in E1M1
• Fixed an issue where the Temporal Speed spell would make the player take no damage with extended duration upgrade
Balance
• Adjusted Shambler's Hitscan attack rate from 6s to 10s, which translates to
→ EASY -> 10s
→ STANDARD -> 9s
→ HARD -> 8s
→ HARDCORE -> 6s
• Buffed base Urd's SMG Damage 16 -> 20
Performance Fixes
• Loading times significantly improved
• RAM usage decreased from 30 to 50% overall
• Loading Screen
• Added tips to loading screens (to be expanded)
Fixes
• Frost self-damage
→ Added invulnerability to Palmer against frost damage
• Shotgun Autofire
→ Added autofire to shotguns in EP1 - you can now hold the attack button to keep shooting.
• Winchester Rifle
→ Fixed an issue where ammo would not be taken away instantly, which allowed for ammo consumption exploits
• Akimbo + No-Reload
→ Fixed an issue where Autoreloader would not shoot when no-reload upgrade is bought.
→ Fixed an issue where Harvester would not shoot when no-reload upgrade was bought.
• Fixed an issue where cursor would pop up in loading screens
• Further Adjustments to Monster Physics (removed rigidbodies as they were not used and might have caused issues)
• Teleport VFX has been temporarily disabled
Accessibility
• Added HUD Scaling option to Preferences Menu, default is 1.0
• Added option to disable important notifications to Preferences Menu.
UI
• Moved experience bar to player status in bottom left corner of the HUD
Version 0.7.0.29 (November 08, 2024) • Loading times significantly improved
• RAM usage decreased from 30 to 50% overall
• Loading Screen
• Added tips to loading screens (to be expanded)
Fixes
• Frost self-damage
→ Added invulnerability to Palmer against frost damage
• Shotgun Autofire
→ Added autofire to shotguns in EP1 - you can now hold the attack button to keep shooting.
• Winchester Rifle
→ Fixed an issue where ammo would not be taken away instantly, which allowed for ammo consumption exploits
• Akimbo + No-Reload
→ Fixed an issue where Autoreloader would not shoot when no-reload upgrade is bought.
→ Fixed an issue where Harvester would not shoot when no-reload upgrade was bought.
• Fixed an issue where cursor would pop up in loading screens
• Further Adjustments to Monster Physics (removed rigidbodies as they were not used and might have caused issues)
• Teleport VFX has been temporarily disabled
Accessibility
• Added HUD Scaling option to Preferences Menu, default is 1.0
• Added option to disable important notifications to Preferences Menu.
UI
• Moved experience bar to player status in bottom left corner of the HUD
• Fixed a bug where weapon names would not update in Weapon Shop after purchase in Chapter 2
• Fixed localization issue for Urd’s description in Character Select in Polish language
• Adjusted Demoness, Wraith and Demonface physics - these monsters should not clip through the floor anymore.
• Added combo texts back to the Combo Display
• Fixed an issue where Barrels would not count towards Combo Meter
• Fixed an issue where secret character in E2M7 would be the same one as in E2M4
• Fixed an issue where firing the preloaded winchester would not be possible if magazine was empty
• Fixed an issue where ammo would be displayed incorrectly on Dual SMGs
• Fixed an issue where SMG reload was not needed when shooting
• Adjusted Lavaworm Boss Fight
→ Removed Monster spawning projectile, Lava Worm shoots a homing projectile instead
→ Added monster spawners on switch activation
Chapter 2 Rework
Overhauled and reworked Chapter 2, matching the quality and features from Chapter 1
Added HUB between levels to Chapter 2
• Added Stats & Perks Shop
• Added Weapon Upgrade Shop
• Added Spell Upgrade Shop
• Added Passive Upgrade Shop
• Added Bestiary Room
New SFX for Chapter 2
Revised the sound effects of Weapons, Monsters, as well as the Soundtrack.
Reworked Chapter 2 Arsenal
Revised all Weapons in Chapter 2, new arsenal consists of:
Kunai Dagger
→ Tribal Tomahawk
→ Tribal Spear
Revolvers
→ Buckshot Revolver
→ Magnum Pistol
Pump Action Shotgun
→ Winchester Rifle
→ Shorty Shotgun
Crystal SMG
→ Gatling Gun
→ Dual SMGs
Dynamite
→ TNT Charge
→ Firecrackers
Magic Crossbows
→ Magic Tripleshot Crossbow
→ Magic Ballista
Revised Chapter 2 Stats
• Strength
• Vitality
• Spirit
• Capacity
• Poison
• Crystal
Revised Chapter 2 Perks
Alongside pool of common perks, Urd has access to her individual ones:
• Poison Cloud
• Poison Aura
• Crystal Blast
• Crystal Aura
Revised Chapter 2 Spells
• Temporal Speed
• Crystal Spell
• Poison Spell
Revised Chapter 2 Spell Upgrades
Temporal Speed
→ Melee Master
→ Duration Increase
Crystal Spell
→ Unstable Crystals
→ High-speed Crystals
Poison Spell
→ Grand Opening
→ Cloud Control
Revised Chapter 2 Passive Upgrades
Passive Upgrades are commonly shared between all Chapters
Added Rune Tasks for Chapter 2 Weapons
Urd can augment her weapons with either Poison or Crystal runes.
Revised Chapter 2 Levels
• Most levels received updated and balanced encounters
• Moved Lava Worm boss from E2M11 to E2M7
• Reworked E2M12 Final Boss Fight mechanics
• Reworked area where Lava Worm boss was in E2M11
Chapter 1 Changes
Reworked Chapter 1 Spells
• Frost Spell replaces Phantom Palmer
• Fire Spell replaces Ammo Refill
Reworked Upgrades for Spells
• Frost Spell
→ Ice Bolt
→ Ice Storm
• Fire spell
→ Extended Flames
→ Extended Range
New SFX for Chapter 1
• Revised Weapons Sounds
• Revised Monster Sounds
• Revised Audio Balance and Mixing
Game Difficulty
World Difficulty Level
• World difficulty level increases after completing M7 of each chapter.
• Increased world difficulty level allows Elite monster variants to spawn.
Elite Monsters
• These monsters have a chance to appear on the increased world difficulty level.
• They move and attack faster and have higher health pool.
Game Balance
• Balanced monsters and difficulty levels
Difficulty Levels
• Adjusted difficulty levels
Weapons
• Reworked the magazine logic
• Magazines now show real magazine ammo
• Ammo is not subtracted from the ammo pool when shooting, only from the magazine
Visuals
• Added Emission Maps to active Upgrade Stations
• Added Emission Maps to doors for better visibility
• Added SSAO effect around sprites, when SSAO is enabled
• Added Visual Hint for explosive projectiles displaying their hit radius
UI
• Overhauled Chapter 1 HUD
→ Palmer's Mugshot is still in the works, therefore new HUD contains an outdated icon
• Overhauled Chapter 2 HUD
• Revised all menus visually
Gameplay
Coyote Time
• Coyote time got an update and works more accurately!
Loading Screen
• Added new loading screen between Buckshot Software and Main Menu to prepare the assets for the game
AI/Monsters
Flying Monsters Rework
• Flying monsters now actually fly (kinda)
Bugfixing
• Fixed over 120 bugs total found during past months
Version 0.5.5.35-1 (July 24, 2024) • Fixed localization issue for Urd’s description in Character Select in Polish language
• Adjusted Demoness, Wraith and Demonface physics - these monsters should not clip through the floor anymore.
• Added combo texts back to the Combo Display
• Fixed an issue where Barrels would not count towards Combo Meter
• Fixed an issue where secret character in E2M7 would be the same one as in E2M4
• Fixed an issue where firing the preloaded winchester would not be possible if magazine was empty
• Fixed an issue where ammo would be displayed incorrectly on Dual SMGs
• Fixed an issue where SMG reload was not needed when shooting
• Adjusted Lavaworm Boss Fight
→ Removed Monster spawning projectile, Lava Worm shoots a homing projectile instead
→ Added monster spawners on switch activation
Chapter 2 Rework
Overhauled and reworked Chapter 2, matching the quality and features from Chapter 1
Added HUB between levels to Chapter 2
• Added Stats & Perks Shop
• Added Weapon Upgrade Shop
• Added Spell Upgrade Shop
• Added Passive Upgrade Shop
• Added Bestiary Room
New SFX for Chapter 2
Revised the sound effects of Weapons, Monsters, as well as the Soundtrack.
Reworked Chapter 2 Arsenal
Revised all Weapons in Chapter 2, new arsenal consists of:
Kunai Dagger
→ Tribal Tomahawk
→ Tribal Spear
Revolvers
→ Buckshot Revolver
→ Magnum Pistol
Pump Action Shotgun
→ Winchester Rifle
→ Shorty Shotgun
Crystal SMG
→ Gatling Gun
→ Dual SMGs
Dynamite
→ TNT Charge
→ Firecrackers
Magic Crossbows
→ Magic Tripleshot Crossbow
→ Magic Ballista
Revised Chapter 2 Stats
• Strength
• Vitality
• Spirit
• Capacity
• Poison
• Crystal
Revised Chapter 2 Perks
Alongside pool of common perks, Urd has access to her individual ones:
• Poison Cloud
• Poison Aura
• Crystal Blast
• Crystal Aura
Revised Chapter 2 Spells
• Temporal Speed
• Crystal Spell
• Poison Spell
Revised Chapter 2 Spell Upgrades
Temporal Speed
→ Melee Master
→ Duration Increase
Crystal Spell
→ Unstable Crystals
→ High-speed Crystals
Poison Spell
→ Grand Opening
→ Cloud Control
Revised Chapter 2 Passive Upgrades
Passive Upgrades are commonly shared between all Chapters
Added Rune Tasks for Chapter 2 Weapons
Urd can augment her weapons with either Poison or Crystal runes.
Revised Chapter 2 Levels
• Most levels received updated and balanced encounters
• Moved Lava Worm boss from E2M11 to E2M7
• Reworked E2M12 Final Boss Fight mechanics
• Reworked area where Lava Worm boss was in E2M11
Chapter 1 Changes
Reworked Chapter 1 Spells
• Frost Spell replaces Phantom Palmer
• Fire Spell replaces Ammo Refill
Reworked Upgrades for Spells
• Frost Spell
→ Ice Bolt
→ Ice Storm
• Fire spell
→ Extended Flames
→ Extended Range
New SFX for Chapter 1
• Revised Weapons Sounds
• Revised Monster Sounds
• Revised Audio Balance and Mixing
Game Difficulty
World Difficulty Level
• World difficulty level increases after completing M7 of each chapter.
• Increased world difficulty level allows Elite monster variants to spawn.
Elite Monsters
• These monsters have a chance to appear on the increased world difficulty level.
• They move and attack faster and have higher health pool.
Game Balance
• Balanced monsters and difficulty levels
Difficulty Levels
• Adjusted difficulty levels
Weapons
• Reworked the magazine logic
• Magazines now show real magazine ammo
• Ammo is not subtracted from the ammo pool when shooting, only from the magazine
Visuals
• Added Emission Maps to active Upgrade Stations
• Added Emission Maps to doors for better visibility
• Added SSAO effect around sprites, when SSAO is enabled
• Added Visual Hint for explosive projectiles displaying their hit radius
UI
• Overhauled Chapter 1 HUD
→ Palmer's Mugshot is still in the works, therefore new HUD contains an outdated icon
• Overhauled Chapter 2 HUD
• Revised all menus visually
Gameplay
Coyote Time
• Coyote time got an update and works more accurately!
Loading Screen
• Added new loading screen between Buckshot Software and Main Menu to prepare the assets for the game
AI/Monsters
Flying Monsters Rework
• Flying monsters now actually fly (kinda)
Bugfixing
• Fixed over 120 bugs total found during past months
• Fixed an issue where the Heavy Rifle would be too loud
• Fixed an issue where lava would not deal damage below the bridge after Rocket Launcher pickup on E1M6 (reported by Kharn)
• Fixed an issue where player could get stuck in a place in the beginning area of E1M6 (reported by Kharn)
• Added invisible walls for the waterfall area near the end of E1M6 (reported by Kharn)
• Fixed an issue where lava would not deal damage below the bridge after Rocket Launcher pickup on E1M6 (reported by Kharn)
• Fixed an issue where player could get stuck in a place in the beginning area of E1M6 (reported by Kharn)
• Added invisible walls for the waterfall area near the end of E1M6 (reported by Kharn)
Post edited 2 days ago by Berzerk2k2