Posted February 14, 2019
high rated
Hello guys,
We’re back and wish to start off with firing up a patch (you can find the details below).
We’ll be updating and tweaking the game further in the coming weeks – the first of which will be the
addition of the much requested extra difficulty level – the “hard but with more lives”.
This also begins our journey to more frequent updates to Project Warlock – we had to lay out a
schedule that will allow for it. So – without any further ado please find the patch notes for today’s
update.
v.1.0.0.3 Changelog
Technology
- Added Headbob adjustment option
- Added new separate menu for language changing under options in main menu
Bugs
- Fixed a bug where the player could leave the map near the truck in E4M1
- Fixed a bug where "Always Run" would not save from level to level correctly
- Fixed a bug where the main menu animation would appear cut off when using the 21:9 aspect
ratio
- Fixed a bug where sprinter perk would not apply between the levels
- Fixed a bug where crosshairs would always show staffs crosshair when starting any level
- Fixed a bug where a wrong weapon would appear on the next level
- Fixed a potential blocker on E4M03 where a blue key card could be potentially not picked up
- Fixed an axe exploit
- Fixed bugged window views on E5M10 and E4M08
- Fixed door texture on E5M3
- Fixed a bug where falling into lava pit with health more than 800 would cause the player to be stuck
- Fixed wrong placement of some decoration items in E2M06
- Fixed a bug where you could climb the rocks in E2M01
- Darkened the skybox in E3M3 a bit
- Fixed a bug where a life loss warning on "Exit to Workshop" would appear in casual mode
- Fixed graphical corruptions on very high damage inflictions
- Fixed the cause of performance issues when Chain Reactor projectile interacts with the Final Boss
- Fixed a bug where the Player could fall through the ground when standing too close to the Final Boss during his transformation
- Fixed secret wall texture in E3M9
- Fixed wall texture in E4M11
Tweaks
- Increased overall brightness of the levels a bit
- Moved the language button to options menu
We’re back and wish to start off with firing up a patch (you can find the details below).
We’ll be updating and tweaking the game further in the coming weeks – the first of which will be the
addition of the much requested extra difficulty level – the “hard but with more lives”.
This also begins our journey to more frequent updates to Project Warlock – we had to lay out a
schedule that will allow for it. So – without any further ado please find the patch notes for today’s
update.
v.1.0.0.3 Changelog
Technology
- Added Headbob adjustment option
- Added new separate menu for language changing under options in main menu
Bugs
- Fixed a bug where the player could leave the map near the truck in E4M1
- Fixed a bug where "Always Run" would not save from level to level correctly
- Fixed a bug where the main menu animation would appear cut off when using the 21:9 aspect
ratio
- Fixed a bug where sprinter perk would not apply between the levels
- Fixed a bug where crosshairs would always show staffs crosshair when starting any level
- Fixed a bug where a wrong weapon would appear on the next level
- Fixed a potential blocker on E4M03 where a blue key card could be potentially not picked up
- Fixed an axe exploit
- Fixed bugged window views on E5M10 and E4M08
- Fixed door texture on E5M3
- Fixed a bug where falling into lava pit with health more than 800 would cause the player to be stuck
- Fixed wrong placement of some decoration items in E2M06
- Fixed a bug where you could climb the rocks in E2M01
- Darkened the skybox in E3M3 a bit
- Fixed a bug where a life loss warning on "Exit to Workshop" would appear in casual mode
- Fixed graphical corruptions on very high damage inflictions
- Fixed the cause of performance issues when Chain Reactor projectile interacts with the Final Boss
- Fixed a bug where the Player could fall through the ground when standing too close to the Final Boss during his transformation
- Fixed secret wall texture in E3M9
- Fixed wall texture in E4M11
Tweaks
- Increased overall brightness of the levels a bit
- Moved the language button to options menu