Posted May 15, 2009
I remember seeing someone comment here that they considered Fantastic Journey second only to Big Race USA.
I found that interesting, because I rate them in exactly the opposite order: Timeshock > Fantastic Journey > Big Race USA. (I've not played The Web... here's hoping GOG can get their hands on that one as well).
For me, Timeshock could only get better if it had the enhanced physics of the later games, but the table itself is just sublime. I expect I'm biased through having owned this one for years and years, but this is simply the best table I've ever played. I honestly can't think of anything negative to say about it.
Big Race USA is fun, but I fail to deal with its propensity for draining down the centre. That annoyed me in the demo all those years ago (this was the reason I never bought the game at that point, in fact), and it frustrates me still. I mostly like the table otherwise, but unless the air bag is up it's just too punishing for me to get very far at all. Also, the video mode is disappointingly dull.
Fantastic Journey seems to have been designed in part to combat my biggest problem with BRUSA. It brings back the centre pin and magnosave features I liked in Timeshock, and then adds an additional 'ball rescue' feature (which is not always available) for the other side drain, and it even kicks off a temporary 'ball saved' safety net when you trigger certain gameplay features, so that you are guaranteed a certain amount of play time for it. Most importantly, though, the table design is simply much much less prone to dropping the ball down the middle!
There isn't as much to do in Fantastic Journey, and it seems like a slightly lesser table in some respects, and the manual is certainly lacking by comparison (or is that just GOG's version?), but for me it's a lot more enjoyable than BRUSA. Maybe some of the assistance is overkill for the real wizards, but personally I'm appreciating the hell out of it :)
So how do you rate the tables?
I found that interesting, because I rate them in exactly the opposite order: Timeshock > Fantastic Journey > Big Race USA. (I've not played The Web... here's hoping GOG can get their hands on that one as well).
For me, Timeshock could only get better if it had the enhanced physics of the later games, but the table itself is just sublime. I expect I'm biased through having owned this one for years and years, but this is simply the best table I've ever played. I honestly can't think of anything negative to say about it.
Big Race USA is fun, but I fail to deal with its propensity for draining down the centre. That annoyed me in the demo all those years ago (this was the reason I never bought the game at that point, in fact), and it frustrates me still. I mostly like the table otherwise, but unless the air bag is up it's just too punishing for me to get very far at all. Also, the video mode is disappointingly dull.
Fantastic Journey seems to have been designed in part to combat my biggest problem with BRUSA. It brings back the centre pin and magnosave features I liked in Timeshock, and then adds an additional 'ball rescue' feature (which is not always available) for the other side drain, and it even kicks off a temporary 'ball saved' safety net when you trigger certain gameplay features, so that you are guaranteed a certain amount of play time for it. Most importantly, though, the table design is simply much much less prone to dropping the ball down the middle!
There isn't as much to do in Fantastic Journey, and it seems like a slightly lesser table in some respects, and the manual is certainly lacking by comparison (or is that just GOG's version?), but for me it's a lot more enjoyable than BRUSA. Maybe some of the assistance is overkill for the real wizards, but personally I'm appreciating the hell out of it :)
So how do you rate the tables?