Posted July 10, 2012
I'll be copy/pasting my review in the forums so anyone thinking about buying any of these games in the future can look it up here, so many reviews in GOG give 5 star to just about everything.
Marchhare also has a good description about the problems with Fantastic Journey in his GOG review.
I got this game in the recent sale after buying Big Race USA first. Pro Pinball Big Race USA is leagues better than Fantastic Journey(more like The Journey to the Drain). You can't just be flipping the ball for points, fun or for just a casual pinball experience. Ramps are too steep (even when slopes are set to the lowest) if the ball doesn't climb ramps (any ramps in the table) completely there is a VERY high chance it will be dead on its way back, especially for the spinner ramp an the one next to it to the right.
Review:
There are so many areas in Fantastic Journey where the ball will just fall dead untouched by the flippers, I do not recommend it to anyone who isn't willing to learn skillful shots and good accuracy.
The first skill shot I had to learned was how to get the ball to the other flipper when I have it trapped. You will learn this because of determination and even then your next shot after trapping or "trapping then get it to the next flipper" will have to be precise.
The spinner ramp and the one to its right side are "dead ball candy" areas. Also the immediate left side of the spinner with three letters...there are multiple angles when the ball hits it it will go dead.
Marchhare also has a good description about the problems with Fantastic Journey in his GOG review.
I got this game in the recent sale after buying Big Race USA first. Pro Pinball Big Race USA is leagues better than Fantastic Journey(more like The Journey to the Drain). You can't just be flipping the ball for points, fun or for just a casual pinball experience. Ramps are too steep (even when slopes are set to the lowest) if the ball doesn't climb ramps (any ramps in the table) completely there is a VERY high chance it will be dead on its way back, especially for the spinner ramp an the one next to it to the right.
Review:
There are so many areas in Fantastic Journey where the ball will just fall dead untouched by the flippers, I do not recommend it to anyone who isn't willing to learn skillful shots and good accuracy.
The first skill shot I had to learned was how to get the ball to the other flipper when I have it trapped. You will learn this because of determination and even then your next shot after trapping or "trapping then get it to the next flipper" will have to be precise.
The spinner ramp and the one to its right side are "dead ball candy" areas. Also the immediate left side of the spinner with three letters...there are multiple angles when the ball hits it it will go dead.
Post edited July 10, 2012 by Wealin