Posted October 16, 2015
Sachys: Hmmm... never really thought about it, but dont think I had more than about 40 guards when I had 1000 inmates - been a while since I built a clink that big, and no longer have those saves due to a dead HD.*
Another good way to prevent escapes is to get some snitches (under the intelligence tab) - they'll often reveal tunnels if activated at night, BUT... they also have a habit of getting killed for it / other bad things happens as a result.
Edit: *that was micromanagement hell though - had to ensure all different levels of con were seperated, cctv everywhere, I think 25% of the guards were dog handlers. NO armed guards - only hire them to get that grant money unless you have supermax cons.
How come - do Armed Guards set everyone off?Another good way to prevent escapes is to get some snitches (under the intelligence tab) - they'll often reveal tunnels if activated at night, BUT... they also have a habit of getting killed for it / other bad things happens as a result.
Edit: *that was micromanagement hell though - had to ensure all different levels of con were seperated, cctv everywhere, I think 25% of the guards were dog handlers. NO armed guards - only hire them to get that grant money unless you have supermax cons.