Posted October 10, 2015
hello
game crashes at the very first startup. "Runtime error"
i've got the very latest video drivers. System - Win8 x64
Please help to solve problem
here is text from debug.txt file:
---------------------------
rc6-20151007 pc gog compiled 16:09:27, Oct 7 2015
Loading Preferences from C:\Users\San\AppData\Local/Introversion/Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
Screen
ScreenW [int] 1920
ScreenH [int] 1080
ScreenWindowed [bool] 0
ScreenHighDPI [bool] 0
ScreenMultiSampled [bool] 0
ScreenSuperSampled [bool] 1
Sound
SoundMixFrequency [int] 22050
SoundVolume [int] 0
SoundSwapStereo [bool] 1
SoundEnableDsp [bool] 1
RenderRooms [bool] 1
RecentMap [string]
FirstTime [bool] 1
AutoSaveTimer [int] 10
HardwareCompat [int] 0
LastKnownVersion [string] alpha-13b-pc-steam
FlashMobYear [int] 0
RegistrationShown [bool] 0
TimeLapseCamera [int] 0
TimeLapseInterval [int] 1
TimeLapseFPSNumerator [int] 24
TimeLapseFPSDenominator [int] 1
TimeLapseQuality [int] 63
Mods [string]
LastSubCheck [int] 0
UiScale [float] 1.00
ForumId [int] 0
SteamUser [bool] 0
ClockType [int] 0
MotdId [string]
LoadCJKFonts [bool] 1
Language [string]
END DataRegistry DUMP:
WindowManager attempting to create window at 1920x1080 fullscreen
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 860M/PCIe/SSE2
OpenGL Version : 4.5.0 NVIDIA 358.50
OpenGL GLSL : 4.50 NVIDIA
Windows 8.1 Per-monitor DPI reported: 96 x 96
Parsing archive main.dat...
Parsing archive at path 'main.dat'
DONE
Parsing archive sounds.dat...
Parsing archive at path 'sounds.dat'
DONE
Initialising SDL Audio:
Frequency: 22050
Format: 32784
Channels: 2
Samples: 512
Size of Stereo Sample: 4
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
There are 0 mod sub directories
libpng version 1.4.7 - April 10, 2011
(Running with version 1.4.7)
Loading user sprite images for path: data/sprites.png
Failed to get sprites.png for data/sprites.png
Created FrameBuffer of size 64 x 64 in 5ms
Object spritebank composite took 1782ms
Warning: Loading a very high res image (2688x128)
Warning: mipmaps requested for non-power-of-two image (2688x128), will break on OpenGL ES
------------------------
game crashes at the very first startup. "Runtime error"
i've got the very latest video drivers. System - Win8 x64
Please help to solve problem
here is text from debug.txt file:
---------------------------
rc6-20151007 pc gog compiled 16:09:27, Oct 7 2015
Loading Preferences from C:\Users\San\AppData\Local/Introversion/Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
Screen
ScreenW [int] 1920
ScreenH [int] 1080
ScreenWindowed [bool] 0
ScreenHighDPI [bool] 0
ScreenMultiSampled [bool] 0
ScreenSuperSampled [bool] 1
Sound
SoundMixFrequency [int] 22050
SoundVolume [int] 0
SoundSwapStereo [bool] 1
SoundEnableDsp [bool] 1
RenderRooms [bool] 1
RecentMap [string]
FirstTime [bool] 1
AutoSaveTimer [int] 10
HardwareCompat [int] 0
LastKnownVersion [string] alpha-13b-pc-steam
FlashMobYear [int] 0
RegistrationShown [bool] 0
TimeLapseCamera [int] 0
TimeLapseInterval [int] 1
TimeLapseFPSNumerator [int] 24
TimeLapseFPSDenominator [int] 1
TimeLapseQuality [int] 63
Mods [string]
LastSubCheck [int] 0
UiScale [float] 1.00
ForumId [int] 0
SteamUser [bool] 0
ClockType [int] 0
MotdId [string]
LoadCJKFonts [bool] 1
Language [string]
END DataRegistry DUMP:
WindowManager attempting to create window at 1920x1080 fullscreen
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 860M/PCIe/SSE2
OpenGL Version : 4.5.0 NVIDIA 358.50
OpenGL GLSL : 4.50 NVIDIA
Windows 8.1 Per-monitor DPI reported: 96 x 96
Parsing archive main.dat...
Parsing archive at path 'main.dat'
DONE
Parsing archive sounds.dat...
Parsing archive at path 'sounds.dat'
DONE
Initialising SDL Audio:
Frequency: 22050
Format: 32784
Channels: 2
Samples: 512
Size of Stereo Sample: 4
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
There are 0 mod sub directories
libpng version 1.4.7 - April 10, 2011
(Running with version 1.4.7)
Loading user sprite images for path: data/sprites.png
Failed to get sprites.png for data/sprites.png
Created FrameBuffer of size 64 x 64 in 5ms
Object spritebank composite took 1782ms
Warning: Loading a very high res image (2688x128)
Warning: mipmaps requested for non-power-of-two image (2688x128), will break on OpenGL ES
------------------------
Post edited October 10, 2015 by alsann3
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