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Does anybody know how to stop the escapes!?!? I've tried everything. Double doors, triple doors, long halls, you name it, they still escape. They're smart, they will stand by a door and wait for the guard to open it for them. How stupid is that!? It's smart, that's what it is. How do you stop it!?!?!?!?

Thanks,
Rick
Just a bump. :-)
Hover over them as they're waiting at that door. They will have a legitimate (non-escape) reason for wanting to go through that door (usually having to do with prison labour), and will have pathing which decided that the swiftest way to get to that goal was via the "outside". Of course, then when they're outside, they notice "hey, I could escape!" and make a run for it.

So, the solution to this is to make certain there's a more efficient route inside the prison to their destination (fewer doors, faster floors), marking zones as "staff only" and/or "access only" to prevent prisoners from going there, and worst case, just building a fence around the very outside of the map with no 'destinations' outside it, so prisoners won't have a reason to try and go there.
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gogtrial34987: Hover over them as they're waiting at that door. They will have a legitimate (non-escape) reason for wanting to go through that door (usually having to do with prison labour), and will have pathing which decided that the swiftest way to get to that goal was via the "outside". Of course, then when they're outside, they notice "hey, I could escape!" and make a run for it.

So, the solution to this is to make certain there's a more efficient route inside the prison to their destination (fewer doors, faster floors), marking zones as "staff only" and/or "access only" to prevent prisoners from going there, and worst case, just building a fence around the very outside of the map with no 'destinations' outside it, so prisoners won't have a reason to try and go there.
I try to do all of these! Building Fences around the outside is much cheaper than "Perimeter walls", but P.Ws come with "free" Paving...