Posted December 13, 2019
I have the official port of PoP T2T from GOG, using Wineskin 2.6.2 Wrapper and WS9Wine1.9.24 engine.
The game launcher correctly identifies the systems hardware, including the Intel onboard graphics chip, but as soon as the game launches, the screen looks like this:
[see attachment]
As you can see, the game is displayed in the bottom right corner and the rest of the screen is distorted. I have been trying to adjust settings with winetricks, like ddr=gdi and using the native Quartz driver instead of X11, but to no avail. All other ports of native PC games have been working fine so far and i am no expert on wineskin, so please help if you can.
Below you find my system details and the log of a test run.
Thanks in advance, awaiting your reply
My Mac OS X Version:
Mac OS X El Capitan 10.11.6
My Mac Model, GPU & CPU:
MacBook Air, Intel i5 1,6 GHz, Intel HD Graphics 6000 1536 MB, 8 GB DDR3 RAM
Error Log(s):
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:win:EnumDisplayDevicesW ((null),0,0x33d91c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33d6dc,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a761-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
fixme:win:EnumDisplayDevicesW ((null),0,0x33d8ec,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33d6ac,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a761-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:win:EnumDisplayDevicesW ((null),0,0x33e89c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e5bc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f33c,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fbc4 stub!
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fb44 stub!
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #9:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #11:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #13:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fb48 stub!
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #15:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fb44 stub!
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fbc4 stub!
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fb44 stub!
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fb48 stub!
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fb44 stub!
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #17:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!
The game launcher correctly identifies the systems hardware, including the Intel onboard graphics chip, but as soon as the game launches, the screen looks like this:
[see attachment]
As you can see, the game is displayed in the bottom right corner and the rest of the screen is distorted. I have been trying to adjust settings with winetricks, like ddr=gdi and using the native Quartz driver instead of X11, but to no avail. All other ports of native PC games have been working fine so far and i am no expert on wineskin, so please help if you can.
Below you find my system details and the log of a test run.
Thanks in advance, awaiting your reply
My Mac OS X Version:
Mac OS X El Capitan 10.11.6
My Mac Model, GPU & CPU:
MacBook Air, Intel i5 1,6 GHz, Intel HD Graphics 6000 1536 MB, 8 GB DDR3 RAM
Error Log(s):
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:win:EnumDisplayDevicesW ((null),0,0x33d91c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33d6dc,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a761-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
fixme:win:EnumDisplayDevicesW ((null),0,0x33d8ec,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33d6ac,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {33d9a761-90c8-11d0-bd43-00a0c911ce86} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:win:EnumDisplayDevicesW ((null),0,0x33e89c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33e5bc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f33c,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fbc4 stub!
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fb44 stub!
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #9:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #11:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #13:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fb48 stub!
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #15:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fb44 stub!
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fbc4 stub!
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fb44 stub!
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fb48 stub!
fixme:d3d:wined3d_device_set_clip_status device 0x170b88, clip_status 0x33fb44 stub!
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #17:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!
No posts in this topic were marked as the solution yet. If you can help, add your reply