Posted July 26, 2013
http://www.escapistmagazine.com/videos/view/jimquisition/7759-Sequel-or-Slaughter
Jim Sterling may adress this issue in his usual rude way, but he does make some valid points.
I'm posting this here because of all the people requesting a sequel to Primordia. I think Primordia is a work of art. It's philosophy and philology and literature and sociology and music and... art. All combined into a great, fluid, well built video game. But it's definitely art. And, like with all art, it stands its own ground. If I want to revisit it, there's a solution for that: I play it again. Just like when I want to revisit Bukowski's Love Is A Dog From Hell, instead of asking someone to make a sequel (to a poetry book, nonetheless), I pick up the book and read it again.
When Precursor Games set up to develop a spiritual successor to the great GCN title Eternal Darkness: Sanity's Requiem, and when I saw the amount of people that wanted a sequel, even though the game offered closure in its ending (yes, I think the hidden ending offers closure), and was a great experience on its own, I was appalled. Why does Eternal Darkness need a sequel? Obviously, the developers (ex-Silicon Knights, all of them are people with their careers pretty much ruined, after the flops that were Too Human and particularly X-Men: Destiny, the Epic lawsuit, the Kotaku article and the NeoGaf controversy) are playing the nostalgia card with blind fans, and requesting those fans to blindly crowd fund their project, since no big studio in their right mind would do that, and they need to have something to show the big studios in order to put their careers back on track again. And fans just follow, because they want a sequel to a game that should work as a single experience.
My point, here, is that it deeply annoys me when Primordia fans beg for a sequel. Primordia is finished. It's a great game we can revisit as many times as we want. So, please, stop asking for a sequel... we have Fallen. It's not a video game, but it's part of the "Primordia experience", and, again, it's just great in its own right, regardless of Primordia.
I have the utmost confidence in what Wormwood Studios throws our way next, and I hope it's not a Primordia sequel/prequel, unless they think something was left unsaid, regarding that specific universe, that would justify a whole video game. Make whatever you want to make, but make it stand its own ground, not necessarily depending on the success of Primordia. Like I said, if there's something you feel you need to tell us, in the Primordia universe, that was left unsaid in the game, and that absolutely justifies a second video game, I'm more than up for it, but I don't think whatever Primordia material you can still provide us should be outside the realm of the art videos and novellas you're already providing us with.
Just, obviously, my two rusty corroded cents.
Jim Sterling may adress this issue in his usual rude way, but he does make some valid points.
I'm posting this here because of all the people requesting a sequel to Primordia. I think Primordia is a work of art. It's philosophy and philology and literature and sociology and music and... art. All combined into a great, fluid, well built video game. But it's definitely art. And, like with all art, it stands its own ground. If I want to revisit it, there's a solution for that: I play it again. Just like when I want to revisit Bukowski's Love Is A Dog From Hell, instead of asking someone to make a sequel (to a poetry book, nonetheless), I pick up the book and read it again.
When Precursor Games set up to develop a spiritual successor to the great GCN title Eternal Darkness: Sanity's Requiem, and when I saw the amount of people that wanted a sequel, even though the game offered closure in its ending (yes, I think the hidden ending offers closure), and was a great experience on its own, I was appalled. Why does Eternal Darkness need a sequel? Obviously, the developers (ex-Silicon Knights, all of them are people with their careers pretty much ruined, after the flops that were Too Human and particularly X-Men: Destiny, the Epic lawsuit, the Kotaku article and the NeoGaf controversy) are playing the nostalgia card with blind fans, and requesting those fans to blindly crowd fund their project, since no big studio in their right mind would do that, and they need to have something to show the big studios in order to put their careers back on track again. And fans just follow, because they want a sequel to a game that should work as a single experience.
My point, here, is that it deeply annoys me when Primordia fans beg for a sequel. Primordia is finished. It's a great game we can revisit as many times as we want. So, please, stop asking for a sequel... we have Fallen. It's not a video game, but it's part of the "Primordia experience", and, again, it's just great in its own right, regardless of Primordia.
I have the utmost confidence in what Wormwood Studios throws our way next, and I hope it's not a Primordia sequel/prequel, unless they think something was left unsaid, regarding that specific universe, that would justify a whole video game. Make whatever you want to make, but make it stand its own ground, not necessarily depending on the success of Primordia. Like I said, if there's something you feel you need to tell us, in the Primordia universe, that was left unsaid in the game, and that absolutely justifies a second video game, I'm more than up for it, but I don't think whatever Primordia material you can still provide us should be outside the realm of the art videos and novellas you're already providing us with.
Just, obviously, my two rusty corroded cents.
Post edited July 26, 2013 by groze