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James Spanos (the coder) and I are working up one last patch on Primordia to try to fix any lingering issues. We think we've solved the ending / achievement related ones (Three Musketeers / We're All In This Together / robots not showing up) and we've added sound effects into the showdown in the tower where sounds were missing (vague to avoid spoilers). Is there anything else we should be aware of? This is probably the last time we'll tinker with it.
I have nothing to add other then the game looks really good. +1
No, those bugfixes are fine. If there was anything else broken i have forgotten about it.
Thank you guys for Primordia!

I hope you guys are working VERY hard on Primordia 2 though. The universe you have created and that awesome music...i want to explore more of this world. I want to know if some humans survived the travel in their spaceship.

Just do it - please =)
Post edited July 27, 2014 by eispfogel
Can't think of anything else right now. You've read the issues here yourself and other than those the game is pretty bug free already :-)
I may have forgotten some of the issues. :)

The main thing that I don't know how to tackle (or whether to even try) is the nebulous complaint that sometimes Crispin gives the wrong hint.
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WormwoodStudios: I may have forgotten some of the issues. :)

The main thing that I don't know how to tackle (or whether to even try) is the nebulous complaint that sometimes Crispin gives the wrong hint.
I haven't experienced this myself, but to be honest I haven't used the hint system much either.

There's this problem where savegame paths including Unicode characters don't work properly. This could be a pure AGS problem or maybe the error occurs due to code translations (Unicode <=> ASCII) in variables, type conversions or string functions.
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WormwoodStudios: James Spanos (the coder) and I are working up one last patch
Do you have an estimate as to when the patch will be available for us to download?
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WormwoodStudios: James Spanos (the coder) and I are working up one last patch
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oldgameryeah: Do you have an estimate as to when the patch will be available for us to download?
I think we're trying to time it with native Mac and Linux releases. But everything is nearing final testing, so I'm optimistic we're talking a matter of days or a couple weeks, not months.
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oldgameryeah: Do you have an estimate as to when the patch will be available for us to download?
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WormwoodStudios: I think we're trying to time it with native Mac and Linux releases. But everything is nearing final testing, so I'm optimistic we're talking a matter of days or a couple weeks, not months.
Great news. Thank you for the update.