Posted July 19, 2016
Zjeraar: I too came across some (graphical) issues:
1) When the inventory is open and the options menu is selected, the right half of the menu is shown behind the inventory.
2) A line of text for Crispin's dialogue is prefixed with '510' when looking at the rag stuffed in Goliath's nose (and the fingertip hasn't been used yet)
3) Horatio will walk through the train when positioning him near the front of it and then clicking the engine.
4) One button for a commentary is almost completely hidden behind some artwork in the lobby in the council tower. There might even be more buttons here that you can't click at all?
5) When choosing DX for the graphics in the options menu, this graphics glitch (circled) will appear when melting down the door.
6) When using the plasma torch on the door leading to MetroMind's mainframe, it will also result in exposing the electrical cable (even though you still have to use your torch on the cable to expose it 'again')
The number in the screenshot title references the number that I prefixed the bug with. I didn't think a picture for number six was needed. I'm not sure how many of these glitches can be addressed by certain (graphics) settings on my end.
This is super helpful. Thanks for the detailed documentation.1) When the inventory is open and the options menu is selected, the right half of the menu is shown behind the inventory.
2) A line of text for Crispin's dialogue is prefixed with '510' when looking at the rag stuffed in Goliath's nose (and the fingertip hasn't been used yet)
3) Horatio will walk through the train when positioning him near the front of it and then clicking the engine.
4) One button for a commentary is almost completely hidden behind some artwork in the lobby in the council tower. There might even be more buttons here that you can't click at all?
5) When choosing DX for the graphics in the options menu, this graphics glitch (circled) will appear when melting down the door.
6) When using the plasma torch on the door leading to MetroMind's mainframe, it will also result in exposing the electrical cable (even though you still have to use your torch on the cable to expose it 'again')
The number in the screenshot title references the number that I prefixed the bug with. I didn't think a picture for number six was needed. I'm not sure how many of these glitches can be addressed by certain (graphics) settings on my end.