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An RTS that will punish you if you fall asleep at the wheel. The A.I will try and ambush, overwhelm and slash at any exposed flank as you try and kick them from the map. The graphics still look fine and Praetorians incorporates several features such as terrain bonuses, unit specific abilities and with some units capable of entering heavily forested areas; useful for setting up your own ambush or flushing out an enemy unit. The units for the most part are squad based, formations and facing are easy to maintain, and you have the choice to merge squads together that have taken casualties so as to keep them up to strength.
Each map is quite challenging in itself, and whilst you can call up reinforcements from captured towns it is still essential to use your units wisely or you will find yourself losing ground instead of gaining it. Commander units, medics and auxillary squads able to build siege weapons or towers and two forms of scout are all necessary for success.
Praetorians is a very polished RTS with a robust A.I and well thought out maps that give the player chokepoints and terrain advantages to exploit. It's an RTS with the emphasis on strategy, plot development and lengthy cut-scene's have no place in this war of attrition. It can sometimes feel like too much of a grind and it's not a game to let you relax but when victory is claimed you will certainly feel like you have earned it.