Posted July 04, 2022
Version 1.07
• Optimized CPU usage for better performance
• Reduced spikes during saving the game
• Fixed ragdoll-physics after reloading levels
• Added the following text translations:
→ French
→ German
→ Italian
→ Spanish
Version 1.05 • Reduced spikes during saving the game
• Fixed ragdoll-physics after reloading levels
• Added the following text translations:
→ French
→ German
→ Italian
→ Spanish
• FREE Horde Mode content update for the 25th POSTAL Series Anniversary
Version 1.04 • Added smart loot system, enemies will drop ammo for basic weapons now and health when it’s low.
• Stunnable enemies are now stunned when hooked
• Unity updated to the newest version
• Fixed audio slider inconsistency
• Increased font size in loading screen for better steam deck compatibility
• Fixed input glyphs displaying wrong in tutorials
• Fixed Pentrator trail particle
• Fixed smart pistol trail particle
• Fixed quick save slot saving inconsistency, should work as expected now. This should fix most of the saving issues.
• Added scripted combat music to some fight sequences , a lot more combat music in general
• Slowed down nail gun projectiles to differentiate it from the minigun
• A lot of minor bug fixes
Version 1.03 • Stunnable enemies are now stunned when hooked
• Unity updated to the newest version
• Fixed audio slider inconsistency
• Increased font size in loading screen for better steam deck compatibility
• Fixed input glyphs displaying wrong in tutorials
• Fixed Pentrator trail particle
• Fixed smart pistol trail particle
• Fixed quick save slot saving inconsistency, should work as expected now. This should fix most of the saving issues.
• Added scripted combat music to some fight sequences , a lot more combat music in general
• Slowed down nail gun projectiles to differentiate it from the minigun
• A lot of minor bug fixes
Straight outta suburbia
• Fight in front of the starting house rebalanced
• Fight in front of the spooky house rebalanced
• Blue key fight rebalanced
• Final fight rebalanced
• Misc adjustments to the enemy placement in the overall level
The Bareback Redemption
• The panopticon fight rebalanced
• Bigger on the inside
• Chain arena fight rebalanced
All are mad here, Dude
• Final arena fight rebalanced
Definitions of insanity
• First fire fountain fight rebalanced
Area 69
• Silo fight rebalanced
Audio
• Pizza and burger pickup audio added
• Farty Pants cloud of poop now has sound
• Gibbing stops npcs VO
• Fixed Covid death audio, it’s more in sync now
• Balloons are more interactive now
• Added tv static in a certain secret
• Leap of Hay
• Illuminati door aren’t silent anymore
• Fluorescent lights have a humming sound now
• Ferris wheel no longer silent
• Npc audio range is longer
Misc
• Added sequence notification in all sequential contraptions
Version 1.02 • Fight in front of the starting house rebalanced
• Fight in front of the spooky house rebalanced
• Blue key fight rebalanced
• Final fight rebalanced
• Misc adjustments to the enemy placement in the overall level
The Bareback Redemption
• The panopticon fight rebalanced
• Bigger on the inside
• Chain arena fight rebalanced
All are mad here, Dude
• Final arena fight rebalanced
Definitions of insanity
• First fire fountain fight rebalanced
Area 69
• Silo fight rebalanced
Audio
• Pizza and burger pickup audio added
• Farty Pants cloud of poop now has sound
• Gibbing stops npcs VO
• Fixed Covid death audio, it’s more in sync now
• Balloons are more interactive now
• Added tv static in a certain secret
• Leap of Hay
• Illuminati door aren’t silent anymore
• Fluorescent lights have a humming sound now
• Ferris wheel no longer silent
• Npc audio range is longer
Misc
• Added sequence notification in all sequential contraptions
• Fixed second boss saving issues
• Fixed end boss saving issues
• Quicksaves are saved on disk upon saving, instead of when quitting the game
• Cutscenes force vsync for their duration, should fix screen tearing
• Final boss overlapping audio fixed
• Added "-novideo" launch option, might help with game crashing in certain instances
• The prison showers in "Bareback redemption" shouldn't block progress now
• Suburbia leaderboard exploit fixed
• Sniffing in the vip zone aquarium breaking blocker fixed
• Sniffing in the vip zone blue key killplane added
• Fixed quick pills effect persisting through scene changes
• Ragdoll and physical object saving should not cause performance issues anymore
• Penterator moaning can be adjusted in audio settings now
• ammo capacity increased for all weapons, should make ammo management easier for now. The issue will be addressed properly in the balancing update
• ambient stopping aftewr player death fixed
• fixed leocalisation of move left and move right in control settings
• achievement description fixed (GYMCEL, TAKE THE BLUE PILL, DOUBLE THE EXCITEMENT)
• added default controller template for steam
• fixed weapon wheel time slowdown persisting between scenes
• fixed kill plane/reset level exploit
• combat music condition checking fixed, should be way more consistent now
• added optional dynamic combat music, you can set number of hostiles that trigger combat music in audio settings (0 disables dynamic combat music)
• all beam attacks have their audio moved to end point, you can actually hear the beams now
• Unity engine version updated
• Fixed end boss saving issues
• Quicksaves are saved on disk upon saving, instead of when quitting the game
• Cutscenes force vsync for their duration, should fix screen tearing
• Final boss overlapping audio fixed
• Added "-novideo" launch option, might help with game crashing in certain instances
• The prison showers in "Bareback redemption" shouldn't block progress now
• Suburbia leaderboard exploit fixed
• Sniffing in the vip zone aquarium breaking blocker fixed
• Sniffing in the vip zone blue key killplane added
• Fixed quick pills effect persisting through scene changes
• Ragdoll and physical object saving should not cause performance issues anymore
• Penterator moaning can be adjusted in audio settings now
• ammo capacity increased for all weapons, should make ammo management easier for now. The issue will be addressed properly in the balancing update
• ambient stopping aftewr player death fixed
• fixed leocalisation of move left and move right in control settings
• achievement description fixed (GYMCEL, TAKE THE BLUE PILL, DOUBLE THE EXCITEMENT)
• added default controller template for steam
• fixed weapon wheel time slowdown persisting between scenes
• fixed kill plane/reset level exploit
• combat music condition checking fixed, should be way more consistent now
• added optional dynamic combat music, you can set number of hostiles that trigger combat music in audio settings (0 disables dynamic combat music)
• all beam attacks have their audio moved to end point, you can actually hear the beams now
• Unity engine version updated
Post edited March 03, 2023 by Berzerk2k2