Posted May 22, 2019
Very often when I press ESC to save, the game crashes.
Windows 10
Intel 4600/Nvidia GeForce GTX 870M graphics.
An error has occurred. If you continually get the same error, try loading a different save file, submit a bug report, and/or check the Support Forums for assistance.
POSTAL 2 Build Jun 15 2018 10:38:01
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2402 MHz with 4095MB RAM
Video: Intel(R) HD Graphics 4600 (4549)
Level: ..\Save\Save0.usa - Military Base Part Two
General protection fault!
History: (InteractionMaster Transient.InteractionMaster0, Function Engine.InteractionMaster.Process_PostRender) <- UObject::ProcessEvent <- UInteractionMaster::MasterProcessPostRender <- FCameraSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Windows 10
Intel 4600/Nvidia GeForce GTX 870M graphics.
An error has occurred. If you continually get the same error, try loading a different save file, submit a bug report, and/or check the Support Forums for assistance.
POSTAL 2 Build Jun 15 2018 10:38:01
OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 2402 MHz with 4095MB RAM
Video: Intel(R) HD Graphics 4600 (4549)
Level: ..\Save\Save0.usa - Military Base Part Two
General protection fault!
History: (InteractionMaster Transient.InteractionMaster0, Function Engine.InteractionMaster.Process_PostRender) <- UObject::ProcessEvent <- UInteractionMaster::MasterProcessPostRender <- FCameraSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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