Posted June 23, 2012
Now, wtf is going on here?
General protection fault!
History: UObject::ProcessEvent <- (Fanatics church.Fanatics97, Function MultiBase.MpPawn.Dying.BeginState) <- UObject::GotoState <- AActor::ProcessState <- Object PoliceController church.PoliceController131, Old State State AIPack.PoliceController.ShootAtAttacker, New State State AIPack.PoliceController.ShootAtAttacker <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
General protection fault!
History: UObject::ProcessEvent <- (Fanatics church.Fanatics97, Function MultiBase.MpPawn.Dying.BeginState) <- UObject::GotoState <- AActor::ProcessState <- Object PoliceController church.PoliceController131, Old State State AIPack.PoliceController.ShootAtAttacker, New State State AIPack.PoliceController.ShootAtAttacker <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
This question / problem has been solved by PhoenixUltima