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marcinshaq: The following update will be available to download on GOG within the next few days, stay tuned!

Changelog for Patch 5100

Happy 20th Anniversary POSTAL 2!

We're stoked to announce our celebratory update, which brings the widely loved community mod 'xPatch' into the official fold, as well as other improvements! This update is jam-packed with exciting new features, enhancements, and bug fixes that will elevate your POSTAL 2 experience to a whole new level.

Some of the standout additions include the Two Weeks In Paradise game mode (Paradise Lost), a reworked New Game menu, and a new "Ludicrous" difficulty. Plus, we've added the Flipping the Bird feature from Paradise Lost into the base P2, expanded Crosshair Customization, and introduced the super-fun Cat Launcher as a cheat-only weapon!

We've also made some significant changes to the game, such as restoring the original number of particles for blood effects, improving Muzzle Flash Effects, and adding new weapon options like Cat Silencers now being usable on more weapons, and dual-wielding Sawn-Off Shotguns. During the apocalypse, bystanders will now use more weapons too, making for a more thrilling and chaotic experience!

Furthermore, those who want to enjoy POSTAL 2 as it was in 2003 can now play 'Classic' mode, which presents the game closer to how it was at launch, before all the modern updates (while still retaining various modern quality of life improvements such as widescreen support). You can even cherry-pick which aspects of the game you'd like to see as either original or updated, how cool is that?

And that's just the tip of the iceberg! We've squashed numerous bugs and crashes, ensuring a smoother gaming experience for everyone.

So gear up, grab your weapons, and let the mayhem begin as we celebrate 20 years of POSTAL 2!

Note: This update will reset user configurations such as button layouts and video settings. We apologize for any inconvenience this may cause.

=======Added=======

- 'Two Weeks In Paradise' game mode! (Paradise Lost)

- Classic Mode! (+ 'Options' Menu)

- Reworked New Game menu with brand new Day Selection and Skip Intro options!

- New “Ludicrous” difficulty!

- Added Quit to Desktop option!

- David Eddings (The original voice of Claptrap from the Borderlands series) as the voice of Pisstrap in Paradise Lost!

- Crackola (dual-wield power-up) and Weapons Vending Machines added to P2 levels!

- The Flipping the Bird feature from PL is now available in P2! This can be performed with a new dedicated button ('G' by default) or by pressing Fire with Empty Hands or Alt Fire with the Petition and other weapons that replace the hands

- Added a few new cheats: ChugIt, ParadiseIsLost, SeekritWeaponzPls, DoubleTheGun, PeeAll, PukeAll, HereKittyKitty!

- Added unique behavior for Cat Silencers made out of experimental cats! (Apocalypse Weekend)

- When you pick up a thrown Scythe or Sledgehammer, it will now auto-switch back to this weapon!

- Added support for customizable Weapon Selector and Inventory Menu!

- NPCs weapon variety option! (random chance of using Eternal Damnation guns)

- Restored some unused POSTAL Dude voice lines!

- Expanded Crosshair Customization!

- Saves with * mark for cheating are now displayed in yellow color to be more noticeable!

- New effects for Catnip and food use!

- Added Cat Launcher! (Super-fun cheat only weapon)

=======Changed / Improved=======

- Restored original amount of particles for blood effects.

- New weapon selector and inventory menu default design (old one can be enabled in options)

- Weapon Selector now selects the last used weapon in group (instead of the first) if it's switched by the weapon group key (1, 2, 3, etc.)

- Improved Muzzle Flash Effects and viewmodel positions for all weapons

- Cat Silencers can be now used on almost every gun in the game

- Beta Shotgun now uses actual beta hands skins and sounds and has a brand new alternative fire

- SMG and Machine Pistol now share the same ammo type

- SWAT units are now equipped with Submachine Gun and Machine Pistol by default (with exception for Classic Mode)

- The longer you hold burning Dynamite the shorter it will take to explode after throwing, additionally restored alternative attack

- Axe has a new alternative charged attack

- Restored unused Chainsaw alternative attack as well as clean and bloodied skins

- Sawn-Off Shotgun has been reworked, it can now be dual-wielded, dismember zombies and explode heads from larger distances but uses 2 shells per shoot now

- During the apocalypse, bystanders now use the new weapons too (with exception during Classic Mode)

- Added a few new positions to the Stats Screen

- Cat Silencers on gun are now also present in 3rd person view / mirrors

- Restored unused Dynamite explosion sound (previously reused grenade sound despite having it's own in game files)

- (Paradise Lost) New textures for Revolver

- (Paradise Lost) Revolver (Primary Fire) deals a bit more damage and can explode heads on headshots

- (Enhanced Game) Grenade multiplies itself into 3 after throwing

- (Enhanced Game) Sniper Rifle deals both explosion and bullet damage

- (Enhanced Game) Grenade Launcher doesn't need to reload, cat-silenced can shoot off 9 cat-grenades

=======Fixed=======

- Fixed game randomly crashing while opening a game menu as well as several other often occurring crashes.

- Fixed wrong or missing load screen appearing while starting a New Game after playing P2 or AW

- Fixed various visual issues related to POSTAL Dude’s head model

- Fixed FOV during cutscenes getting messed up if the player was zoomed in with Rifle at the moment it got triggered

- Fixed skins of cats stored in player's inventory not being kept through level transitions

- Fixed being unable to pick up back thrown items on POSTAL difficulty and above

- Fixed sound stuttering and other minor issues with Submachine Gun and Machine Pistol

- Fixed hands skin not changing accordingly to currently worn clothes for certain weapons or while dual wielding

- Fixed rewards icons for the Bass Sniffer radar minigame not being scaled

- Fixed 3rd person weapon attachment disappearing after level transition

- Fixed missing fire effects for dismembered head lighted on by Napalm

- Fixed missing or incorrectly scaled effects for Molotov, Shocker and Dynamite.

- Napalm projectiles no longer explode in your face due to its own fire damage

- Fixed Baton hit cancelling out paralyzed state of NPCs electrocuted by Shocker

- Fixed Cops not reacting to flipping them off

- Fixed helmets protecting Military from Sledgehammer damage only in AW but not in P2

- Fixed camera glitch after charging Grenade, Dynamite, Krotchy Grenade, and other grenade-based weapons for too long

- Fixed "PAUSE" text being positioned incorrectly on widescreen resolutions

- Fixed HUD changing its color when subtitles or boss health bar pops up.

- Fixed POSTAL 2 game mode using outdated HUD and Player class which caused kill counters, boss health bar, and other HUD-related features implemented in Apocalypse Weekend and afterwards not showing up

- Fixed Inventory Menu being accessible when it should not. (During cutscenes, Map Screen, etc.)

- Fixed being unable to kick dismembered head while it's burning

- Fixed dead people blinking after loading a saved game

- Fixed puke not pouring out of the neck after cutting off or exploding NPC's head

- Fixed Bali playing wall hitting sound while stabbing people

- Fixed Axe and Shears not sending attack alert to nearby NPCs when they should. SWAT, Military, and other pawns can now properly block player's attacks

- Fixed Restore Defaults option sometimes breaking for Video and Performance settings menu

- Fixed "I am legend" and "I don't need virgins for this" achievements being impossible to obtain in Enhanced Game mode

- Fixed misaligned Rifle texture and missing sounds

- Restored missing Napalm sounds

- Fixed control settings showing blank box if an icon for the currently bound key is missing (Now falls back to the old method of showing the key name instead)

- Fixed dual wielded ED Weapons fire-mode not always matching

- Fixed broken cat-silenced animations for Shotgun

- Fixed weapon playing next weapon's load sound while adding cat silencer (Machine Gun playing MP5 sounds etc)

- Fixed Shears alt-attack exploding cars

- Fixed Sawn-Off Shotgun destroying player's head without killing them

- Fixed Flash Grenade dismembering dead bodies (Paradise Lost)

- Fixed that completely broken secret Hammer weapon (Paradise Lost)

- Fixed screen constantly flashing white while using HUD modifiers (Paradise Lost)

- Fixed left hand covering subtitles while “Flipping the bird” (Paradise Lost)

- Fixed Enhanced Mode Revolver sometimes destroying heads but not killing people (Paradise Lost)

- Fixed WMD and Nuke Launcher in Tora Bora during Apocalypse not being possible to pick up (Paradise Lost)
And someone of RWS or Update Team can fix MP version? Because it's still 1409 and don't work after PL DLC and 5100 patch either... Maybe it's time to update MP as well?

P.S. Working MP only in Postal 2 Complete Original Version. But, installing different instances of one game only for MP - it's redicolous...
Post edited August 29, 2023 by EnginEight
When will this be available please ?