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GOG Build Number: 1.1.2

Let's Get Physical Update

Phew, this update took a lot longer to get out than we hoped. We’ll spare you the excuses, thank you for your patience with us, and skip straight to the highlights of what this update contains!
The headliner is the physics pass! While we have more work to do in this area in both improving the physics of the objects, and adding more, there is enough here already for you guys to have some fun kicking stuff around.

Speaking of kicking… we are excited to introduce the drop kick!

There are also errand improvements, AI improvements, UI improvements, new Going POSTAL challenges, mirrors, more interactive environment objects, level design improvements, sound design improvements, a crap ton of bug fixes, and so much more.

We also have many more features and improvements nearly ready that didn’t quite make the cut for this update - we’ll post a developers update regarding all that soon.

Note: We highly recommend starting a new save game for this update.

For the full list of bug fixes, please visit our website as we couldn't include the changelog here due to the character limit: https://runningwithscissors.com/postal-4-no-regerts-lets-get-physical-update-1-1-2
Post edited September 05, 2023 by marcinshaq
GOG build Number: 1.1.3

'Hotfix' Update

===Added===

- Implemented loading improvements! Travelling through zap-zones will be much quicker now, around <30% faster according to our tests (Around 5-10 seconds per zone)
- Gamepad Sensitivity settings

===Changed/Improved===

- Weapon attachments on weapons confiscated or deposited in weapons bins will now be returned to your Inventory
- Bloody urine will now have a bloody liquid effect on screen

===Fixed===

- Going POSTAL Scooter Challenge in Industrial level that would crash the game when activated
- Small animation flicker when throwing the Machete
- Thrown Sniper Rifle pickup using the wrong texture
- Some key icons not displaying correctly in certain languages
- Removed the ‘More Options…’ menu as it’s not yet ready for prime time
- Emote Wheel not closing in ‘Toggle Mode’
- Flying truck in Border level…
- Sprinting only working on gamepad
- Crash that could sometimes occur on start of Thursday
- Crash when being arrested
GOG build Number: 1.2.0

"Filthy Gorgeous" Update

Attention POSTAL fans and frenemies!

This update is less about throwing more features into the game and more about improving presentation and polish.

Our development team has been hard at work (and will keep at it) programming our NPCs to take in their surroundings and interact with each other in more complex and, dare we say, more interesting ways.
We've given particle effects a long-awaited makeover. For all the pyromaniacs out there, setting things ablaze and extinguishing them with your personal... ahem, 'firehose'... is now more visually gratifying than ever. And for those who love a good kaboom, you'll find explosions much more rewarding with the revamped effects. As for the chaos-causing explodable vehicles, we've tweaked them for maximum boom!

Turning to the world of POSTAL 4, we've rolled up our sleeves and reworked various environments to enhance your gameplay experience. The notorious Zag has received particular attention and is now bursting with new details and easter eggs for you to discover. We've also ironed out more kinks with physics objects, improving how they behave and interact following their introduction from the last update.

We haven't forgotten about the heat of battle, either. You'll notice smoother performance during intense gunfights, especially when the screen is crowded with NPCs going POSTAL.

And for all you controller warriors, we're taking PC controller support up a notch, with a batch of fixes already in place and more refinements on the way.

Stay tuned for more updates!

The Running With Scissors Team

ADDED
-----------------------------------


- AI Improvements! We are continuing the work on AI, this update introduces some improvements and new additions:

Improved navigation
NPCs will react better to fires. They’ll try to run away from a burning NPC that’s closest to them
If you hit an NPC, they may start recording you and talk trash, there’s also a chance they will hit you
Female NPCs might complain to a random male NPC or a Cop
If an NPC decides to stand up for the victim, he will scold and may kick you
If you hit an NPC from behind and run away with your weapon hidden, they may become suspicious of another character closest to them
NPCs will bypass others without colliding with them
More dialogue is now used for different NPC states

- More Interest Points for NPCs across levels!
- Custom Difficulty Menu with ability to save / load custom difficulty presets!
- Sounds to more buildings and areas!
- New and improved particle effects! (Explosions, blood effects, impacts, piss, fire)
- Few Dropkick 'Going POSTAL' Challenges!
- Camera Shakes from Explosions and added Camera Shake support for the Reflex Sight reticle!
- Better skyboxes, changing depending on the day with Friday being the darkest in tone!
- Police Scooter variant!
- Interactable safes around Edensin! Explore, find codes to open them and enjoy some extra cash / goodies

CHANGED / IMPROVED
-----------------------------------


- Set dressed more empty areas in the game such as MikeJ’s mansion, Food Court, High Seas hotel in the Zag, Pie House, added more breakable windows, improved lighting, landscape and more
- When walking over grated metal surfaces while with wet feet will now play the grate footstep sounds
- NPCs will now scream about the birds when hit with the Pigeon Mine
- Pigeon Swarms will now move around a bit after spawning
- Improved the scale of weapons in third person view
- Improved Spike’s navigation and end cutscene
- Mall improvements: Added additional pickups, few exploration secrets and rewards. Properly set up intended items and prices for cashiers. Added all vending machines variations to appropriate locations
- Scaled up all houses in Riverside and Commercial tiles by 10% to accommodate the Dude's character model better
- Taught the Dude some basic trigger discipline while reloading pistols (Adjusted animations)
- Set up more mirrors across the buildings
- Scooter drivers will now fly after getting hit with a Grenade or a Rocket Launcher
- High Seas Hotel will now have a working elevator, allowing you to travel between floors quicker
- Added third-person dual wielding Shotgun firing animation
- Improved a lot of areas in which pop-in was prevalent
- Improved shading on trees and general foliage
- Kart will now have impact effects
- Updated Mariachis and El Plago to use better models
- Set up more physics object sounds
- Dude playing “Look at the size of that thing…” line again after reaching the starting area during Apocalypse
- Optimized performance when player or NPCs use weapons
- Setting the language for the first time via the First Run Language menu will also set the subtitles to the selected language
- Improved behavior of explodable vehicles:

Adjusted health, ignition health ratio, explosion delay, and explosion upwards impulse on all explodable vehicles
Adjusted explosion damage and radius on larger vehicles to be bigger and do more damage
Fixed missing engine fire and smoke particle effects on explodable vehicles that pass ignition damage threshold
Added burning fire audio to accompany engine fire particle effect
Significantly decreased time it takes for engine fire to appear (more warning time for players that the vehicle is about to explode)
Fixed several vehicles not taking damage from fire
Fixed food trucks' and certain vans' front windows not breaking properly
Fixed SUV variant missing breakable side rear windows
Improved ignition and explosion setups for explosive barrels and propane tanks
Modified SUV interior texture

FIXED
-----------------------------------


- Various controller fixes and improvements:

Controller not being able to place waypoint markers
Controller navigation on cell phone
Controller not working in Cheats menu
D-Pad Up / Down not working properly in the wheel UI
Gamepad navigation in the Clothes Bag Menu
Analog sticks on Map Screen
Not being able to press ‘Start’ on the controller to dismiss the Pause menu
Gamepad aiming on the Scooter being inconsistent with when on foot

- Many level design bugs, floating models, nitpicks, etc. Too many to list individual ones
- Janky physics on a lot of assets
- Collision issues on various meshes
- Fixed a bunch of crashes
- Certain languages not having full subtitle / UI support
- Fixed some settings not saving properly or resetting
- SiC armor not showing properly on saved games
- Third Person Deagle offset
- Sight and Silencer attachments not saving properly
- A bunch of clipping issues with dual wielding
- Janky-looking Rattler Weight
- Some issues with weapon scaling in third-person
- Great amount of level design bugs across the whole game
- Replaced janky water volumes in Dark Lodge
- Fingers in bumped into animations
- Being able to progress through the lightbulb section in Sewer errand without picking up light bulbs
- Meshes that were using default / broken textures
- Few broken Going POSTAL Challenges
- Two old male textures missing eyes, teeth and dismemberment
- Removed the small amount of dual wielding weapon tilt when sprinting
- Color Wheel not closing in toggle mode. Implemented various fixes and improvements to the weapon, item, and emote wheels as well
- Sniper Rifle reload sounds playing twice
- Issue with Fix Race errand where finishing it in third person and staying on the Scooter would cause the camera to get stuck
- NPCs sometimes remaining shackled after being released from handcuffs
- Double-cheat error which prevented certain cheats from working in Cheat menu
GOG build Number: 1.3.0

The Update Formerly Known As ‘’Nameless’’ Update

Yeah, we drew a blank on making some kinda joke reference name for this update, so just made a joke out of that instead. A bad joke is better than no joke… Right?
Unlike most of our previous updates, there is no major standout new feature this time, just lots of smaller improvements to elevate the overall experience based on feedback. In the spirit of our half assed update title, we’ll half ass this blurb too and skip right to the patch notes!

(Note, DLSS and FSR 2.0 didn’t quite make this update, but we’re currently testing it and it will be included in the next update)

===Added===

- Optional non-pacifist route to the Animal Catcher errand which is accessible via the back of the Catcher building!
- Audio improvements! Added in destruction sounds for Sewer wall, more music to building interiors as well as more ambience throughout all areas
- New and improved weapon textures! Desert Eagle, AK, Revolver, Machete, M16, Pigeon Mine, Shotgun, FOURnicator, The Mop and more
- New Armor type “DuraFlab Armor” to Speciality Vending Machines!
- More icons to the Map Screen! (Marking Vending Machines, Vendors, more Points of Interests, etc.)
- New Stats to Stats Screen! (Revolver Executions and Explosives Exploded)
- Dismemberment animations for NPCs / Non-lethal dismemberment! They will no longer die immediately if you chop off their leg as an example, instead, they’ll start hopping around on it
- Charge bar for chargeable weapons! (Machete, Sledgehammer, Chain Sickle)
- “Gnome Hunter” Ongoing side-errand! You will be able to recycle gnome statues that are spread throughout some of the areas in Edensin for extra cash
- Heat emissive textures for the guns! The barrels will glow if you fire the weapons continuously (Incendiary ammo upgrade will cause the barrels to immediately glow)
- Explosion dismemberment and a knockdown chance for NPCs standing close to cars when they explode!
- Decapitated NPCs vomiting from their necks!
- New color-shifting Robe cosmetic! Available to purchase from the Clothing Vending Machines for $5000
- Kill Streak / Quick Kill feature!
- Trip-wire alarm system in the fancy houses in Affluent section! (The area with Mike J’s mansion), you will need to find a control panel and destroy it or fight the Police in order to steal some of the paintings
- b]Cat Silencer skin support for Rocket and Grenade Cats!
- NPCs pissing their pants when hit when electrocuted!
- New knockdown animations for NPCs!
- Functional Super Soaker pump! Pumping the Soaker will make the stream stronger, the pressure will go down as you use it
- More ambient / creepy sounds throughout all areas! As well as misc. Audio work (Adding music to Kart Kiosks as an example)
- Ability for the Chain Sickle to rip out chunks of NPCs’ flesh when hit!
- Alternate Fire mode for the Pigeon Swarm so the cage acts as a Mine!
- ThirdPerson empty reload animations for Pistols and Rifles

===Changed / Improved===

- Improved the cliff scapes
- Improved Blood puddles and transitions between a splat and a puddle
- Improved blood rendering, it’ll no longer look like wine
- Dual-wielding a gun along with a Bidet petition will now have a correct button order
- Changed Bums to now use initial weapon per day system instead of always spawning with fists, they can spawn with pistols, fists, sometimes nothing, rarely Grenades and Molotovs as the week goes on, and so on
- Adjusted Pistol, Revolver, and Hunting Rifle damage types to support dismemberment
- Improved collision on plenty of assets
- NPCs will now panic properly if you kick an ATM
- Improved AI reactions to cars exploding
- NPCs will now say something if they hear an explosion within 5K units of them
- Improved localisation for all languages
- Improved the Spike cutscene
- Added more Chicks in Riverside in order to make the achievement less painful to earn
- Level Design improvements: Assets z-fighting, destructible doors, physics consistency, visible pop-in, navigation, broken toilets
- Prison Block improvements: Added guard passageways, grunge, fixed some UVs issues with columns, collision fixes, marked the cell blocks on the map
- Made it so that when you open doors and windows during apocalypse that they now play the Apocalypse music track to their respective buildings
- FOURnicator alt-fire will now penetrate when firing all four barrels
- Set unique impact effect for Dude without massive blood splats covering the screen
- Sledgehammer throw can now be held and thrown on release
- Chain Sickle will now have a chargeable throw
- Improved heavy stagger animations
- Improved the queue systems, vendors - especially Civvie - should no longer get confused
- Bosses will now do pain grunts instead of NPC screams when hit with Pigeon Mines
- Improved weapon positioning in Dude’s hands in third-person

===Fixed===

- Players being awarded kills for NPCs falling out of the world, ruining pacifist runs.
- Certain glass models being static and not destructible
- NPCs going off road into areas they shouldn’t way too often
- Combo boxes on game menu not changing language when game language changes
- Climbing ladders not looking right in third-person in some cases
- Mallet being able to be duplicated from point blank throws
- Dude peeing blood when set on fire
- Bad skinning on the Ingram
- Police and Mercenaries fighting against each other
- Fixed mini-game in Kunny Island
- Clipping on certain animations
- Paintings in the Art Gallery using an outdated frame model
- Camera sometimes breaking during Fix Race errand
- Teleport issues when transitioning to The Zag
- Fixed clothing meshes not having backfaces
- Animation clipping during M16 reload
- Various ladders not acting properly
- Charged melee attacks swinging before the charge animation finishes
- Cutscenes playing in slo-mo when weapon wheel was left active
- Floating pickups throughout the game
- Janky Video Menu settings
- Taser impact particles
- Water item counting as healing item but not healing the player
- Dildo arrows spawning blood splatters facing the wrong way
- Some cheats activated via Cheats Menu double-activating
- Deadzone look left/right resetting and various gamepad navigation fixes
- SiC Armor pickup collar material not shimmering
- Police Uniform item description not fitting inside clothes bag text space
- Many, many more bugs that we can’t fit here!
GOG build Number: 1.3.1

'Hotfix' Update

We are thrilled to receive such positive feedback following the release of update 1.3.0! Today, we're rolling out a quick hotfix to address an issue where one of the 'Going POSTAL Challenges' caused the game to crash when activated in the Industrial tile. Additionally, we've made a quick adjustment to how the main menu art functions. We can't wait to share with you the news about the next major POSTAL 4 update, so please stay tuned!

We sincerely appreciate your ongoing support! <3

Running With Scissors team

===Changed/Improved===

- The default blue sky art will change to Red when you reach Thursday. After completing the game, it will randomly switch between both

===Fixed===

- The Scooter 'Going POSTAL Challenge' crashing the game upon activation
1.4.0 (August 10, 2024)
Added

• FSR and DLSS Support!
• Mid-Game titles on the Lifehacker Phone Page!
• Full Stats Screen! Completing the game will earn you a rank, you can also unlock various badges after fulfilling certain requirements
• ???
https://imgur.com/BwbGEZK

More Ongoing Side-Errands!

• Kart Time Trial Challenge in the Affluent tile!
→ Your legs might not go, but your kart can! Race your Mobility Kart through various checkpoints in town and win fabulous prizes!

• Animal Catcher Extension on Tuesday and going forward!
→ Your exemplary animal catching services have warranted an extended contract for the rest of the week! This time, it's cold, hard cash for every warm, tender morsel! I mean, animal. Current going rate is $50 per Cat and $100 per Dog.
→ Make all deliveries to the previous station at the north side of town or bring them to the brand new satellite office on the south side, just outside of Cock Asian!
Note: Animal Catcher errand must first be completed, if you begin a New Game on Tuesday forward, it will not activate. Completing the main errand in a Pacifist way will also not activate the Animal Catcher Extension on Tuesday.

• Volunteer Petitioner on Thursday, accessible after escaping from the Dark Lodge!
→ Convince people to sign yet another petition for a good cause! That cause being money which goes into your pocket! Go for the hard sell!

• Weapon Cosmetic vending machine!
• Pigeon poop splat decals!
• More weapon cosmetics!
• Turret Going POSTAL Challenge in the Industrial tile (More to come!)
• NPCs reacting to having physics objects thrown at them!
• More NPC Interest Points and Vendors throughout the game!
• Home owners to Prison tile trailers. Be careful when trespassing, you might get shot!

Changed/Improved

• Set-dressing improvements in many areas of the game
• Improved debris piles in Pit Boss errand
• Improved the visuals of bridge / tunnel blockers
• Improved lighting in The Dam
• Improved reflections throughout various maps
• Polished a bunch of first and third-person animations
• Adjusted the Spray Paint behavior in order to make it more responsive, tweaked the particle effect as well
• Implemented a short delay between destroying last shit pile and phone overlay popping up during Mexi-Cleaner errand
• Improved drip particles
• Foam Hammer will now function as a skin for the Sledgehammer
• Continued optimisation improvements
• Improved many HUD icons, updated the Animal Catcher overlay
• Behavior of Dude idle lines (Won’t trigger if interacting, won’t trigger as long as aiming down sights, etc.)
• Changed appearance of Fast Travel highlighter in order to make it more visible

Fixed

• Lag sometimes occurring after dismembering NPCs
• Collision issues / mapping errors which could cause you to fall through the world
• Broken Molotov VR skin
• Dark Lodge achievement not unlocking
• Missing dolls
• Bug where the Dude would equip a weapon after getting off a ladder
• Super Soaker not reloading automatically when switching ammo types
• Game unpausing in the menu when toggling options such as Show Outlines and Heat Waves
• Janky NPCs in Sewer Pump Part room
• Kunny Island bosses sometimes getting yoinked out of bounds
• GAG protestors looking into the floor
• Handcuffed NPCs running away when dismembered. Not being able to dismember body parts when an NPC was handcuffed
• Fire in very rare scenarios causing the game to freeze
• Camera breaking during the Fix Race errand
• Propane tank event not working in the Prison tile crack house
• Cats running away indefinitely
• Pissing / pouring Gas on NPCs sometimes causing dialogue spam
• Machete sometimes being invisible when retrieved from a throw
• Dude’s text messages not having correct formatting
• Fixed Low Gravity modifier not working in certain Going POSTAL Challenges
• Obvious pop-in in The Zag
• Phone soft-locking the game in very rare cases
• Many, many more level design, audio and general bugs
1.4.1 Hotfix (August 28, 2024)
Changed/Improved

• Made Trenchcoat available to purchase in Clothing vending machines from Thursday
• Replaced janky car explosion sound effects

Fixed

• Going POSTAL Challenge in Industrial tile crashing the game
• The Zag tunnels clearly popping in / out of view from a close distance
• Not being able to access Going POSTAL Challenge in Kunny Island parking lot
• Being able to get soft-locked during UFO easter-egg
• Addressed checkpoint crash which could sometimes occur when entering the cave tunnel with Cat Dude