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high rated
We will update the game pretty frequently, many times daily, to fix bugs and improve the game.

Any future updates will be posted here.
high rated
Steam build Number: 0.1.3.5.5

'Spank Time' Update

===Added===

- Implemented Scooter impact effects and sounds
- Implemented Dude Eye ‘Lock-on’ sound for the Revolver
- Implemented 'slap' sound effect for ‘Hand’ weapon
- Added minimum reversing speed before the reverse beep comes on
- Added binding for instantly opening ‘Phone Settings’ app
- Implemented new Cat Silencer sounds

===Changed/Improved===

- Updated to Unreal Engine 4.24
- Replaced placeholder sound for when you activate the Pilot Light on the Spurt’n’Squirt 9000
- Bystanders will now react to the Scooter horn and pawn collisions
- Scooter now applies the brakes when the player jumps out
- Made sure that the sounds occluded correctly in certain buildings
- Made further improvements to the Police Station building (Getting ready for the Police system)

===Fixed===

- Certain assets not using correct textures
- ‘Fullscreen’ crash - upgraded to a new engine version
- Health Pipe not playing exhale effects
- Energy Drink and Vitamin X activation sounds
- Bug where the Urethra no longer regenerated urine passively
- Pawns spawning at odd angles
- Some tire particles spawning in the wrong direction
- Radio playing during cutscenes
- Few other crashes that were reported on the Steam Forums
I want a refound can't move anywere and the game is too slow
Hi,

Have not been able to play for longer than a few minutes. As soon as I get into a populated area, it crashes. Love Postal and the devs have done an amazing job of supporting their games, but this is quite an annoying bug!

i5-3570K
16GB DDR3 RAM
Nvidia GTX 1060 6GB

Is there a crashlog that I could post?

Thanks,
avatar
Nemesis44UK: Hi,

Have not been able to play for longer than a few minutes. As soon as I get into a populated area, it crashes. Love Postal and the devs have done an amazing job of supporting their games, but this is quite an annoying bug!

i5-3570K
16GB DDR3 RAM
Nvidia GTX 1060 6GB

Is there a crashlog that I could post?

Thanks,
Its literally in alpha state. Crashes are gonna happen. Tho that CPU looks quite old. Good luck in solving the issue.
avatar
Nemesis44UK: Hi,

Have not been able to play for longer than a few minutes. As soon as I get into a populated area, it crashes. Love Postal and the devs have done an amazing job of supporting their games, but this is quite an annoying bug!

i5-3570K
16GB DDR3 RAM
Nvidia GTX 1060 6GB

Is there a crashlog that I could post?

Thanks,
avatar
SarahGabriella: Its literally in alpha state. Crashes are gonna happen. Tho that CPU looks quite old. Good luck in solving the issue.
Yeah, but it's still shouldn't crash so much. We'll be looking into those crashes, we appreciate the reports very much - really helpful
high rated
Steam build Number: 0.1.4.1.1

'Holy fuck, it’s been a month since the last update' Update

WARNING: This Update includes A Lot of new cool stuff but it does not include any significant performance updates. In fact, in some areas it’s probably worse than the last build in terms of FPS (although there should be fewer instances of hitching). We focused on new content at the expense of performance. Now it is VERY IMPORTANT that we get this sorted out ASAP! Henceforth, we will be focusing our ENTIRE TEAM on optimization for as long as it takes to improve the janky ass framerate and remove all the major hitching present in the build.

Typically we’d have done this later in development but early access changed that. We want everyone to have a smooth experience. We will get this janky game running smoothly before pushing forward with adding more significant new features. Thanks for your understanding and support!

Happy Valentines
❤️

===Added===

- New FOV menu with Vertical FOV setting
- Proper support for Ultra-wide aspect ratio
- Basic police system! You can now get arrested and sent to the police station. There are still ways to go in this area as this system will be greatly expanded upon in future updates
- Civvie11 as Edensin’s resident crack dealer!
- Asphalt and water skidding and tire rolling sounds for Scooter
- New character heads and skins
- Pickup notifications
- NPC Head and eye tracking, and Blinking
- New neck bleeding particle and behavior
- Implemented a limb blood stream for severed limbs
- New fiery trail for Molotov as well as new Molotov fire spreading code and particles
- Ability to pickup dropped grenades
- Implemented Free Mouse selection on the Weapon Wheel and ability to toggle the Weapon Wheel (Accessible from 'Gameplay' settings)
- Implemented turn multiplier for the Hose and Vitamin X Urethra - this will make the streams feel “heavier”
- More songs to the Radio
- New extending and folding animations for the Baton
- Money display to Phone screen
- Pressure indicator for the Hose
- Killer Crocs to the Pump Room in Sewers
- Urethra cosmetics - You will now be able to select between five different urethra cosmetics (Ranging from the classic black bar to a hot-dog emoji). You can switch between them by selecting the 'Urethra' weapon from the 'Weapons' app in your Phone
- New Skybox!
- More NPC's to previously empty areas
- Two new side-errands!

Volunteer Firefighter:

On Monday, after the Dude receives his tasks from the job agency, he receives a Mayoral Alert on his phone. It turns out the town’s fire station is on fire! With no fireman having stepped foot into Edensin in the last 40 years, a call for volunteer firemen (or firewomen) has been put out to the public. It’s none of the Dude’s business, but hey, there’s a small paying bonus if you do it!

Art Dealer:

On any day of the week, the Dude may enter the local art gallery which he initially discovers is completely devoid of any artwork on display. However, the proprietor beckons the Dude to accept a job for her. The dealer asks if he’ll go around town finding any special purple-framed paintings, part of the so-called “Royale Collection” that she’s after, and deliver them to her to put on the exhibition. Each delivered painting will yield a cash reward, and even dupes will pay out a smaller reward. Upon delivering a full set, the Dude will get a large bonus as well. Better get exploring if you want that fat cash reward!

We were planning on putting out three side-errands, but unfortunately one of them wasn’t quite ready to go. It should be going out soon though, stay tuned!

===Changed/Improved===

- Many fire particle effects
- Level design focusing on the cliff faces around the starting area and the more empty areas
- Increased the sounds of bullet impacts
- Improved Pigeon Mine sound effects
- General lighting improvements
- Weapon switching now remembers the last weapon used for each weapon slot
- Category sublist on the Weapon Wheel will now fade out when out of focus
- The Dude now bleeds blood, not concrete dust
- Adjusted the Pistol reload sounds to better sync with the animations
- Pilot light on the Spurt’n’Squirt 9000 is now extinguished when firing fluids
- Improved fire extinguish smoke particle
- Bystanders will now emit smoke when tazered
- Improved the Tazer shock particles
- Refined the Spurt’n’Squirt 9000 Flamethrower particle and projectile code
- Remade the entrance to Sewers with much better models
- Replaced more placeholder assets
- Normalized in-game dialog
- Improved road collision, so now NPC's don't clip and the scooter is smoother
- Improved the look of sidewalks (Added more detail)
- Removed placeholder paintings in certain buildings, replaced with proper art
- Major improvements to Fire Station and Clock Tower buildings
- Updated the Credits screen (It looks much sleeker now)
- Moved the Dude’s third person camera back an extra meter
- Increased the scale of Grenade pickups and projectiles
- Updated cutscenes to get rid of random looping sounds
- QoL improvements to the Radio system: “Now Playing” messages, added a button to advance to the next track

===Fixed===

- Various mapping bugs (Floating assets, holes in terrain, certain meshes lacking collision)
- Fixed up the AK muzzle flash so it better syncs when firing
- Not being able to kick NPCs in the nuts!
- Cat Chute trigger to check only for the actual cat inventory items and not the dead dogs
- Desert Eagle not playing its reload sounds
- Animal spawners spawning at the start of the game as opposed to at the start of Animal Catcher cutscene
- HUD not being visible when driving the Scooter
- Car alarms not triggering
- Fixed several animations with broken fingers
- Fixed 'interact' icon not displaying properly on one of the keypads
- Fixed Flamethrower projectiles going through walls
- Infinite water sounds when dying in water
- Slap sound effects playing when hitting thin air
- Fixed Game Menu disappearing if Save/Load menus was selected while a Save/Load menu was open already
- Crashes related to the Subtitle system (As well as other crashes that were reported on our forums)
high rated
Steam build Number: 0.1.4.1.2

'Smack My Hitch Up!' Update

You wanted performance improvements? You have them! As promised, we put pretty much the entire team onto the task of optimization for a few weeks. This process is still ongoing, and future updates will improve things further, but for now, you should have a much more enjoyable experience with this update in the way of higher framerates and far less hitching.

Many new features and improvements, too!

Note: Older saves will not work with this new update. They will be marked as red and should be deleted. Future updates should not break older saves - this is a one off thing.

===Added===

- Bystander Deathcrawling: There are currently two ways they can get to it: by being lit on fire and left to burn out or by begging for their life and still being attacked
- Deathcrawl-after-ragdoll: if a pawn is 20% health or less, or they were kicked with Vitamin X, they'll go into deathcrawl when they recover from being ragdolled
- Stumble animation, when a pawn runs for a certain distance they will stumble and stop to catch their breath
- Machete charging sound
- New faces on more Male pawns
- Third-person animations for GasCan, Urethra, Pigeon Mine, Grenade and Beggar Sign (also TP fixes - see fixed section for more details)
Proper controller support: Map screen navigation with gamepad analog, navigation for inventory tab of phone, tab switching on map screen and more!
- New loading screen transition after Dude gets arrested
- Load zones! Due to absolutely no demand, a feature form POSTAL 2 has made a return! They are far quicker with fewer of them compared to P2 though, so they probably need a rebranding… lets call them ‘ZAP ZONES’*

*ZAP ZONES are hopefully only a temporary solution to the level hitching issues in POSTAL 4 and we aim to reintroduce full level steaming in the future when we’re doing our final optimizations. We’re pretty sure you’ll agree the trade off is worth the results in the here and now.

===Changed/Improved===

- Optimization improvements. We still have some way to go but you should see some notable improvements to the frame rate in some of the worst areas, and the hitching/stuttering that randomly happened has been mostly eliminated
- Scooter’s hill climbing capabilities and handling
- Improved sidewalk transition near the Job Agency
- Audio quality of radio songs
- Increased the top speed of the Scooter slightly
- Made improvements to the IK system - NPCs will now walk up stairs/hills/steep sidewalks more naturally
- Gap between neck spout particle and NPC’s neck
- Replaced more placeholder textures
- Text/Event messages for things like pickups will now be combined, not duplicated, when multiple items are collected at once
- Weapon wheel can now switch weapons and ammo types simultaneously
- Replaced certain foliage meshes with better looking/optimized versions
- Reduced the self hit pitch for all of our fluid weapons, meaning it’s never been easier to piss yourself out when on fire!
- Adjusted window opacity settings

===Fixed===

- Broken 'Controls Binding' menu
- Broken 'Post Process' and 'AA' method scrollboxes
- Broken motion blur setting
- Cat petting state transition not factoring the slowdown from Catnip
- Weapon flicker when changing weapons while under Catnip
- NPCs not reacting correctly to Dude carrying dismembered body parts
- Certain sound effects not respecting Audio slider settings
- Various assets that didn’t have a texture assigned
- Not being able to explode Civvie’s noggin or dismember him
- Flamethrower sound effect not looping correctly
- Third-person camera going through walls
- Third-person melee animations playing on the whole body as opposed to just the upper body
- Erroneous “Save Exists” prompt when saving
- Issue with the Save Menu where you couldn’t save over old slots
- Customers not looking at the cashier
- Generic paintings appearing behind Shady Art Dealer paintings
- Couple terrain dips for better NPC navigation
- Word wrapping/formatting issues with Firefighter side-errand
- Controller issues in the various game menus
- Ton of mapping bugs that were reported on our Janky community forums (p4isjanky.com)
- Long pause that was that was happening in the Main Menu when you opened the game
- NPCs sometimes being able to fire weapons without limbs
- Having to mash 'Spacebar' multiple times to skip cinematics
- NPCs getting stuck in continuous loop after being hit with SnS9000 Urine
- Dude’s ERC Tower remark replaying after going back to starting area
- Dude switching to last weapon used after holstering Urethra weapon
- NPCs who belong to the same faction turning on each other when receiving damage (Police)
- Art Dealer head/eyes not tracking player correctly
- Pickup sounds for Dogs and Cats
- Dude icon not showing on Map Screen
- Cell Door sound playing when Police Station level loads
Mislabeled update version on Galaxy (~3DestinationBranch)
Post edited March 13, 2020 by T_a_J
high rated
Steam build Number: 0.1.4.1.3

'Fresh paint and happy asses' Update

===Added===

- The highly requested mini-map has now been implemented!

Note: You can adjust the mini-map transparency in [i]'Gameplay' settings![/i]

- Improved Art style

In an ongoing effort to improve the look of the game, we’ve given many of the assets an overhaul (notably, the terrain and rocks), and implemented subtle lines around world objects. We’ve also given the map screen a new coat of paint.

We've also added various switches under 'Map Tools'. You'll be able to enable/disable the mini-map, errand and side-quest icons as well as the POI icons. Once we implement waypoint markers, you'll be able to switch them on and off too.

- Rabbits! It’s Easter, after all. More wildlife will come in future updates
- Toggle for silencing the game during focus loss (ALT+TAB)
- New MikeJ’s Bidet store
- Due to the current Pigeona virus crisis, Local Edensin Officials have supplied civilians with an unlimited supply of face mask
- NPC Coughing animations
- Third-person Kick animations
- ‘Shadow distance’ setting in Performance menu
- A Vitamin X vender to the Circle J and a Pizza Vender to Pistolas e Tacos

===Changed/Improved===

- Level design improvements to Skylift and Prison areas
- Tweaked Walk up/down animations on NPCs so they look better walking up hills
- Reduced the recoil when dual wielding weapons, mostly for the AK
- Tightened the way the player’s speed is applied to a fluid trail to minimize the particle gap
- Landscape overhaul (Added better looking cliff/rock models)
- Improved Art Gallery building
- Zap-zone loading screen is now less intrusive
- Added new cat silencer attach sound effect
- Improved AI navigation
- Replaced Art Dealer frames with better models
- Quality of Catnip effect texture
- Improved performance in Penitentiary (Ongoing)
- Updated phone notification texture
- Optimized various sounds to be more efficient
- Updated Overhead map texture
- Spurt’n’Squirt will now be in Flamethrower mode by default
- Blood splats will now fade away in 30 seconds
- Tweaked Pistol/Revolver TP offset

===Ongoing performance improvements===

- Optimized NPC hair and boltons to use fewer draw calls
- Improved performance in Police Station

Note: a bigger performance push is coming in an upcoming update that should see across the board improvements

===Fixed===

- Bug that was causing NPCs to freeze and not move until disturbed
- Bug that was causing directional hurt indicator to not indicate correctly where the damage was coming from
- An oversight where the left weapon when dual wielding is reversed
- Left hand when dual wielding appearing in third person
- Third person weapon offsets
- Non-functional ladder in Scooter Store
- Revolver getting stuck when fan firing with a cat silencer
- NPCs stumbling / running out of breath too often
- Broken Art Dealer painting in Anu’s Inn
- Art Dealer paintings despawning
- Ambient in Prison sounds not playing
- Players sometimes spawning inside of terrain after loading to last checkpoint
- Radio sometimes not playing the next song right away
- Large variety of mapping bugs
- Molotov fire not being able to be extinguished
- Grenades not being removed when simply dropping them
- Spurt’n’Squirt9000 not firing properly based on ammo types
- Road texture leading to Prison
- NPC walk animations going out of sync (Arms and legs)
- Various crashes
- Not being able to put out fires using the Urethra
- Collision on a lot of assets
- Radio not playing the next song in certain cases
- NPC freezing in place
- Taser leaving bullet holes on Bystanders
- Dude hands not being attached correctly to Scooter handle in third person
- NPC corpses causing audio spam with doors
- Animations jittering
This game runs like crap can't move.
got new video card 2 gb on it
running windows 10 pro
16 gm ram

I want my money back
i sould have got it on steam
avatar
kingwarez: This game runs like crap can't move.
got new video card 2 gb on it
running windows 10 pro
16 gm ram

I want my money back
i sould have got it on steam
We Regert Nothing!
avatar
kingwarez: This game runs like crap can't move.
got new video card 2 gb on it
running windows 10 pro
16 gm ram

I want my money back
i sould have got it on steam
lol dude, new gpu with 2gb of vram? 2gb of vram was the standard in 2013, when r7 270 and gtx770 came out...
what is that card, gt1030? xD
avatar
kingwarez: This game runs like crap can't move.
got new video card 2 gb on it
running windows 10 pro
16 gm ram

I want my money back
i sould have got it on steam
Although 2GB is not ideal, you should still be able to run it. What CPU do you have though? There are lots of 2GB cards out there, so it would be helpful if you could also tell me the exact model name of your GPU
can you please explain one thing to me... the game was released yesterday, but it is still in beta? how does it work?