Posted October 08, 2009
Just picked this game (PR1) up a couple days ago and trying to get the swing of things, so I have some questions that the manual doesn't answer:
On the sailing screen, you occasionally see a person floating on some wreckage. Is there anything you can do for the guy or is he there just to add some 'flavor'? I've sent my ship right to him but nothing occurs. It'd be nice to pick him up and get something like a piece of map, some special news, a cash reward, etc.
Is there a better version of the map that I can pick up somewhere? It doesn't print very well and it gets annoying Alt-Tabbing to check locations.
Is there a document (besides the hard-to-read PDF map) that lists the production for each colony? If not then I guess I'll work something up on Excel. This would make it a bit easier to figure out profitable trade routes.
Besides saving before each encounter, is it possible to determine the requirements for a governor or NPC task BEFORE accepting the task? Sometimes you accept a quest that just isn't possible in your current condition and get stuck with a quest failure.
Are there any tasks that are a better deal than others?
When looking for buried treasure based on the hints you get, do you just sail around the area described and wait for some "Eureka!" message, or is there more to it? Are they usually worth the time and effort taken from your normal trading?
Any tips on building your own businesses? I think for the first couple games I'm going to stick with those that don't need to be supplied with commodities, unless that commodity is already available locally. Looks like fish could be a good one since colonies seem to need a lot of seafood but the requirement for salt and hemp make it a tougher proposition unless I can find a colony that supplies all three.
I haven't looked very deeply into it, but for a colony that supplies a product whose production requires another commodity, is there a corresponding local demand for those required commodities? In other words, a colony that excels at fish supply should have increased demand for salt and hemp if fisheries are present, even if not owned by the player. Does this hold true? If so, it would seem to be similar to Railroad Tycoon so maybe that'll help me figure it out better.
Thanks in advance for your help. If I ever get a production spreadsheet done I'll post up a link so everyone can have a copy.
On the sailing screen, you occasionally see a person floating on some wreckage. Is there anything you can do for the guy or is he there just to add some 'flavor'? I've sent my ship right to him but nothing occurs. It'd be nice to pick him up and get something like a piece of map, some special news, a cash reward, etc.
Is there a better version of the map that I can pick up somewhere? It doesn't print very well and it gets annoying Alt-Tabbing to check locations.
Is there a document (besides the hard-to-read PDF map) that lists the production for each colony? If not then I guess I'll work something up on Excel. This would make it a bit easier to figure out profitable trade routes.
Besides saving before each encounter, is it possible to determine the requirements for a governor or NPC task BEFORE accepting the task? Sometimes you accept a quest that just isn't possible in your current condition and get stuck with a quest failure.
Are there any tasks that are a better deal than others?
When looking for buried treasure based on the hints you get, do you just sail around the area described and wait for some "Eureka!" message, or is there more to it? Are they usually worth the time and effort taken from your normal trading?
Any tips on building your own businesses? I think for the first couple games I'm going to stick with those that don't need to be supplied with commodities, unless that commodity is already available locally. Looks like fish could be a good one since colonies seem to need a lot of seafood but the requirement for salt and hemp make it a tougher proposition unless I can find a colony that supplies all three.
I haven't looked very deeply into it, but for a colony that supplies a product whose production requires another commodity, is there a corresponding local demand for those required commodities? In other words, a colony that excels at fish supply should have increased demand for salt and hemp if fisheries are present, even if not owned by the player. Does this hold true? If so, it would seem to be similar to Railroad Tycoon so maybe that'll help me figure it out better.
Thanks in advance for your help. If I ever get a production spreadsheet done I'll post up a link so everyone can have a copy.