Posted March 05, 2016
I'll be running a reminiscent POD Lan party in a few days and just tested Internet (TCP/IP) multiplayer, it's quite the catastrophe. Massive lag with just two players, cars appear to stop mid-course and teleport around to keep up with the player's real position.
Is this a known issue? Can something be done about it?
Is this a known issue? Can something be done about it?