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Consistent use of Right Mouse Button. A large part of the time it functions as ESC. The rest of the time it simply doesn't have a function when ESC is active.
Double clicking on an object should set edit mode
When holding SHIFT for repeat objects, clicking on an invalid location should do nothing, rather than clear the repeat mode.
It would be nice to have a set of keys to set alert levels. 1,2,3 are still available.
The distance between modules could be more flexible. Increase distance would cost more materials.
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Post edited July 21, 2017 by Sten_MkIIs
Heyho,

I've noticed some other improvement ideas, like:

- a changeable priority list for different goods; I noticed, that my medicine production keep stand still when I placed some new buildings which need bioplastic components early in the game; also I always buy weapons and semiconductors, because they nearly NEVER get stocked up by raw materials because other working spaces have a automatic higher priority as the semiconductor crafting table (also when I build 4 semiconductor crafting tables in a small semiconductor foundry with high priority)
- a changeable priority list for workers/ingeneers/.... , currently it looks like: main priority: build up structures, 2nd priority: keep healthy, 3nd priority: priority work spaces, 4rd priority: standard work spaces
- if there will a short on air why the dwellers will not jump into their spacesuits to survive for the moment :)
- I would like to select which food is primary produced in the canteens (maybe per production item), like primary Pasta, Burger or Standard Meals; I noticed that I have everything for Pasta, but it still produces all time the standard meal. It maybe could expanded, if after 3 Minutes the meal components are not in the production item, make the next priority and so on. Or the food factory will only accept goods for the prioriced meal.
- A illness information would be nice (5 worker, 4 down; 3 Ingeneers, 1 down)
- I would like to start a 2nd base on the same map, maybe because there is a hill or something else; can't do this because I must connect it to another interieur item
- A placeholder interieur-corridor without a productive function for expanding in a direction (or through a valley)

Sorry for my english, I use it very rarly :)