Posted August 01, 2016
A few nits to pick which make this unfun after about 20 hours... and on any but the easiest planet and scenario.
Maintenance:
I can't even get a bot/solarpanel/windturbine to last a month? Where's the warranty on this?
Gardening:
While it seems nice that plants grow super fast, they also need super, super high maintenance. Two biologists can't maintain 3 mushrooms, 2 maize and one each of radish and onions. Mushrooms and Maize are supposed to be "low maintenance" but they all seem really high maint.
Work schedule:
These people are all inefficient and lazy. They need to be working at least 1/3 to 1/2 of a day. The seem to spend a lot of time just running around doing nothing.
Construction/carrying things around:
I see construction bots build a module then go back inside and not build the connection.
Too many dead ends:
With the cabins/dorms, airlocks, and med bay all being dead end; and labs, security being wall-based, construction is very challenging.
Distance:
What's with the "long" minimal distance between modules? They should be much closer.
Signpost:
The small and medium signpost both seem to generate 5 stars.
Airlocks:
They can only accommodate one person one direction at a time? They should allow one in and one out per cycle.
Maybe a medium one to allow up to two people at one time?
Visitors who don't leave:
I was trying to collect 1000 coins. I was working on selling stuff to get that. I had stuff to sell, two landing pads/ports, and I turned off visitors. For 3 days those visitors would not leave. So, scenario ended and I didn't get done. Where's the "get off my base" button?
Maintenance:
I can't even get a bot/solarpanel/windturbine to last a month? Where's the warranty on this?
Gardening:
While it seems nice that plants grow super fast, they also need super, super high maintenance. Two biologists can't maintain 3 mushrooms, 2 maize and one each of radish and onions. Mushrooms and Maize are supposed to be "low maintenance" but they all seem really high maint.
Work schedule:
These people are all inefficient and lazy. They need to be working at least 1/3 to 1/2 of a day. The seem to spend a lot of time just running around doing nothing.
Construction/carrying things around:
I see construction bots build a module then go back inside and not build the connection.
Too many dead ends:
With the cabins/dorms, airlocks, and med bay all being dead end; and labs, security being wall-based, construction is very challenging.
Distance:
What's with the "long" minimal distance between modules? They should be much closer.
Signpost:
The small and medium signpost both seem to generate 5 stars.
Airlocks:
They can only accommodate one person one direction at a time? They should allow one in and one out per cycle.
Maybe a medium one to allow up to two people at one time?
Visitors who don't leave:
I was trying to collect 1000 coins. I was working on selling stuff to get that. I had stuff to sell, two landing pads/ports, and I turned off visitors. For 3 days those visitors would not leave. So, scenario ended and I didn't get done. Where's the "get off my base" button?
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