Posted May 27, 2017
high rated
Seeming as Planet Nomads is in alpha, I thought it would be unfair to make a review on the store page which I cannot (as of now) edit. So here is my review for Planet Nomads that will be updated as the game improves (hopefully!)
(Updated 31/03/18)
Introduction:
Firstly, Planet Nomads is another first (or third if you like that sort of thing) person survival game set on an alien planet (until they add the ability to go to space and land on other planet - although this may not happen, it's in alpha). If you don't know what I mean by that, then go here.
Gameplay:
At the moment, gameplay is pretty basic, but still enjoyable for those who enjoy survival games as it seems to be well balanced. There's not much to do other than survive (obviously), build a base or a vehicle, and explore. There seems to be a decent number of blocks to build your bases out of and I'm sure this number will increase as time goes on. There are at least many biomes to visit, which you can get to by building a vehicle. Currently vehicles are restricted to land vehicles, hovercraft, and sort of floaty helicopter things. Tracks and parts for spaceships will be added later.
As you go about doing the above activities you have to keep an eye on the levels of certain things (provided you're in survival - which I would recommend as creative is a bit dry in the current form as most of the game is focused on the survival aspects). You must make sure that you stay healthy by doing things like:
- Not Falling off cliffs/landing too hard
- Healing your wounds with bandages
- Not eating things that make you sick
- Not drowning
- Sleeping regularly
- Not starving/dehydrating
Furthermore, you must also ensure that these are kept high:
- Stamina (By sleeping, not running around like an idiot)
- Food (By eating food - did you need me to tell you that?)
- Thirst (By drinking, not eating food which makes you thirstier)
- Temperature (By not spending to long in very hot/cold places)
- Immunity (By not consuming unprocessed stuff and not going to bad places)
- Resilience (By not hurting yourself)
If any of these get to zero, your health starts to go down and you risk death. When you die, a seemingly magical box appears from nowhere and your dying self put all their items in it before dying and vanishing forever. Then, you get to choose to spawn from a new escape pod or wherever you last slept - as such I wasn't to sad too die from exhaustion outside my base.
Performance:
There's not a lot I can say here as for whatever reason I'm experiencing only 20-25 fps in the lowest quality settings, do not be put off however, as most people seem to be able to run it with higher settings and still achieve a decent framerate. On the other hand, the devs reply to questions about performance quickly which is nice to see.
Conclusion:
Before I give my scores out of 10 for each chosen apesct of the game, I will explain what I mean by each one. Gameplay is the overall feel of the game as a whole and how easy it is too use. Lots of nice features add to this while annoying bugs detract from it. Content is simply the amount of 'stuff' in the game. Performance is how well optimised the game is (Eg: how smoothly it runs). Enjoyability is just how much fun I had playing it as well as how much it made me want to keep playing. Detail includes all the nice little things that improve the overall realism of the game. Finally, bugs is the number of irritating game breaking bugs - the more bugs the lower the score.
Gameplay: 8/10 (It does pretty good here, but would be nice to have more things to do in the future)
Content: 6/10 (Getting more with every update.)
Performance: 5/10 (Improving with every update 20 fps at most on my mid-spec PC)
Enjoyability: 8/10 (It was fun to play, but not having played much, I don't know if it will keep being enjoyable)
Detail: 6/10 (While the survival system has pretty good detail, a few things break the realism slightly - for example, when it's raining, the rain inside is as loud as the rain outside)
Bugs: 7/10 (Player and animals do get stuck on terrain, other minor issues)
Should You Buy It?
I would wait for now unless you are really keen (or want to test it like me).
Go here to see what the devs are working on.
Feel free to ask questions below.
(Updated 31/03/18)
Introduction:
Firstly, Planet Nomads is another first (or third if you like that sort of thing) person survival game set on an alien planet (until they add the ability to go to space and land on other planet - although this may not happen, it's in alpha). If you don't know what I mean by that, then go here.
Gameplay:
At the moment, gameplay is pretty basic, but still enjoyable for those who enjoy survival games as it seems to be well balanced. There's not much to do other than survive (obviously), build a base or a vehicle, and explore. There seems to be a decent number of blocks to build your bases out of and I'm sure this number will increase as time goes on. There are at least many biomes to visit, which you can get to by building a vehicle. Currently vehicles are restricted to land vehicles, hovercraft, and sort of floaty helicopter things. Tracks and parts for spaceships will be added later.
As you go about doing the above activities you have to keep an eye on the levels of certain things (provided you're in survival - which I would recommend as creative is a bit dry in the current form as most of the game is focused on the survival aspects). You must make sure that you stay healthy by doing things like:
- Not Falling off cliffs/landing too hard
- Healing your wounds with bandages
- Not eating things that make you sick
- Not drowning
- Sleeping regularly
- Not starving/dehydrating
Furthermore, you must also ensure that these are kept high:
- Stamina (By sleeping, not running around like an idiot)
- Food (By eating food - did you need me to tell you that?)
- Thirst (By drinking, not eating food which makes you thirstier)
- Temperature (By not spending to long in very hot/cold places)
- Immunity (By not consuming unprocessed stuff and not going to bad places)
- Resilience (By not hurting yourself)
If any of these get to zero, your health starts to go down and you risk death. When you die, a seemingly magical box appears from nowhere and your dying self put all their items in it before dying and vanishing forever. Then, you get to choose to spawn from a new escape pod or wherever you last slept - as such I wasn't to sad too die from exhaustion outside my base.
Performance:
There's not a lot I can say here as for whatever reason I'm experiencing only 20-25 fps in the lowest quality settings, do not be put off however, as most people seem to be able to run it with higher settings and still achieve a decent framerate. On the other hand, the devs reply to questions about performance quickly which is nice to see.
Conclusion:
Before I give my scores out of 10 for each chosen apesct of the game, I will explain what I mean by each one. Gameplay is the overall feel of the game as a whole and how easy it is too use. Lots of nice features add to this while annoying bugs detract from it. Content is simply the amount of 'stuff' in the game. Performance is how well optimised the game is (Eg: how smoothly it runs). Enjoyability is just how much fun I had playing it as well as how much it made me want to keep playing. Detail includes all the nice little things that improve the overall realism of the game. Finally, bugs is the number of irritating game breaking bugs - the more bugs the lower the score.
Gameplay: 8/10 (It does pretty good here, but would be nice to have more things to do in the future)
Content: 6/10 (Getting more with every update.)
Performance: 5/10 (Improving with every update 20 fps at most on my mid-spec PC)
Enjoyability: 8/10 (It was fun to play, but not having played much, I don't know if it will keep being enjoyable)
Detail: 6/10 (While the survival system has pretty good detail, a few things break the realism slightly - for example, when it's raining, the rain inside is as loud as the rain outside)
Bugs: 7/10 (Player and animals do get stuck on terrain, other minor issues)
Should You Buy It?
I would wait for now unless you are really keen (or want to test it like me).
Go here to see what the devs are working on.
Feel free to ask questions below.
Post edited March 31, 2018 by T.Hodd